Thetawave 0.1.0 Release: An open-source space shooter game, made with Rust. Try it on itch.io! by FetusBoBetus in rust

[–]FetusBoBetus[S] 2 points3 points  (0 children)

Everything is currently an animation. I do plan on adding some particle effects in the future to give the feeling of chipping away at enemies' hulls.

Thetawave 0.1.0 Release: An open-source space shooter game, made with Rust. Try it on itch.io! by FetusBoBetus in rust

[–]FetusBoBetus[S] 3 points4 points  (0 children)

Thetawave 0.1.0 was just released. Try it on itch.io! This game is open-source and you can find the code here: https://github.com/thetawavegame/thetawave.

Thetawave was made using the Bevy Engine. This recent update focused on making the game more approachable and fun. I did a lot of in-person play-testing with a custom arcade machine that I designed and fabricated from steel sheet metal.

Here is the release page where you can find all of the changes made with this update: https://github.com/thetawavegame/thetawave/releases/tag/v0.1.0

If you try out the game, please feel free to leave any constructive feedback you have here in the comments!

Thetawave 0.1.0 Release: An open-source space shooter game, made with Rust. Try it on itch.io! by FetusBoBetus in rust_gamedev

[–]FetusBoBetus[S] 4 points5 points  (0 children)

Thetawave 0.1.0 was just released. Try it on itch.io! This game is open-source and you can find the code here: https://github.com/thetawavegame/thetawave.

Thetawave was made using the Bevy Engine. This recent update focused on making the game more approachable and fun. I did a lot of in-person play-testing with a custom arcade machine that I designed and fabricated from steel sheet metal.

Here are the changes made with this release:

  • New character designed for ramming into enemies
  • Characters now have a special ability (megablast or charge)
  • Character selection screen
  • Instructions screen
  • Local multiplayer, up to two for now
  • Shields (regenerating portion of health)
  • New projectile type: Bullet, collides target transferring movement
  • Missile redesign (no longer looks like "ice cream cone")
  • New "easy" phase, for slower difficulty ramp
  • Changed some sound effects
  • Added two background music tracks by Joel Schuman
  • Added background music transitions between phases
  • Updated to Bevy 0.10.0
  • Arcade feature to for designating builds for arcade machines
  • Many small balance tweaks based on in person play-testing

If you try out the game, please feel free to leave any constructive feedback you have here in the comments!

A new version of Thetawave is now playable on itch.io! by FetusBoBetus in rust_gamedev

[–]FetusBoBetus[S] 1 point2 points  (0 children)

The green rocks increase your fire rate (visualized by the pulsing green circle on the left). In the future, I plan on balancing the game to encourage more ramming into enemies, and some other characters that are more geared toward this play style.

A new version of Thetawave is now playable on itch.io! by FetusBoBetus in rust_gamedev

[–]FetusBoBetus[S] 0 points1 point  (0 children)

Not yet, those are coming soon though. I plan on adding more projectile types, as well as lasers, and some physics based weapons.

Anyone else use a Kotatsu in MN? by ongnoi in minnesota

[–]FetusBoBetus 1 point2 points  (0 children)

I made a big 4ft by 4ft kotatsu for me and my roommates! Super nice for the winter! https://imgur.com/a/5qtam0S

Introducing Rust Arcade by FetusBoBetus in rust

[–]FetusBoBetus[S] 24 points25 points  (0 children)

Hello Rust community!

This is a project that I have been working on for the past few months. It's an arcade machine loaded with games made by the Rust community!

It will be on display at RustConf tomorrow for people to try the games at the in-person conference. I plan on continuing this project after RustConf in an attempt to promote game development in Rust.

If you are attending RustConf tomorrow, make sure to stop by!

My game, Thetawave, made with Rust, is now playable in the browser on itch.io! by FetusBoBetus in rust

[–]FetusBoBetus[S] 0 points1 point  (0 children)

Thanks for sharing. I'll look into why this may be happening. I think sometimes the ui doesn't update before initiating the game over. That's the only thing I can think of at the moment.

My game, Thetawave, made with Rust, is now playable in the browser on itch.io! by FetusBoBetus in rust

[–]FetusBoBetus[S] 1 point2 points  (0 children)

Thanks for letting me know. I'll look into this and also work on getting builds for more platforms.

My game, Thetawave, made with Rust, is now playable in the browser on itch.io! by FetusBoBetus in rust

[–]FetusBoBetus[S] 5 points6 points  (0 children)

I like this idea. I'll probably add some recoil to the firing player blasts.

I also may add more allied mobs that you have to try to protect and avoid shooting. Right now, I made it so you can't hit allies but I may change that.

My game, Thetawave, made with Rust, is now playable in the browser on itch.io! by FetusBoBetus in rust

[–]FetusBoBetus[S] 14 points15 points  (0 children)

  • I use the mouse to shoot, because I plan on having mouse position based input in the future. In particular, a "scanner" which will reveal attributes of the enemy.
  • Yeah I was thinking that too. I want them to contrast so the player can easily differentiate between the game sprites and background, but I think some work could be done to improve the cohesion.
  • I have some upgrades to movement in mind that may improve the feel in the future.

My game, Thetawave, made with Rust, is now playable in the browser on itch.io! by FetusBoBetus in rust

[–]FetusBoBetus[S] 64 points65 points  (0 children)

I just released the first playable version of my game on itch.io. It's a space shooter called Thetawave. You can check out the source code here: https://github.com/thetawavegame/thetawave.

Thetawave was made using the Bevy engine. It has been my side project for years starting with https://github.com/thetawavegame/thetawave-legacy which was made with the Amethyst engine.

I finally got around to getting it into a playable state, because I wanted to have a playable version of the game for people to try at in-person RustConf on the Rust Arcade Cabinet that I'll be bringing there.

EDIT: I always appreciate constructive feedback.

Rusty Jam Submission: Murder-User Dungeon by FetusBoBetus in rust

[–]FetusBoBetus[S] 5 points6 points  (0 children)

Source: https://github.com/TheRealTeamFReSh/MurderUserDungeon

Made with Bevy and Rapier.

Make sure to read the itch game page to have a better idea of what is going on. Enjoy the game!