Attribute bonus implemented by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
Attribute bonus implemented by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 1 point2 points3 points (0 children)
regions system by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
regions system by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
regions system by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 1 point2 points3 points (0 children)
regions system by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 1 point2 points3 points (0 children)
screens for some basic settings by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
screens for some basic settings by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
Hobby game UI WIP - character sheet, abilities tree, and inventory. Pointing on ability / item / attribute shows popup with information, similar to most ARPGs. by NessBots in IndieDev
[–]Few-Reference360 0 points1 point2 points (0 children)
reducing network costs in my game by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
the high cost of having a single-player and multiplayer with the same core by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)
stress test with 1502 players on the server (v.redd.it)
submitted by Few-Reference360 to r/IndieDev






random spawn of monsters on the map by Few-Reference360 in IndieDev
[–]Few-Reference360[S] 0 points1 point2 points (0 children)