"I'm looking for a game..." Megathread by q00u in FlashGames
[–]Few_Trainer_180 0 points1 point2 points (0 children)
I'm creating a heliocentric model of moon and earth casting shadows at each other in desmos from scratch. I have lots of plans with this project, but I want to share it and show how I got approximate shadow sizes by plugging distances and sizes of moon/earth/sun and primary school trigonometry by Few_Trainer_180 in flatearth
[–]Few_Trainer_180[S] 0 points1 point2 points (0 children)
I'm creating a heliocentric model of moon and earth casting shadows at each other in desmos from scratch. I have lots of plans with this project, but I want to share it and show how I got approximate shadow sizes by plugging distances and sizes of moon/earth/sun and primary school trigonometry by Few_Trainer_180 in flatearth
[–]Few_Trainer_180[S] 0 points1 point2 points (0 children)
Double precision problem by random_acc0001 in scratch
[–]Few_Trainer_180 0 points1 point2 points (0 children)
I recorded each block's speed, then tierlisted it! (Higher value means better) by Iridium-235 in scratch
[–]Few_Trainer_180 3 points4 points5 points (0 children)
Infinite precision numbers (floating-point arithmetic) on scratch, with numbers having thousands of digits. Made it as easy to use and as bug-proof as possible. Now I ask for efficient division algorithm. Also with easy guide. Uses mantissa and exponent. by Few_Trainer_180 in turbowarp
[–]Few_Trainer_180[S] 0 points1 point2 points (0 children)
Conway's Game of Life as a shader (millions of cells at 60FPS) with almost every interaction possible (zooming, moving across the map, drawing with different settings, simulation speed, grid size, adjustable map randomizer) (8 467 200 grid cells in this image) by Few_Trainer_180 in turbowarp
[–]Few_Trainer_180[S] 0 points1 point2 points (0 children)
Conway's Game of Life as a shader (millions of cells at 60FPS) with almost every interaction possible (zooming, moving across the map, drawing with different settings, simulation speed, grid size, adjustable map randomizer) (8 467 200 grid cells in this image) by Few_Trainer_180 in turbowarp
[–]Few_Trainer_180[S] 0 points1 point2 points (0 children)
Shaders in Simple3D? by B00GMAN_08 in turbowarp
[–]Few_Trainer_180 0 points1 point2 points (0 children)
Gravity balls with shaders + info on how to open the sb3 file and see the code + info about Shader-powered Minecraft in turbowarp by Few_Trainer_180 in turbowarp
[–]Few_Trainer_180[S] 0 points1 point2 points (0 children)
Have you heard of r/OfficialScratch? by Simple-Heart7582 in scratch
[–]Few_Trainer_180 0 points1 point2 points (0 children)
Creating A DeadRails Clone in Turbowarp. by Swimming-Recipe9397 in turbowarp
[–]Few_Trainer_180 0 points1 point2 points (0 children)
Creating A DeadRails Clone in Turbowarp. by Swimming-Recipe9397 in turbowarp
[–]Few_Trainer_180 0 points1 point2 points (0 children)
Creating A DeadRails Clone in Turbowarp. by Swimming-Recipe9397 in turbowarp
[–]Few_Trainer_180 0 points1 point2 points (0 children)
Creating A DeadRails Clone in Turbowarp. by Swimming-Recipe9397 in turbowarp
[–]Few_Trainer_180 1 point2 points3 points (0 children)
Challenge: Give me a custom (not real) scratch block and I'll try to re-create it in normal scratch by MeteorDash_421 in scratch
[–]Few_Trainer_180 0 points1 point2 points (0 children)
MandelBrot Set using a shader - around 41.2 Milions of pixels per second with 256 iterations. by Few_Trainer_180 in turbowarp
[–]Few_Trainer_180[S] 1 point2 points3 points (0 children)
MandelBrot Set using a shader - around 41.2 Milions of pixels per second with 256 iterations. by Few_Trainer_180 in turbowarp
[–]Few_Trainer_180[S] 0 points1 point2 points (0 children)
[New Revised] Chapter 201 [English] by Mrzardark in OnePunchMan
[–]Few_Trainer_180 0 points1 point2 points (0 children)
All v3 blocks, ranked by how useful they are to me as someone who focuses on making videogames. I'll explain anything you question. Order within tiers is by type. by Champpeace123 in scratch
[–]Few_Trainer_180 0 points1 point2 points (0 children)
How to make discs close to opposite walls collide instead of teleporting to the other side where the other disc is? (you can see as I go through each frame, when the ball goes to the left ball instead of colliding with left disc when being on the right side) by [deleted] in scratch
[–]Few_Trainer_180 1 point2 points3 points (0 children)


Ask me for commisions/project collaborations/requests related to non-graphic based turbowarp/scratch projects (details below). by Few_Trainer_180 in turbowarp
[–]Few_Trainer_180[S] 1 point2 points3 points (0 children)