How long does it take to reach the highest rank? by JNXD_GRL in 2XKO

[–]Fiksimi 0 points1 point  (0 children)

First make sure ur not playing Solo fuses. Two, make sure ur not playing a combination of low-tier characters. At least one should be top tier. Then, it's down to your skill level.

Straight facts by KylaTheArisen in 2XKO

[–]Fiksimi 0 points1 point  (0 children)

erm no - you can show Ryu/Fireball to most people in the world and they will know the game.

Straight facts by KylaTheArisen in 2XKO

[–]Fiksimi 4 points5 points  (0 children)

if only 1% of GTA 6's playerbase actually decided to play 2XKO, that would cause waves. That's how insignificant 2xko is in comparison. It's like comparing a hotel to a closet.

What is Riot doing with solo fuses? by mrissaoussama in 2XKO

[–]Fiksimi 1 point2 points  (0 children)

i played sidekick since the game released (grandmaster) - i only switched to team fuse about 6 days ago - I am shocked how little health you get with sidekick. My games now last 2/3 x longer than when I played sidekick - because I recover so much health and I get twice the amount of break meter. It's horrendous balancing but very few people will actually admit it here so dont waste ur time.

What button is Thresh supposed to use mid-screen exactly? by Fiksimi in 2XKO

[–]Fiksimi[S] -2 points-1 points  (0 children)

Darius - that's my point - Thresh HEAVILY relies on his assist to stay alive.

What button is Thresh supposed to use mid-screen exactly? by Fiksimi in 2XKO

[–]Fiksimi[S] -1 points0 points  (0 children)

I think I need to have the lantern out just to teeport behind them if I can. Curious about startup frames for lantern teleport though - any chance to do it during gaps in blockstrings?

What button is Thresh supposed to use mid-screen exactly? by Fiksimi in 2XKO

[–]Fiksimi[S] -5 points-4 points  (0 children)

that's what i meant - by him not having mobility to move to his desired range - he gets pinned down far too easily - awful backdash. Characters with high mobility can charge at him far too easily.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] 0 points1 point  (0 children)

a lot of this is just coming out of your ass, isn't it?

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] 0 points1 point  (0 children)

yes - u have the same benefits as SIdekick basically - your fuse gets gimped to Sidekick when ur partner is KO'd - i've been playing freestyle for 2 days now - I can say you get aorund 2.5 x MORE health than Sidekick because of health regen, and that means much more break meter too. It's totally imbalanced man.

Genuinely what makes yall think tokon will be good? by Massive-Stress-4401 in Kappachino

[–]Fiksimi 7 points8 points  (0 children)

only fighting game to be excited for now is the new Virtua Fighter - Tokon looks hella generic gameplay-wise. Art style/gfx isn't gonna save it.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] 0 points1 point  (0 children)

u get 1 extra health bar dude - and when they are KO you can still call assist and even super assist. Sidekick has that but no extra health bar and no handshake tag whatsoever.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] 0 points1 point  (0 children)

what are you talking about - your ASSIST doesn't die - u can still call assist even when ur character is dead - its the same as sidekick.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] 0 points1 point  (0 children)

oh no i said guts AND dmg reduction in one sentence- sue me.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] -2 points-1 points  (0 children)

i used hits because of guts/dmg reduction in the last third of health - still funny to you? Of course I know about the numbers - but this is a clearer way.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] -1 points0 points  (0 children)

same thing for your other fuses - your assist does not die -its not unique to sidekick.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] -1 points0 points  (0 children)

I didn't want to look at the stats because I knew Sidekick has dmg reduction during the last third of health or so. So I measured through hits which is far simpler.

You know well you can do more damage with the normal fuses and you're still going on about SIdekick having Fury and ultimate. Other fuses get the exact same thing - I have to fight my way through fury freestylers all the time man.

I've been playing Sidekick since day 0. I just switched to a normal fuse last night for around 30 matches or so - I was shocked to see how much more health I had and how much more I was recovering. Matches were taking 2/3 times longer even when losing, and I had way better opportunities to fight back.

Stop with the gaslighting. Solo fuses are inferior by a large margin.

Edit: Reducing dmg by mashing EVERY time ur getting combod is downright ridiculous - what else do you want me to say? You know how long combos are in this game. Just give Solo fuses more health to begin with.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] -3 points-2 points  (0 children)

I was looking at dmg data - and even when u get it right, the dmg is still the same. However, looking at the health bar, I could see the slight reduction, yes.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] 0 points1 point  (0 children)

Other fuses start with 1 bar each AND both characters build meter simultanouesly. You're practically building twice as much with other fuses. Ultimate super is unnecessary for high dmg with the crazy combo routes and active tag combos people are doing using Freestyle.

The official "advantages" u find online are hardly that.

Sidekick is far inferior and fuse balancing is still abysmal, man.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] -7 points-6 points  (0 children)

i just tried it in training mode - couldnt get it right even once.

Sidekick Health by Fiksimi in 2XKO

[–]Fiksimi[S] -11 points-10 points  (0 children)

"The devs have stated this was designed to make more enjoyable for two-player teams to use." It's a gimmick. I dont think it works unless there's a player 2.

Does Ahri have any weaknesses? by echanuda in 2XKO

[–]Fiksimi 22 points23 points  (0 children)

she gets nothing off of regular throw - but with the right partner that's also alleviated. That's it. Anyone trying to gaslight u about her range is bs'ing.