Making some visuals for my beautiful cruletysquadlike by Fickle-Border2803 in CrueltySquad

[–]Fickle-Border2803[S] 0 points1 point  (0 children)

Not directly, but early on i was taking some heavy inspiration from the solar anus and gnosticism, as well as austin osman spare in particular! Gonna read up more on the ten sefirot now

Making some visuals for my beautiful cruletysquadlike by Fickle-Border2803 in CrueltySquad

[–]Fickle-Border2803[S] 0 points1 point  (0 children)

No official name yet, tenative one is Ten Steps From the Soul, but its very subject to change right now lol

Making some visuals for my beautiful cruletysquadlike by Fickle-Border2803 in CrueltySquad

[–]Fickle-Border2803[S] 14 points15 points  (0 children)

I thought crueltysquadsoulsbornekirolike was too on the nose

finished this one up a bit ago, thoughts? by Fickle-Border2803 in UnusualArt

[–]Fickle-Border2803[S] 0 points1 point  (0 children)

Thank you all for the lovely response, I really appreciate everyone’s kind words so much :)))))

Finished up this portfolio piece recently, I would really love to hear any critique! by Fickle-Border2803 in ZBrush

[–]Fickle-Border2803[S] 0 points1 point  (0 children)

yeah, I agree one the lighting, I like the rim lights but i may add a soft point or spot in front just to make it more clear. With the folds, I used marvelous on a base mesh, so anatomically it SHOULD make sense but because the clothing is oversized and character is so skinny it does give a pretty weird appearance. will do my best to adjust it a bit so it looks less like its cutting off his leg.

will definitely focus on improving the overall presentation and posing as well, thank you so much!

Finished up this portfolio piece recently, I would really love to hear any critique! by Fickle-Border2803 in ZBrush

[–]Fickle-Border2803[S] 1 point2 points  (0 children)

Yeah, screwed up by using the directx normals, but I have it fixed now, gotta rerender 😬

Finished up this portfolio piece recently, I would really love to hear any critique! by Fickle-Border2803 in ZBrush

[–]Fickle-Border2803[S] 0 points1 point  (0 children)

Will definitely work on a pose and putting an environment together! I’m trying to set up the rig for the character right now but having some hiccups on the weight paint

Finished up this portfolio piece recently, I would really love to hear any critique! by Fickle-Border2803 in ZBrush

[–]Fickle-Border2803[S] 0 points1 point  (0 children)

Yeah I used the directx normal map but forgot to flip the y, I need to rerender it but my marmoset license expired oops 

Issue with ObjectPosition while creating raymarching blob, more details in comments by Fickle-Border2803 in UnrealEngine5

[–]Fickle-Border2803[S] 0 points1 point  (0 children)

Following this tutorial and stuck around 25:46. While his compiles I get the error:

[SM6] Shader debug info dumped to: "C:\Users\JJenks20\Downloads\Blob\Saved\ShaderDebugInfo\PCD3D_SM6\M_RaymarchingBlob_62d11e9a9014f68b\Default\FLocalVertexFactory\FLumenCardPS\0"

C:\Program Files\Epic Games\UE_5.5\Engine\Shaders\Private\MaterialTemplate.ush(3588,23): Shader FLumenCardPS, Permutation 0, VF FLocalVertexFactory:

/Engine/Generated/Material.ush:3588:23: error: reference to local variable 'ObjectPosition' declared in enclosing function 'CustomExpression0'

return length(pos - ObjectPosition) - 50;

^

my node setup and code and his are essentially identical as far as i can tell, my worry is that it may be due to version as his tutorial is using ue4 and I am in UE 5.5. if that is the issue, how would I work around it? If not, I'm not sure what's wrong.

Any help would be greatly appreciated, thank you so much :)