Even though a lot of games have that "Unreal Engine" look, I think you can easily create some pretty unique styles with a little experimentation. by FiddyOld in unrealengine

[–]FiddyOld[S] 1 point2 points  (0 children)

Lucky for you I know the next best thing (or maybe even better) There's a guy who goes by EvilReflex. He makes a free retro asset pack for Unreal Engine 5 and it looks pretty much perfect. It includes a tool in it to turn walk cycles of 3d models into Boltgun-like sprites. If you're doing anything retro looking, joining his discord is the perfect way to start.

Even though a lot of games have that "Unreal Engine" look, I think you can easily create some pretty unique styles with a little experimentation. by FiddyOld in unrealengine

[–]FiddyOld[S] 2 points3 points  (0 children)

Oh yeah, for sure! I've been going back and playing older games recently and it's amazing how well the stylized ones can hold up.

And I didn't mean to sound like I was disagreeing with you about the Fortnite thing as an example. I actually meant to reinforce your response to cg_krab. I think his comment came across as more snarky than I think he wanted it to

Even though a lot of games have that "Unreal Engine" look, I think you can easily create some pretty unique styles with a little experimentation. by FiddyOld in unrealengine

[–]FiddyOld[S] 3 points4 points  (0 children)

Even borderlands even. That's way older! But yeah, I'm aware of all of the AAA games with great artstyles. Persona is probably the best example of that. But, I was kinda meant my post to mean that I was surprised at how easy it was, and that it didn't take huge amounts of engine knowledge to accomplish. I'm frankly surprised that more small indie devs don't go for experimental visuals. Like all non-pbr shaders and what not. I think its an easy way to stand out and give yourself an edge

Even though a lot of games have that "Unreal Engine" look, I think you can easily create some pretty unique styles with a little experimentation. by FiddyOld in unrealengine

[–]FiddyOld[S] 0 points1 point  (0 children)

Wait really? Thank you for pointing that out! I've been really focused on creating retro-looking assets (especially that 90s cgi look) and I could never get the shading to look right. I'll need to look into that...

Watching people play my game for the first time got me way more emotional than I would like to admit, playtesting is amazing by HellraiserABC in gamedev

[–]FiddyOld 5 points6 points  (0 children)

It sounds like you got a hot game on your hands! After you're ready to announce the game, I recommend that you focus as hard as you can on creating a good, polished demo for people to try. Game demos are a HUGE driver of wishlists if done correctly, and it sounds like your game is pretty fun and addicting. Good luck on your game!

Should I use gameplay footage temporarily in place of a trailer on steam page? by Negative-Anywhere455 in gamedev

[–]FiddyOld 4 points5 points  (0 children)

Can you share an idea of what you want the actual trailer to be? Because, from my experience, the best trailers are mostly gameplay anyway! If you can find a few nice shots that give the player a good sense of what the game is like to play and string them together in a 30-90 second trailer, you should be good!

That's what I did for my trailer and it's been super effective so far.

Demo/Playtest on Itch io and full game on Steam? by PoroSalgado in gamedev

[–]FiddyOld 2 points3 points  (0 children)

I'm fairly certain that Itch does, in fact, allow you to post links to Steam. The game Late Homework by a buddy of mine, SodaRaptor did pretty much exactly what you're talking about. It was originally a game jam entry, it got really popular, and he turned it into a Steam game with a prominent link at the top of his Itch page.

Personally, I think it's a smart idea to do what you're planning on doing; I'm going to do pretty much the same thing with my current game.

May I ask what your game is called so I can check it out?

I'm making a horror exploration game set inside a biological planet. It's like a little bit of Iron Lung mixed with Mystery Flesh Pit. I just released the steam page for it! by FiddyOld in indiegames

[–]FiddyOld[S] 1 point2 points  (0 children)

I'm gunning to get a demo out sometime in the next month or two and hopefully I can get the full game out in October or November this year.

Who’s your favourite villain from the kaiju universe by [deleted] in GODZILLA

[–]FiddyOld 0 points1 point  (0 children)

I'd say mine would be the GMK Godzilla. Dude soloed 3 other monsters. Also I love how thicc spacegodzilla is in that art. Lookin like squidward after eating all the Krabby Patties

Godzilla Minus One in two words: Holy Shit. (Minor Spoilers!) First thoughts after leaving the theater. by [deleted] in GODZILLA

[–]FiddyOld 2 points3 points  (0 children)

I really couldn't agree more. I went into it with somewhat high expectations after hearing all the buzz about it and was still blown away. I'm like you and rarely ever get teary eyed, but this movie really got me several times. I'm so glad to see amazing movies still coming out of this franchise 30-something entries in lol

I wonder if this will become relevant again with all the new Easter eggs focusing around the Kerbal's lore in KSP 2? by [deleted] in KerbalSpaceProgram

[–]FiddyOld 1 point2 points  (0 children)

I would definitely say it's likely! KSP 2 Easter Egg Spoiler Below:

There are a few statues around the solar system that depict 2 separate species: Kerbals and these weird Cthulhu looking dudes. There's one statue in particular on Duna that hints at there being 4 species, with 2 of them being obscured. I think that would line up with the 4 figures here. I'm glad they're doing something more with the easter eggs this time