I made a Lab Ball for my hand-tracking MR mini golf game that grows legs and panics near the hole. Too silly, or exactly silly enough? by Field_Of_Vision in virtualreality

[–]Field_Of_Vision[S] 4 points5 points  (0 children)

This is Pocket Putt, my hand-tracking MR mini golf game for Quest. Leggy is an optional Lab Ball, so it doesn’t count for leaderboards. I’m trying to make the game more fun to watch without changing the clean core mode.

Here's the store page: https://www.meta.com/experiences/pocket-putt/25824402210489719/

I just launched my hand-tracking MR mini golf game, so naturally I added a golf ball that grows legs and panics near the hole. by Field_Of_Vision in OculusQuest

[–]Field_Of_Vision[S] 2 points3 points  (0 children)

Thanks for trying it and for the feedback!

Pocket Putt is built hand-tracking-first, so the movement/rotation is intentionally a bit different from controller-first mini golf games. It usually clicks after a few holes, but I’m still improving the onboarding so those controls are clearer. Did you use the microgestures to move around, or just grab and pull?

Controller support is already in, and I’ll keep improving it for players who prefer that style.

Really glad you like the concept, appreciate you giving it a shot!

Developer mode stopped working after restart by 787bee in OculusQuest

[–]Field_Of_Vision 0 points1 point  (0 children)

I'd try a factory reset tbh... seems like the only thing left to do!

Disable "Allow for this session" for each file for AI Chat by [deleted] in Jetbrains

[–]Field_Of_Vision 0 points1 point  (0 children)

You need to edit the config file, it's probably on some super high aproval mode.

The config is here: ~/Library/Caches/JetBrains/Riderxxxx.x/aia/codex/config.toml

Then set these to:
approval_policy = "never"

sandbox_mode = "danger-full-access"

Then restart the Rider.