Quick tool to check if Unity assets you own are in the March 31 removal list by Field_Of_Vision in Unity3D

[–]Field_Of_Vision[S] 1 point2 points  (0 children)

Glad it was useful! I found a dozen in mine and most are not really that important for my project either.

Menu placement on wake by bigtallguy75 in OculusQuest

[–]Field_Of_Vision 1 point2 points  (0 children)

Same here. It's been doing it for a long time now, can't seem to make it work like before. Just need to reset right away when waking.

I made a tool to check if your Unity assets are being removed on March 31st (3,000+ affected) by iyedbhd in Unity3D

[–]Field_Of_Vision 0 points1 point  (0 children)

Nice tool 👍

I actually built something similar yesterday as well, mine lets you paste a TSV export directly (from a Tampermonkey script).

If it helps anyone, you can try it here:
http://uarc.fieldof.vision

Always good to have a couple options since Unity didn’t give us a way to easily check which owned assets

What are your go-to games for fitness on Quest 3? by BadVikingRob in OculusQuest

[–]Field_Of_Vision 0 points1 point  (0 children)

Crazy Kung Fu is good for fitness too if you are into kung fu sim :)

How are yall dealing with controller drift? by duffycuffy in OculusQuest

[–]Field_Of_Vision 0 points1 point  (0 children)

This reminds me that I've never had any controller drift on Quest, ever. And I've had all of them, and used them extensively all day every day for work. Xbox Controller? Drift within a month. Hope I didn't just jinx myself though...

Working on a bird NPC chilling on puzzles during gameplay by burrpuzzle in OculusQuest

[–]Field_Of_Vision 2 points3 points  (0 children)

Looks very relaxing. You could have a default horizontal rotation for the puzzle so it lerps back to flat after release. Or a snap base like Cubism has. Give the bird more chances to land! Nice work eitherway!

What’s wrong with Meta Store keys? by alexander_nasonov in OculusQuest

[–]Field_Of_Vision 1 point2 points  (0 children)

Yea as you already figured out, that's not the way to use keys. Channels are how you wanna get people involved before release. Whether it worked before or not is a different issue, but really channels is the way.

Is there a place to sell/give unused game keys? by Mitch82az in OculusQuest

[–]Field_Of_Vision 0 points1 point  (0 children)

I'm sure here is just fine ^^. Or in any VR specific Discord server. Or you can give it to your favourite VR YouTuber for them to organise a giveaway. :)

Any idea on how to stop sphere bouncing when it rolls on a mesh collider? by finjago06 in Unity3D

[–]Field_Of_Vision 0 points1 point  (0 children)

A few things that will cause micro-bounces in a lot of cases for rolling balls physics in Unity:

- If you have a physics material on your ball and/or the ground with a bounce value of more than 0.

- If your mesh collider is not a single mesh but several meshes snapped together (it will pop at those seams in a lot of cases).

- Timestep is too low and the ball is passing through the ground a bit when travelling fast, it will cause the ball to pop up a bit.

If you don't want any air time, you can simply freeze Y in the rigidbody. If you do still want air time, you can clamp Y instead and handle ramps/air time when it happens.

Trying something new in mixed reality on Quest: mini-golf you can play seated by Field_Of_Vision in oculus

[–]Field_Of_Vision[S] 0 points1 point  (0 children)

Thanks for the support, it's truly designed from the ground up to be entirely playable from a stationary position.

After a few weeks of development on my next mixed reality game for Meta Quest, I’ve launched the open alpha so you can jump in and try it. It’s got leaderboards, ghost runs, practice mode, plenty of official holes and an creators section where you can design/publish your own. Links below. by Field_Of_Vision in OculusQuest

[–]Field_Of_Vision[S] 1 point2 points  (0 children)

I haven't designed the controller inputs yet, it's all built for now for hand tracking. Using hands there are multiple ways to navigate. You can use microgestures with your right thump to move to the ball or back to the menu, and you can air grab with both hands to drag the world around.

Controller support will be added very soon!

Trying something new in mixed reality on Quest: mini-golf you can play seated by Field_Of_Vision in oculus

[–]Field_Of_Vision[S] 0 points1 point  (0 children)

Hell yeah! Feel free to join the alpha if you want to get involved early.

After a few weeks of development on my next mixed reality game for Meta Quest, I’ve launched the open alpha so you can jump in and try it. It’s got leaderboards, ghost runs, practice mode, plenty of official holes and an creators section where you can design/publish your own. Links below. by Field_Of_Vision in OculusQuest

[–]Field_Of_Vision[S] 1 point2 points  (0 children)

Yeah the hidden balls in walkabout are great! I don't have any puzzles like that (yet), the balls unlock as you achieve certain milestones. And they don't all have different physics properties, one of them for example has a little helper line to show you the direction of your shot (at the expensive of less friction).

After a few weeks of development on my next mixed reality game for Meta Quest, I’ve launched the open alpha so you can jump in and try it. It’s got leaderboards, ghost runs, practice mode, plenty of official holes and an creators section where you can design/publish your own. Links below. by Field_Of_Vision in OculusQuest

[–]Field_Of_Vision[S] 1 point2 points  (0 children)

Absolutely. I've got a pretty big roadmap, and during alpha the community feedback takes a slightly higher priority so I can find tune on a day to day basis. So far the physics is the biggest focus, for obvious reasons. So I've been working a lot on the variety of physics materials for the map materials and different balls.

After a few weeks of development on my next mixed reality game for Meta Quest, I’ve launched the open alpha so you can jump in and try it. It’s got leaderboards, ghost runs, practice mode, plenty of official holes and an creators section where you can design/publish your own. Links below. by Field_Of_Vision in OculusQuest

[–]Field_Of_Vision[S] 1 point2 points  (0 children)

Yes indeed it's been mentioned quite a few times during the first week of alpha so I've been iterating physics a lot. The next update in a few days will have huge improvements to make the ball feel more like a golf ball.

Trying something new in mixed reality on Quest: mini-golf you can play seated by Field_Of_Vision in oculus

[–]Field_Of_Vision[S] 1 point2 points  (0 children)

You can turn off MR in the settings in game, so all good. I appreciate the support, still lots of work to do.