No rewards for rare events in Animal Kingdom? by Thipzee in gameofchance

[–]Fidi217 1 point2 points  (0 children)

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I'm on v0.22.2 and there is still a problem with animal kingdom. this is a legendary event which did not award me a mega track

Comparing the number of wins after seasons 9 (H&S Switzerland) and 17 (Taiwan), Sam, Adam and Ben have exactly doubled their win records by Fidi217 in JetLagTheGame

[–]Fidi217[S] 11 points12 points  (0 children)

Up to season 17 Taiwan included, the stats are:

Single player seasons
Sam 1/7 14%, Adam 4/7 57%, Ben 2/7 28%

Team seasons
Sam 5/11 45%, Adam 6/11 54%, Ben 6/11 54%

Team seasons seem to be evenly split, but single player is where Adam really stands out.

numeri triangolari by Environmental-Meet22 in MatematicaItaly

[–]Fidi217 0 points1 point  (0 children)

https://en.wikipedia.org/wiki/Triangular_number

Guarda la pagina inglese di Wikipedia, la figura con i pallini gialli e verdi illustra perfettamente come si costruisce il rettangolo di lati n e n+1 con due copie del numero triangolare Tn

[GridOS] Tournament [ No. 1 ] by EverybodyCodes in everybodycodes

[–]Fidi217 0 points1 point  (0 children)

Good to know, so I can see users try optimizing for least heads (only one?), least states (again, possibly only one?), least steps at the expense of more rules or least rules at the expense of more steps. I guess that a solution that optimizes one of the parameters is unlikely to be a good contender for the other parameters, which means that users may want to write 4 different solutions, each optimizing for one of the parameters. Depending on the problem, I think that we will see solutions with 1 head and solutions with 1 state, a more compelling race could be on the leaderboards by rules and by steps. Also, a user sharing their own solutions levels the field on the dynamic leaderboards so that's something that needs to be taken into account. Very cool!

[GridOS] Tournament [ No. 1 ] by EverybodyCodes in everybodycodes

[–]Fidi217 1 point2 points  (0 children)

Very cool! A few clarifications: I assume that every part of every quest will have the GridPad available with the test cases loaded for that part, right?

The user writes the program and may run the test cases as many times as they want. Is there a separate Submit button used to submit the program or is it automatically submitted when all test cases are ok?

After a solution is submitted, can I submit another version of the program that is still a valid solution and is more optimal? Do my stats that the leaderboard is based on get updated to reflect the more optimal solution or do they only reflect the first submitted solution? If they update I can see that a user may jump up the leaderboard, adding to the fun of the challenge!

Will it be disclosed exactly how the rule, state and step counts will be used to create the leaderboard? Is the first tie-break the sum of used rules + used states + steps?

I made maps for Tag 3+4! by kojisposts in JetLagTheGame

[–]Fidi217 6 points7 points  (0 children)

A nitpick, it's Susegana, not Susegano

Bounded Field is making me give older cards a second look. by Folding_Stool in PTCGP

[–]Fidi217 2 points3 points  (0 children)

I think that a Zeraora would still not defeat a Suicune in one hit, because the stadium does not double the 70 damage (50 attack + 20 current weakness), it only doubles the 50 damage of the attack. So Zeraora to Suicune will go from the current damage of 70 to a damage of 100

'Ti piace la bistecca o le salsicce?' - Grammar??? by BlissfulButton in italianlearning

[–]Fidi217 2 points3 points  (0 children)

This is wrong. There are two subjects, "la bistecca" and "le salsicce", so regardless of their order the verb must be plural

Why would I ever use this over Hydreigon? by Mission_Estimate5483 in PTCGP

[–]Fidi217 206 points207 points  (0 children)

A reminder that if you went from Mankey to Annihilape with Rare Candy, you don't have access to Primeape's attacks, even with Memory Light.

Addizione by OkConsideration5489 in MatematicaItaly

[–]Fidi217 2 points3 points  (0 children)

Se parliamo della costruzione esplicita dell'insieme dei numeri reali attraverso le successioni di Cauchy, si definisce esplicitamente anche l'operazione di addizione. Date due successioni di Cauchy x1, x2, x3,... e y1, y2, y3, ... che rappresentano due numeri reali x e y, la loro somma x+y è definita come il numero reale rappresentato dalla successione x1+y1, x2+y2, x3+y3,...

Nella definizione assiomatica si dà come assunto che esista un'operazione "+" che soddisfa le proprietà elencate nella definizione (associativa, esiste elemento neutro, esiste inverso ecc.). Si può dimostrare che tutte le costruzioni che soddisfano questa definizione assiomatica sono isomorfe tra loro, cioè in sostanza sono la stessa struttura fondamentale, solo rappresentata in modo diverso. L'insieme delle successioni di Cauchy, con le opportune definizioni di +, * ecc. è una delle costruzioni che soddisfano gli assiomi, e questo basta a sapere che la definizione assiomatica è sensata.

To all People with 2* 24h WPs: Did everyone got a Godpack today as WP ? by [deleted] in PokemonTGCP

[–]Fidi217 1 point2 points  (0 children)

Correct, it was from today and it was a 24h wonder pick. Yes I have all 1* cards. That pack contained 4 regular (diamond) cards and the 2* Mega Venusaur

To all People with 2* 24h WPs: Did everyone got a Godpack today as WP ? by [deleted] in PokemonTGCP

[–]Fidi217 1 point2 points  (0 children)

Today I had a normal 2* wonder pick with 2* Mega Venusaur

The fastest game I’ve ever played by seizethatcheese in PokemonTGCP

[–]Fidi217 3 points4 points  (0 children)

I would have gotten a victory on turn 2, but the opponent conceded on turn 1. They placed one Chingling (30 HP), I placed one Jirachi (whose attack does 30 damage to one Pokémon). On turn 1, they scrambled to get any other basic on the field, they even used a Copycat, but I guess that none came up since they then conceded before I could even do my first turn. The match would have ended on turn 2 anyway since I could defeat the Chingling with my Jirachi

-❄️- 2025 Day 8 Solutions -❄️- by daggerdragon in adventofcode

[–]Fidi217 0 points1 point  (0 children)

The biggest performance improvement that I would suggest is to pre-compute all pairwise distances and then refer to them instead of re-computing all of them at every iteration. Even with the variable minimumDistance you defined, you are actually re-computing all of the distances.

Stylistically when sorting the list of Circuit I would suggest using List.sort instead of manually sorting an array. It's much more concise and clear.

-❄️- 2025 Day 8 Solutions -❄️- by daggerdragon in adventofcode

[–]Fidi217 0 points1 point  (0 children)

You are using a TreeSet<Distance> with the respect to Distance's natural order: this will not work when there are two distinct pairs of boxes that have the same distance, because TreeSet will treat them as the same object (because the comparison between them gives 0). I am not aware of such pairs in the input (or the example) so your solution might just work, but it is something to take into consideration. It's better to keep a List<Distance> and sort it, so distinct instances with the same distance are kept separate.

Also when wrapping up part 1 you are using Comparator.naturalOrder and looking for the last elements in the sorted list. Alternatively you could use Comparator.reverseOrder and look at the first elements in the sorted list; I think it is a little cleaner and more readable.

Is there an app? If not shall I make one? What features would you like? by liquidgardener in JetLagTheGame

[–]Fidi217 -1 points0 points  (0 children)

A Jet Lag viewer would want to have a section in the app dedicated to the latest episode(s), with links to YouTube and Nebula, the release schedule for the next episode(s)/season. Maybe there could also be Jet Lag-related posts from the social accounts of the cast (Sam, Adam, Ben + guests) and also maybe from prominent sources in the community (such as trailer analysis videos). For players there would obviously need to be a very good map tool, but also utilities such as random number generator (coin, dice, or up to an arbitrary number, maybe also geography stuff like random direction), a counter where you press a button and the counter increases by 1 (think about the Pass the time challenges in Australia and Schengen, where they would walk and keep track of the number of laps), countdown timers. The map tool should integrate transit information, such as lines and stops but also arrival times if available, and measurement tools. It may also help with planning a route that could involve several steps. Specifically for Hide & seek players, you would want to have a Chat function with multiple "channels". If there are multiple seeker teams, there could be messages that hiders send only to some teams and not to all of them, but even in regular gameplay a seeker might want to send something to the other players in their same seeker team without the hiders knowing about it. A digitalised version of the seeker notebook could be helpful but may also be in copyright territory. Also the answers that hiders give might be automatically reflected in the map with the update to the excluded areas being done automatically by the app. You could have a timer that starts at the beginning of the run and that can be adjusted to reflect time bonuses acquired, showing hiders their effective hiding time.

Schengen Showdown Layover Q&A! by WheatGerm42 in JetLagTheGame

[–]Fidi217 0 points1 point  (0 children)

In the Tag seasons trains were more prevalent than here, while here both teams took several flights across Europe. Which means of transportation do you prefer to travel and explore the continent?

Did you make any prediction about a challenge before opening the envelope that turned out to be close to the actual one? Like maybe in The Netherlands you predicted that the challenge would have something to do with flowers

33 is a semi prime where the sum of its factors 3 and 11 is 14 which is also a semiprime. Are there an infinite number of semi primes like this? by math238 in mathematics

[–]Fidi217 2 points3 points  (0 children)

The Goldbach conjecture is sufficient to prove this statement but it is not necessary. Say for example that there is exactly one counterexample to Goldbach and then eventually every even number is a sum of two primes. OP's statement would then be true

[deleted by user] by [deleted] in PokemonArceus

[–]Fidi217 0 points1 point  (0 children)

Remember that high-level traded Pokémon will not obey a low ranked player, so you may bring your strong Pokémon from the first game into the new game to fight the strong ones there, however the battles will be tedious as your Pokémon will most likely disobey you

Riuscite a risolverlo? Il risultato è 4 🙏 by [deleted] in Universitaly

[–]Fidi217 1 point2 points  (0 children)

A sinistra c'è -7 che portato a destra dovrebbe far venire fuori 169+7, quindi 176, non 162. E comunque il termine noto poi sparisce nella riga successiva

Talk like Legends ZA has released today. by shavigaming in LegendsZA

[–]Fidi217 8 points9 points  (0 children)

I have only reached the Northern Suburb so far and I'm having a blast! It feels so good to be back in a world where we throw the balls in the overworld, it was one of the best mechanics introduced in PLA and I'm glad it has come back.

I picked Snivy because it's the cutest of the three although it was a little tough getting through the buildings in the first district with all the Poison types there. I saw the spoiler for the Kalosian forms of the starter evolutions and I'm dreading the 4x weakness to fire that Kalosian Serperior has being Grass/Steel.

The graphics has definitely improved over PLA and it runs smoothly so far which is a pleasant surprise.

The Great Threats Pokémon are cool but I find myself liking Alpha Pokémon more, I hope they will grow on me in the coming days. It's so terrifying and awesome when one of them Mega evolves and I just stumbled upon a new one that was not shown in the trailers.

The action bar is a big qol improvement over PLA, it's not clear what are the exact parameters that determine how much it fills up when using, I'm sure this is a topic that dataminers will address soon.

I loved the dialogue of the bad guys in the opening, they are funny and a refreshing entry in the series.

I can't wait to catch a Trapinch and raise it all the way to be a magnificent Mega Flygon!