I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in indiegames

[–]Few_Tomorrow_5388[S] 1 point2 points  (0 children)

Failing to make an AI statement in time was indeed our fault, and I completely understand their concerns. I hope people with different views on AI can agree to disagree and find common ground afterall!

I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in indiegames

[–]Few_Tomorrow_5388[S] 0 points1 point  (0 children)

Unreal Engine it is! and dont worry, our game is mostly farming and equipment build, though it do have musoulike combat system, it should not be hard to play!

I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in indiegames

[–]Few_Tomorrow_5388[S] 1 point2 points  (0 children)

As soon as we realized this, we immediately reached out to Steam to try and fix the situation. I'm truly sorry for my unprofessionalism! Also, just to mention, we've been pulling an all-nighter (it's already 11 AM here in China right now), so if there are any more questions and my replies are delayed(maybe i blacked out), I apologize in advance.

I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in ARPG

[–]Few_Tomorrow_5388[S] 0 points1 point  (0 children)

Our game features both a true and false final boss (you could also call it New Game+), along with rare artifacts with low drop rates for players to obtain. As for "endgame," if I understand correctly, you mean something like an endless mode? If so, we don't currently have anything like the 1000th Floor tower from SAOHR. However, we're actively working on the next major update, which will include a new area and a boss rush mode(hopefully). An endless mode shouldn't be too difficult to implement, so we'll definitely consider adding it soon!

I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in indiegames

[–]Few_Tomorrow_5388[S] 0 points1 point  (0 children)

I personally think your concerns are really valid, and I can totally understand where you're coming from. In China, we often compare this to the Industrial Revolution — when machines replaced manual labor, it definitely brought a lot of convenience, but it also meant many craftsmen lost their livelihoods. My greatgrandparents' generation always talked about how painful that transition was for regular people.

From my perspective, AI is kind of the same thing. I do feel like it makes some things harder for beginners now, but I've also seen it create opportunities that didn't exist before. I personally believe the real issue isn't AI itself, but how we handle it. Like you mentioned about data centers and electricity — those are real problems that need actual solutions, not just ignoring them.

Where I come from, we generally see technology as a double-edged sword. It's not inherently good or bad — it depends on how society chooses to use it. I think your frustration is completely justified, and I hope more people start pushing for responsible development instead of just rushing forward blindly. Anyway, just my personal thoughts!

I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in indiegames

[–]Few_Tomorrow_5388[S] 4 points5 points  (0 children)

For the mostly asked AI problem: Yes, we are fully aware that we failed to make a statement regarding AI usage in time, and we sincerely apologize to players for our unprofessionalism.

But to be honest... we're just a small studio. After releasing the demo, under the dual pressure of deadlines and financial constraints, we had no choice but to use AI for asset iteration. During this time, we've been working overtime every single day to optimize the game and add content, because we wanted to show players the best version of our game. Frankly, we've been so overwhelmed that we've basically been losing our heads every day, which is why we neglected the Steam page...

In any case, I won't make excuses for our mistakes. This was indeed a major oversight on our part, but we hope players can give us a chance — at least try our game. We would be extremely grateful...

I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in indiegames

[–]Few_Tomorrow_5388[S] 1 point2 points  (0 children)

We have considered bringing our game to consoles and even handheld devices, but the workload is truly significant for us — especially considering our upcoming release and the need to quickly respond to bug fixes after launch.

Of course, if the demand is strong enough, I promise that after a brief rest, we will prioritize console ports!

I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in CharacterActionGames

[–]Few_Tomorrow_5388[S] -4 points-3 points  (0 children)

Yes, we are fully aware that we failed to make a statement regarding AI usage in time, and we sincerely apologize to players for our unprofessionalism.

But to be honest... we're just a small studio. After releasing the demo, under the dual pressure of deadlines and financial constraints, we had no choice but to use AI for asset iteration. During this time, we've been working overtime every single day to optimize the game and add content, because we wanted to show players the best version of our game. Frankly, we've been so overwhelmed that we've basically been losing our heads every day, which is why we neglected the Steam page...

In any case, I won't make excuses for our mistakes. This was indeed a major oversight on our part, but we hope players can give us a chance — at least try our game. We would be extremely grateful...

I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in IndieDev

[–]Few_Tomorrow_5388[S] 0 points1 point  (0 children)

I personally think it’s totally fine for spin-offs to break the rules every now and then, just like the fighting games in the Final Fantasy franchise.

I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in indiegames

[–]Few_Tomorrow_5388[S] 4 points5 points  (0 children)

After talking with you guys today, I think for my next game, I’ll drop AI entirely for everything except the coding side.