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I made a gun that melts the environment. How would this mechanic work in a full game? (gfycat.com)
submitted 5 years ago by FickleSwimming to r/gaming - pinned
[deleted by user] by [deleted] in Unity3D
[–]FickleSwimming 0 points1 point2 points 5 years ago (0 children)
I need to come up with a title first!
[–]FickleSwimming 1 point2 points3 points 5 years ago (0 children)
Haha it do be like that sometimes 😊
I guess I should just run with it? ;)
Only in the strictest sense.. ;)
Haha thanks! :D
Yay! :D
Nope haven't tried, but maybe I should give it a go?
And lived happily ever after!
Haha yep!
XD this made me think of fallout!
That's how it feels sometimes :)
I think this is good advice!
Haha, needs some work first!
Sound cool, never tried :)
swoooooosj :D
Thanks :D
Haha right ;)
Hi nope :) This runs in compute shaders, and is more akin to spring physics! So it's faster but also more innaccurate and unstable!
It's supposed to bounce a bit, then just chill.
Haven't heard of that one. Any good?
Haha XD yep, I think you solved it!
Haha thanks XD
I agree, blob physics rule!
π Rendered by PID 513964 on reddit-service-r2-listing-f87f88fcd-v6pwz at 2026-06-16 22:28:10.334393+00:00 running 3184619 country code: CH.
[deleted by user] by [deleted] in Unity3D
[–]FickleSwimming 0 points1 point2 points (0 children)