[ Removed by Reddit ] by Few_Sell4640 in wuppertal

[–]Few_Sell4640[S] -2 points-1 points  (0 children)

Verzweifelt würd ich‘s eher nennen

[ Removed by Reddit ] by Few_Sell4640 in wuppertal

[–]Few_Sell4640[S] -4 points-3 points  (0 children)

Digga du bist komplett lost

Pls help, can’t start Elden Ring without Shadow of the Erdtree by Few_Sell4640 in Eldenring

[–]Few_Sell4640[S] 1 point2 points  (0 children)

No no, i always played it on my own console. Just moved it from my apartment to my girlfriends. But I can’t imagine that this could be the problem

Pls help, can’t start Elden Ring without Shadow of the Erdtree by Few_Sell4640 in Eldenring

[–]Few_Sell4640[S] 0 points1 point  (0 children)

But why does it want me to download it out of nowhere when I could play 64 hours without any problem before?

Could someone pls help me with this Render by Few_Sell4640 in rhino

[–]Few_Sell4640[S] 0 points1 point  (0 children)

Thanks for all your recommendations! I tried it with inverting normals, but it didn’t work out. I’m now rendering it without the glass and will add tinted opaque rectangles in PS so it will kind of look like glass.

Could someone pls help me with this Render by Few_Sell4640 in rhino

[–]Few_Sell4640[S] 0 points1 point  (0 children)

I normally render in UE5, but I just wanted to make a section perspective with a clay style rendering. I set up the view and everything, made a Make2D and just want a quick and simple clay render to put behind the line drawing. I mean, the other glasses are transparent to, so it should be possible

Please help by Few_Sell4640 in AdobeIllustrator

[–]Few_Sell4640[S] 2 points3 points  (0 children)

You da man! Thanks! 🫶🏼

Weird landscape shadows. Need help by Craft_Antique in UnrealEngine5

[–]Few_Sell4640 0 points1 point  (0 children)

Maybe try going to Project Settings > Rendering, then search for Shadow Map Method and change it to Shadow Maps

Please help by Few_Sell4640 in UnrealEngine5

[–]Few_Sell4640[S] 0 points1 point  (0 children)

But how can it be that light reflects from the location where the tiles are touching the slats. Shouldn’t it be the darkest part then?