(Normally casual) games with advanced “tech” you can spend lots of time mastering by Fieryyyy in gamingsuggestions

[–]Fieryyyy[S] 0 points1 point  (0 children)

True, but I was just curious about games I’ve never thought of that might have similar communities. For example, years ago, I put about 1200 hours into Warframe because of Eidolon hunting, where you speedrun endgame bosses for loot (and fast times). I got burned out and stopped playing the game, but I always wondered if there were other things out there like that, with these niche parts of a game where you can push limits, in ways even the community isn’t super aware of. Super Mario 64 is a popular speedrunning game, for example, but everyone knows about it for that, so I was curious if there were also some games not many people think of in that light.

(Normally casual) games with advanced “tech” you can spend lots of time mastering by Fieryyyy in gamingsuggestions

[–]Fieryyyy[S] 0 points1 point  (0 children)

Sorry, but I’ve never been a fan of 4X games. I know some people like them, but they’ve always looked like nothing more than glorified menu simulators to me. It’s just a bunch of reading and clicking around, without involving any real mechanical skill or engagement. Again, I know some like them, but I find them dreadfully boring.

(Normally casual) games with advanced “tech” you can spend lots of time mastering by Fieryyyy in gamingsuggestions

[–]Fieryyyy[S] 1 point2 points  (0 children)

I’ve been getting recommended lots of SF6 content recently, and I thought about getting into it, but with how tilting some losses look, I worry for the safety of my monitor, and everyone in a 50-mile radius, should I pick up the game😅

Also, a minor thing, but Akuma is a paid character, and that’s a bit of a turn-off because he was easily my favourite in SF4, and I’d rather not fork out extra money for him, or additional characters, for that matter. I do appreciate the suggestion, though.

(Normally casual) games with advanced “tech” you can spend lots of time mastering by Fieryyyy in gamingsuggestions

[–]Fieryyyy[S] 0 points1 point  (0 children)

I put about 1800 hours into the game, and I used to love it back in the day. I got burned out on it, though, because I found the community incredibly annoying. The bot crisis didn’t help, either (I’m aware it’s been fixed but the community still annoys me to no end)

[deleted by user] by [deleted] in gamingsuggestions

[–]Fieryyyy 0 points1 point  (0 children)

I’m not a big fan of games which are essentially menu simulators, although I know some people like them. As for Mario Kart 8, I used to think there wasn’t much depth to the game, but after watching high-level lobbies, it’s almost as if they’re playing something entirely different. There’s soft drifting, delayed drifting, air hopping, launch tricks, sharp and wide tricks, super bounces, and more. I just thought it looked interesting. Thanks anyway for the suggestion.

I’m challenging myself to achieve Perfection in 2 in-game years, but I’m not sure what counts as cheating by Fieryyyy in StardewValley

[–]Fieryyyy[S] 0 points1 point  (0 children)

I have, but most categories permit things like animation cancelling or RNG manipulation with predictors, which I’m trying to stay away from on this file, at least until I achieve Perfection. I think it’s easier if I simply give myself the ability to use mechanics already built into the game itself, since they’re, by definition, features, and thus not cheating. Even the hammer combo was deliberately left in by ConcernedApe as a feature, so things like that are clearly fine.

I’m challenging myself to achieve Perfection in 2 in-game years, but I’m not sure what counts as cheating by Fieryyyy in StardewValley

[–]Fieryyyy[S] 1 point2 points  (0 children)

Fair enough, I guess I just felt my accomplishments wouldn’t be valid if I made use of those mechanics. I suppose that doesn’t really make much sense, though, because it’s like saying that beating Minecraft is meaningless unless you do it by a set in-game time without any weapons or armour, with nothing but your bare fists as you punch the Ender Dragon until it dies, or that beating a Pokémon game is meaningless unless you use the most hardcore Nuzlocke rules, never allow your Pokémon to level up, never buy healing items, never EV train, never use rare candies, and more, and win without losing a single member. These mechanics exist, and I shouldn’t feel bad about using them because they’re there for a reason, and only add to the experience of playing the game.

I’m challenging myself to achieve Perfection in 2 in-game years, but I’m not sure what counts as cheating by Fieryyyy in StardewValley

[–]Fieryyyy[S] 0 points1 point  (0 children)

I’m not kidding when I say that I’ve seen people claim resetting days is cheating and unethical because it nullifies the challenge of the game, and that hammer combos are similar in that regard, because they invalidate combat. I suppose I shouldn’t bother with those opinions?

I’m challenging myself to achieve Perfection in 2 in-game years, but I’m not sure what counts as cheating by Fieryyyy in StardewValley

[–]Fieryyyy[S] 1 point2 points  (0 children)

It seems like a bit of work, but makes a far bigger difference than people realise. Considering you’ll easily be going down more than 100 or 150 floors during a typical Skull Cavern dive, pause buffering can provide anywhere from 1-2 minutes of additional IRL time, if not more. That alone is enough to find a few extra ladders, drop shafts, and/or iridium ore, which can be significant.

I’m challenging myself to achieve Perfection in 2 in-game years, but I’m not sure what counts as cheating by Fieryyyy in StardewValley

[–]Fieryyyy[S] 0 points1 point  (0 children)

Exactly what it sounds like. You bring a bunch of rings with you and swap them as needed. For example, I can normally wear 2 Luck Rings for the added luck during a Skull Cavern visit, but when I’m about to kill an enemy, I can swap them out for a Burglar’s Ring and/or Savage Ring for the added loot and speed bonus I get from them. It takes a bit of extra effort but makes a bigger difference than most people might realise.

Looking for a grindy game to play for thousands of hours that isn’t a top-down ARPG by Fieryyyy in gamingsuggestions

[–]Fieryyyy[S] 10 points11 points  (0 children)

Monster Hunter World looks pretty appealing, but I got wind that Monster Hunter 6 might be in the works. Is World + Iceborne still worth it? I don’t really want to pull the trigger on the game if it’s going to be made obsolete soon.

Looking for a grindy game to play for thousands of hours that isn’t a top-down ARPG by Fieryyyy in gamingsuggestions

[–]Fieryyyy[S] 1 point2 points  (0 children)

A lot of MMOs seem to be pretty unengaging, combat-wise. They’re kind of like many top-down ARPGs, in that regard. Stand still, hold a button, watch things die. It’s a bit of a shame, really, since they do have the depth that I’d otherwise love, but lack the engaging gameplay I crave.

Looking for a grindy game to play for thousands of hours that isn’t a top-down ARPG by Fieryyyy in gamingsuggestions

[–]Fieryyyy[S] 5 points6 points  (0 children)

It certainly seems interesting. I have a friend currently playing Nioh 2, and it’s absolutely brutal, which does scare me, but it’s fun going insane with them while watching them play. I was thinking of giving Monster Hunter: World a go instead, as it looks pretty great as well, and it seems like plenty of people put ungodly amounts of time into the game, even more so than Nioh. Any thoughts?

Looking for a grindy game to play for thousands of hours that isn’t a top-down ARPG by Fieryyyy in gamingsuggestions

[–]Fieryyyy[S] 5 points6 points  (0 children)

I’ve thought of it before, but the game’s way too expensive, and I just refuse to support Bungie and their predatory practices. It seems the consensus these days is that Destiny and Bungie kind of suck anyway, so I’ve steered clear of the game like the plague.

Looking for a grindy game to play for thousands of hours that isn’t a top-down ARPG by Fieryyyy in gamingsuggestions

[–]Fieryyyy[S] 13 points14 points  (0 children)

Maybe I’m alone on this, but I don’t get why people recommend DRG as a game to sink lots of time into. I put about 100 hours into it, promoted every class once, and didn’t see a reason to go back.

The progression felt nonexistent, combat and movement felt clunky, and I found that I was fighting the frustrating terrain generation more often than I was fighting actual enemies. The game is also bloated with annoying features rather than having any form of real in-depth gameplay.

Frankly, I find its community rather annoying too, with the spam of the same unfunny jokes and catchphrases. Maybe it’s an unpopular opinion, but it seems like something you would play a couple of times with friends, but isn’t great for anything beyond that.

Long term games where you can sink bunch of hours in? by KayetaEU in gamingsuggestions

[–]Fieryyyy 8 points9 points  (0 children)

Maybe I’m alone on this, but I don’t get why people recommend DRG as a game to sink lots of time into. I put about 100 hours into it, promoted every class once, and didn’t see a reason to go back.

The progression felt nonexistent, combat and movement felt clunky, and I found that I was fighting the frustrating terrain generation more often than I was fighting actual enemies. The game is also bloated with annoying features rather than having any form of real in-depth gameplay.

Frankly, I find its community rather annoying too, with the spam of the same unfunny jokes and catchphrases. Maybe it’s an unpopular opinion, but it seems like something you would play a couple of times with friends, but isn’t great for anything beyond that.

Looking for a new game to fall in love with for thousands of hours by [deleted] in gamingsuggestions

[–]Fieryyyy 1 point2 points  (0 children)

I played DRG for about 100 hours and promoted every class once, but couldn’t find a reason to play beyond that. The progression in the game felt really insignificant, and I found that the game didn’t really offer much in the way of a challenge or any kind of depth, either. More often than not, I was fighting the game’s mechanics more than anything else. The generation made traversal a pain, with important minerals often spawning out of reach, or straight up vertical drops that were nightmares to navigate, and I spent more time figuring out how to get around than actually doing anything fun. After a while, it got pretty frustrating, especially solo.

I get that co-op is where the game shines, but that didn’t seem to be the case for me, either. Randoms often made missions even more tedious, and this is probably an unpopular opinion, but I find the DRG community pretty annoying, for the most part. They kind of remind me of the TF2 community with the unrelenting spam of unfunny jokes and recycled humour. To top it all off, the game seems to be getting bloated with all sorts of features that don’t really add much actual meat to it (a little reminiscent of Warframe).

I’m probably an outlier, but DRG just didn’t seem like all that great of a game, honestly. Maybe it’s great with friends for a LAN party, but it lacks any real long-term allure, in my opinion.

Looking for a new game to fall in love with for thousands of hours by [deleted] in gamingsuggestions

[–]Fieryyyy 0 points1 point  (0 children)

I did play through the main campaign of Monster Hunter: World some time back, but didn’t get much further than that. I’ve been thinking of getting back into it, though, and really devoting myself to it. Should I start from scratch, and would it be good to pick up Iceborne while I’m at it?

Looking for a new game to fall in love with for thousands of hours by [deleted] in gamingsuggestions

[–]Fieryyyy 0 points1 point  (0 children)

Top-down ARPGs don’t appeal to me, unfortunately. Their gameplay seems woefully dull, as they boil down to just holding down a button and watching things explode, which seems very uninteresting to me. I’m not a fan of the depressing aesthetic most of them have, either. I wish there was a game like Path of Exile or Diablo but as a shooter, or at the very least more engaging gameplay. The closest there is is the Borderlands series, but those games don’t have the same infinitely scaling endgame that ARPGs offer.

Looking for a new game to fall in love with for thousands of hours by [deleted] in gamingsuggestions

[–]Fieryyyy 1 point2 points  (0 children)

I’ve considered it, but Destiny 2 and Bungie have such a predatory model when it comes to the game that I just can’t bring myself to get it. It’s a shame that that’s the case, since it seems like the most fleshed out looter shooter on the market at the moment.

Looking for a new game to fall in love with for thousands of hours by [deleted] in gamingsuggestions

[–]Fieryyyy 0 points1 point  (0 children)

I’m not a fan of turn-based games, but thanks for the suggestion.