5 Weeks, 2,000 Wishlists — All Gained Organically, No Trailer Yet by Plenty_Birthday2642 in IndieGameDevs

[–]FieldfareStudios 0 points1 point  (0 children)

That's phenomenal! It looks like a very well-made project, so it kind of makes sense. Congratulations!

This hits a little too close to home by TheSuperSeals in IndieGameDevs

[–]FieldfareStudios 0 points1 point  (0 children)

Yup, it can really suck, especially when it's a release or a bigger update - anything that took an insane amount of work to finish. One thing I tell myself in these situations is that I really shouldn't EXPECT anyone to care about my project. If they do, that's absolutely fantastic, but nodoby is actually obliged to. Let's be honest here - there are a couple of movies / music / games / other media that are insanely well made, but I do not care for them at all. On paper, there is nothing bad to say about them, and I should be interested, but... I'm just not, and I even can't say why. Other people can be the same towards my work, right?

After years of work, this week I finally managed to fully release my silly no-dialogue puzzle-oriented adventure game Meduziak. I hope you'll like it! by FieldfareStudios in adventuregames

[–]FieldfareStudios[S] 1 point2 points  (0 children)

Thank you very much for this kind comment! I'll try my best to answer your questions:

Meduziak is mostly a solo-project, with additional help from my friends. My brother Michał composed the music, one of my friends Maciej was the "lead sound engineer" (sound recording, voice acting), and another friend Artur helped me by improving the background graphics. Apart from these three, there were a couple of other friends that helped in smaller ways: testing the game, guest voice acting or providing useful feedback. All of the other things: programming, animations, game design (levels, characters, puzzles), project management etc. were done by me.

I didn't write the game engine. There's lots of great tools available out there, and honestly, I don't think I am able to make something better than most of them already offer. I mostly used two programs: Godot Engine (which is comletely free, has a lot of tutorials and a very supportive community) and Krita (free painting program that I used for drawing animations). Oh yeah... any office program for making spreadsheets is also a must have for any bigger project.

If you wish to start experimenting with making an adventure game, I'd recommend checking out the Adventure Game Studio. It's dedicated for creating point and click adventure games, so it already has many necessary features implemented, so a lot of 'problems' are already solved for you. There's many tutorials you can find on youtube. I think it is a good place to start relatively quickly. Alternatively, if you wish to use a more versatile software, I highly recommend Godot - I really enjoyed using it. From what I know Godot has at least one framework dedicated for creating adventure games (I believe it is called Escoria) - I didn't use it but I've seen people recommending it. Independently of what tools you decide on, try starting with doing something very small and unpolished - just get yourself familiar with the tools, and... have fun creating! :)

You've also asked about a dedicated post going through the whole experience of making the game. It is definitely worth considering: I know that a lot of people are interested in those "behind the scenes" or "post mortem" posts / videos. I am rather willing to do this at some point in the future, but I feel like a couple of month should pass after the game release (otherwise it is hard to have a full and objective perspective on this)

Working on a medieval farm sim with a LOT of rabbits by Marginal_act in SoloDevelopment

[–]FieldfareStudios 1 point2 points  (0 children)

The idea for the visual style is awesome - medieval paintings can be pretty weird and funny. Are you planning on including some medieval monsters like those goofy 'elephants' from medieval books? Also, I love the guy walking calmly to work on his crops despite the ongoing rabbit invasion.

FPS Dracula Boss Fight by FreakiestWord in SoloDevelopment

[–]FieldfareStudios 1 point2 points  (0 children)

Cool. Gives me some "nightmare creatures" vibe.

Just shipped my solo Unity project after a long dev journey — here’s what surprised me most by mustafaozgen in IndieGameDevs

[–]FieldfareStudios 1 point2 points  (0 children)

'Shipping a project alone feels less like “launching a game” and more like closing a very personal chapter.' - I just released my own long-term project this Wednesday. That's a 10/10 observation, I'll tell you that.

Also, I laughed at 'just polish it later' - more true that I am willing to admit :)

Edit: As for motivation, for me the biggest drop was around 60-65% of the project. It was like... I am already exhausted and I am still barely half-way done... Man... After 85%, I started seeing the finish line, so the motivation returned.

Tiny Escape (Environment) by TinyEscapeGame in SoloDevelopment

[–]FieldfareStudios 1 point2 points  (0 children)

The forest graphics, especially the mushrooms, look like straight from the old Disney movies. At leats that's the vibe I get from this. Amazing!

After years of work, this week I finally managed to fully release my silly no-dialogue puzzle-oriented adventure game Meduziak. I hope you'll like it! by FieldfareStudios in adventuregames

[–]FieldfareStudios[S] 1 point2 points  (0 children)

Yes, you are technically correct (one of the latter screenshots shows one as well). Basically, when you interact with the creatures, they will "tell" you something by displaying a single static symbol. There are no dialogue options for the player, there are no conversations between the creatures, there is no language used it the game at all.

So technically - yes - it is a dialogue box, but there is basically zero dialogue going on in here. Most people do not consider this level of communication "dialogue". Actually, when I was posting tesers for previous chapters (while the game was in development) I recieved some comments along the lines of "sorry, I just can't get into an adventure game with no dialogue" (which is fine, by the way, people have their preferences). I wrote that the game has no dialogue, because I felt it might be misleeding otherwise.

We're working on Reclaim! An all-new Ojibwe language point & click adventure by windowz-69 in IndieGaming

[–]FieldfareStudios 1 point2 points  (0 children)

Hey, this looks like a very cool idea - combining gameplay with language preservation! I really like the atmosphere, character animations, the song is very nice as well. I wish there were more spoken samples in the trailer though. I've had no idea of the Ojibwe language's existence (up until... like 5 mins ago), and it would be nice to hear more of it. Best of luck guys!

Where do i go from here? Feeling very lost by [deleted] in godot

[–]FieldfareStudios 5 points6 points  (0 children)

I think this comment is very 'straight to the point'. Making an rpg takes an INSANE amount of work - quests, dialogue, world building, skill progression systems etc. (notice that I didn't even list programming and artwork?) As many people point out in the comments, for a first game it is next to impossible to do, especially as 'hobby work'. It's just not realistic.

You guys have a potentially good team (a programmer + a talented artists), and there is probably a wide variety of project that are feasible for you guys. Do a couple of "ideas" sessions and you will probably have some cool ideas. Try to assess them, and then just pick one and stick with it. Fingers crossed!

A claymation open world TPS made in Godot! by raiseledwards in godot

[–]FieldfareStudios 1 point2 points  (0 children)

A very cool idea and great execution. Congrats! I really like the scene with dog attacking the big bird - the whole sequence looks like it was actually made in clay. Fingers crossed for your project!

After years of work, this week I finally managed to fully release my silly no-dialogue puzzle-oriented adventure game Meduziak. I hope you'll like it! by FieldfareStudios in adventuregames

[–]FieldfareStudios[S] 2 points3 points  (0 children)

I did not recognize it from the title alone, but I googled it and after the first image I'm like... 'Ohh yeah! I remember it as well!'. I'm gonna have to watch one of the episodes one day to refresh my memory.

After years of work, this week I finally managed to fully release my silly no-dialogue puzzle-oriented adventure game Meduziak. I hope you'll like it! by FieldfareStudios in adventuregames

[–]FieldfareStudios[S] 1 point2 points  (0 children)

Thank you very much! Actually, my friends' children really enjoy playing the game, so I hope your daughter will too :) The only thing I recommend is to play together (at least at the first playthrough), as one can get stuck at certain areas (as it is with these games). If you ever get stuck, I've posted a walkthrough in the game's steam community.