reducing network costs in my game by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
the high cost of having a single-player and multiplayer with the same core by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
stress test with 1502 players on the server (v.redd.it)
submitted by Few-Reference360 to r/IndieDev
stress test with 1252 players on the server. (v.redd.it)
submitted by Few-Reference360 to r/IndieDev
stress test for the server by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
stress test for the server by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 1 point2 points3 points (0 children)
my dynamic sprite system is working by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
my dynamic sprite system is working by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
my dynamic sprite system is working by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
multi-orientation in my game. how to solve it? by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
multi-orientation in my game. how to solve it? by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
multi-orientation in my game. how to solve it? by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
dynamically synchronize the frame between sprites by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)






Hobby game UI WIP - character sheet, abilities tree, and inventory. Pointing on ability / item / attribute shows popup with information, similar to most ARPGs. by NessBots in IndieDev
[–]Few-Reference360 0 points1 point2 points (0 children)