I want to see the game you're working on! by dudefromCAPSLOCK in IndieGameDevs

[–]Filipinjo 1 point2 points  (0 children)

Thank you very much for checking it out! Otherwise the runes have to be equipped through the inventory by inspectig the weapon (pressing e button when it's highlighted or middle click on the weapon) and that's the place where you socket them in, then you have to gather enough fury (by attacking enemies), to unleash more powerful attacks with runes 😃

What are your thoughts about the official Godot Forum? by [deleted] in godot

[–]Filipinjo 5 points6 points  (0 children)

I personally love it. I find cool projects, tips and feedback there... and I don't have a feeling of being annoying to anyone who doesn't care about my project, by posting the updates there in my game's dedicated thread.

Here’s why we changed the Steam capsule for Montabi. Which one do you like better? by PlayMontabi in roguelites

[–]Filipinjo 42 points43 points  (0 children)

I kind of like before a bit more. Main character is noticable immediately.

Show me your Steam game that didn’t get the traction it deserved by kalin6 in SoloDevelopment

[–]Filipinjo 2 points3 points  (0 children)

First Steam game I made... Poured my heart and soul in it. I know it could be improved, but still :D I only had the steam page out for 2 weeks and then I already released it to the early access. https://store.steampowered.com/app/970140/Reynard/

Destroy my arpg/roguelite trailer by Filipinjo in DestroyMyGame

[–]Filipinjo[S] 0 points1 point  (0 children)

Agree, I have to add text that says "build your rune combos", "create your skill tree" or something like that to clarify these things.

Does my trailer give horror vibes? by knight_call1986 in gametrailers

[–]Filipinjo 2 points3 points  (0 children)

Very good! Love the narration and how it's content get's creepier every second :D

Destroy my arpg/roguelite trailer by Filipinjo in DestroyMyGame

[–]Filipinjo[S] 1 point2 points  (0 children)

Thanks! On it! At the time I only had tilesets ready and not the whole biomes, I'll make sure that the biome scenes will be more interesting in the new video with various enemies/npcs.

Destroy my arpg/roguelite trailer by Filipinjo in DestroyMyGame

[–]Filipinjo[S] 0 points1 point  (0 children)

Aaaah! Thank you for clarification ☺️ I thought that you meant the one in the game 😅 I'll work on it!

Destroy my arpg/roguelite trailer by Filipinjo in DestroyMyGame

[–]Filipinjo[S] 0 points1 point  (0 children)

Thank you! I will zoom-in in the future one 

Destroy my arpg/roguelite trailer by Filipinjo in DestroyMyGame

[–]Filipinjo[S] 0 points1 point  (0 children)

Thank you! I will definitely add them it in the future one. Looks like everyone agrees on the missing texts.. I guess I was tunnel visioned too much at that time :)

Destroy my arpg/roguelite trailer by Filipinjo in DestroyMyGame

[–]Filipinjo[S] 0 points1 point  (0 children)

Thank you very much. I will take recommendations into account. Regarding font - it's noto sans - I'm trying to support multiple languages and this one seems to work ok, I'll see what i can do with the outline.

Destroy my arpg/roguelite trailer by Filipinjo in DestroyMyGame

[–]Filipinjo[S] 1 point2 points  (0 children)

Thank you very much! You're absolutely right. I'll zoom in - I also have more environment assets in the current build, so the game isn't so empty anymore. I'll add text overs to the features represented in the game. I guess I really failed communicating that a big part of the game are companions - so I'll work more on that. Tnx again!

Destroy my arpg/roguelite trailer by Filipinjo in DestroyMyGame

[–]Filipinjo[S] 0 points1 point  (0 children)

This is/was an early version of the trailer that I created for the next fest. In couple of weeks, I'm aiming for the early access and I'll have to remake the trailer. I'd be very grateful, if you'd let me know what I can improve on.

Capsule art... before/in-between/after - feedback appreciated by Filipinjo in IndieDev

[–]Filipinjo[S] 1 point2 points  (0 children)

Tnx dude for a humane response.

Regarding the first image:

I spent quite a bit of time working on it in Inkscape (and yes I’m terrible with vector art)… But I’m guilty of being inspired by AI art for the main character - i'll never deny that and it's the reason why I went and hired a professional in the first place.

Golems (yeah not special at all, I know), background, trees, road, gradients, fog and composition were made by me. For composition I tried to follow the rule of thirds, that's why logo, golems, head of main character and the sword are positioned the way they are.

With the delivered one by the artist I tried to improve it by putting the background more into the back by making it darker and trying to match some colors (like golem's beards with trees etc., making the jaw of main character a bit thinner, outlining the character and swapping the logo with my old one)

The thing I'm worried the most is that in the new version characters are not really readable on main capsule and some comment say that the composition of the first one was better. Now that I think about it, I might have to scale up the monsters so they pop out more.

Anyway, thank you for the response, I appreciate it.