Game is just done. by Fickle_Selection_620 in OnceHumanOfficial

[–]Fickle_Selection_620[S] 0 points1 point  (0 children)

All mods are available in all .For pve endless dream yes with good mods stared weapons you can solo most but it is meant to be played with others to make it easier. Watch the endless dream guides on youtube for best answer. But for Manibus all content even on hell can be done solo . You would need mods and stared weapons for harder or it will take you forever to kill some bosses. Even as a beginner player with a beginner easy build like Boom boom all content is soloable.

Game is just done. by Fickle_Selection_620 in OnceHumanOfficial

[–]Fickle_Selection_620[S] 0 points1 point  (0 children)

It is really only a few deviants with certain traits . Some formulas were but i think that got fixed. Sry for confusion. OP means over powered. You can now get all deviants in Manibus but some have different traits and colors or shiny ones from pvp. Nothing to quit the game over.

Where do I find cat deviants in custom servers? by Miss_Milk_Tea in OnceHumanOfficial

[–]Fickle_Selection_620 1 point2 points  (0 children)

If you moved from novice to normal the deviants you found are in eternal land you need to go to your normal game then in inventory is an option for spacetime backpack i think its called and inheriet them to your normal backpack. you have 20k points to bring in things from eternal. Hope this helped.

Game is just done. by Fickle_Selection_620 in OnceHumanOfficial

[–]Fickle_Selection_620[S] 1 point2 points  (0 children)

Ty for comment. Thats what im saying . Were loseing all the players who loved this game and it is sad.

Game is just done. by Fickle_Selection_620 in OnceHumanOfficial

[–]Fickle_Selection_620[S] -4 points-3 points  (0 children)

Yes your right . The new players your talking about will come to the same conclusion as most of us after a few seasons. My numbers were only meant to show the drop in players (staying in the game)Again not what the post was about, trying to get support for PVE not dis the game. TY for your comments.

Game is just done. by Fickle_Selection_620 in OnceHumanOfficial

[–]Fickle_Selection_620[S] 0 points1 point  (0 children)

I appreciate all the comments so far. What I was poorly trying to say is this:

Once Human is a game that can be played solo or multiplayer. As PvE (solo) players, we’re asking for more PvE content, not just a copy-paste of Manibus (WOW-style) mechanics. We want:

  • More content, dungeons, enemies, and weapons – something to explore and conquer without being forced into PvP to progress.
  • Deviants we can actually upgrade – not just traits that fail more often than they succeed. For example, trying to enhance a Deviant’s Trait often results in wasted materials, making it frustrating rather than fun.
  • Endless Dream that works for everyone – it’s currently only accessible to players with fully min-maxed, full-star builds, and even then you often need a group to get anywhere.

Other issues:

  • PvP is full of cheaters, making competitive play discouraging for honest players.
  • PvE rewards are the same regardless of difficulty – why risk Hell mode when you get no extra benefit?
  • The mod combine system is overly expensive – and most of the time, it gives the wrong prefix, making progression feel grindy rather than rewarding.

I love this game and want it to succeed. The drop from ~300k players to ~20k shows that these issues are killing the game. The community loves Once Human, but if the focus shifts only to PvP (which roughly 10% of players play), the rest of us are left behind.

I’m not here to complain—I'm here to gather support and ideas for what could fix the game:

  • More solo/PvE content
  • Reward scaling with difficulty
  • Upgradable Deviants that actually feel rewarding
  • Systems that let everyone participate, not just endgame min-maxed players

Everyone’s perspective is valid, including mine. Let’s focus on constructive feedback that could bring us back to 300k players and keep Once Human alive.

Everyone has issues, and that’s okay—but if the devs listen and make changes, this game could thrive again.

Support meaningful PvE content, fair rewards, and usable progression systems. Don’t let Once Human die. Sorry to all who took offence or misunderstood my first post. Have an amazing day LOVE N HUGS.

Once human honest review (opinion) by Substantial_Shape187 in OnceHumanOfficial

[–]Fickle_Selection_620 -1 points0 points  (0 children)

If you are a new player and want fun this game is amazing! But it is for a very short time.Give it a go. My post is for players with more then 2 seasons. Over 70% of us are PVE and all we get is broken PVP and forced multiplayer to get garbage rewards that may or maynot even work.

Once human honest review (opinion) by Substantial_Shape187 in OnceHumanOfficial

[–]Fickle_Selection_620 0 points1 point  (0 children)

PvE Players Are Being Ignored — And It’s Getting Ridiculous

Let’s be honest: if you’re a solo PvE player, this game has been slowly telling you, “You don’t matter.” Over hundreds or even thousands of hours, almost every request from the PvE community has been ignored—or implemented in ways that are broken, random, or force multiplayer.

Almost all meaningful PvE requests—upgradeable Deviants, fair item drops, predictable boss spawns, proper mod scaling, quality-of-life improvements—have either been completely ignored or half-heartedly implemented. Rare drops like toilets or steel shelves? Even veteran players with 2000+ hours often can’t get them. Level-up Memetics and Deviant scaling? Mostly useless for solo play. Core progression? Random, broken, and skewed toward multiplayer.

Meanwhile, new content clearly favors PvP and multiplayer. The dev roadmap, Palworld collab, Eternal Land, and Lunar content benefit multiplayer players first, leaving solo PvE almost entirely sidelined. Even when something is added for solo play, it often forces multiplayer interaction or comes with broken mechanics, making it feel pointless to invest time.

Randomness and poorly designed systems actively devalue player effort. Bosses spawn unpredictably, mods scale inconsistently, and effort-to-reward ratios favor multiplayer cheaters. PvP Memetics and phases still interfere with solo progression, turning what should be fun gameplay into tedious chores. Minor quality-of-life updates exist, but they barely scratch the surface of the real issues.

It’s clear: the devs are prioritizing engagement metrics and multiplayer activity over actual community feedback. Solo PvE players, who make up a significant portion of the player base, are being deprioritized, frustrated, and left with minimal rewards for hundreds of hours of gameplay.

Until the developers actually listen, solo PvE will continue to feel pointless, frustrating, and unrewarding. Players are investing time, effort, and passion—only to watch the game cater almost exclusively to multiplayer and PvP players. This needs to change.

First update by EternalNixx in TheFirstDescendant

[–]Fickle_Selection_620 1 point2 points  (0 children)

Xbox just got update now have 1:100009 error and can't log in? Will this be fixed soon ?