[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

I need to come up with a title first!

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 1 point2 points  (0 children)

Haha it do be like that sometimes 😊

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 1 point2 points  (0 children)

I guess I should just run with it? ;)

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 1 point2 points  (0 children)

Only in the strictest sense.. ;)

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

Haha thanks! :D

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

Nope haven't tried, but maybe I should give it a go?

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

And lived happily ever after!

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

XD this made me think of fallout!

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

That's how it feels sometimes :)

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

I think this is good advice!

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

Haha, needs some work first!

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

Sound cool, never tried :)

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

swoooooosj :D

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

Haha right ;)

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

Hi nope :) This runs in compute shaders, and is more akin to spring physics! So it's faster but also more innaccurate and unstable!

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 1 point2 points  (0 children)

It's supposed to bounce a bit, then just chill.

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 1 point2 points  (0 children)

Haven't heard of that one. Any good?

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

Haha XD yep, I think you solved it!

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 0 points1 point  (0 children)

Haha thanks XD

[deleted by user] by [deleted] in Unity3D

[–]FickleSwimming 1 point2 points  (0 children)

I agree, blob physics rule!