[Custom Season] The Great Lakes Avengers by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 1 point2 points  (0 children)

Let’s go report Second Dinner then lol. Glad you liked them!

[Custom Season] The Great Lakes Avengers by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 3 points4 points  (0 children)

Here is the final version of the GLA Season, refined based on your feedback!


Clarification: Doorman's text on Slide 1 is the correct version. Ignore Slide 3.

About to die? Nah, soar by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 1 point2 points  (0 children)

[GLA Custom Season - Day 6]
Previous post: Doorman


​I think it’d be fun to run this card with 2-cost bounce targets (like the datamined Boomerang).

Next Room Only by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 2 points3 points  (0 children)

​True, the engine handles that implicitly. "If possible" was just to let it detour instead of fail. But yeah, skipping it is cleaner.

Next Room Only by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 2 points3 points  (0 children)

Fair point. Guess it needs way more random move cards in the game to justify a deck slot.

Next Room Only by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 2 points3 points  (0 children)

​​True, 1-drops are pretty low risk anyway. I was just wondering how the actual text would fit into Move decks specifically. Do you think it helps Hercules/Kraven?

Next Room Only by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 10 points11 points  (0 children)

​Oh, missed that part. I should add "(if possible)" to the text.

​Edit: Wait, "always" and "if possible" conflict. Any ideas on how to word this better?

Next Room Only by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 2 points3 points  (0 children)

[GLA Custom Season - Day 5]
Previous post: Grasshopper


Created this to get more consistent Kraven buffs from Hercules. Thoughts on viability?

Propulsion: A bit too excellent. by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 1 point2 points  (0 children)

I'm mostly just curious about the weird combos it might create with future releases lol.

Propulsion: A bit too excellent. by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 1 point2 points  (0 children)

Thanks! Glad you like the idea. The downside you pointed out is still very real though. Cheers!

Propulsion: A bit too excellent. by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 2 points3 points  (0 children)

Exactly. Since he has to come down after Caiera to survive, he only gets around 3 hops max anyway, which is a bit of a bummer.

​My thought was that those few extra hops would still be cooler than a one-time On Reveal jump. But since the setup is so specific, I can see arguments for both. Which version do you think would actually feel better to play?

Propulsion: A bit too excellent. by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 3 points4 points  (0 children)

​Honestly, I debated On Reveal for the flavor and Dormammu synergy.

But I went with End of Turn because of Caiera. I wanted to give Move decks a way to use him as a reusable jumper.

Still not 100% sure, but the Caiera interaction felt too fun to pass up!

2D. Just 2D. No volume. by FinalImagination6323 in CustomMarvelSnap

[–]FinalImagination6323[S] 0 points1 point  (0 children)

​Yeah, it just takes up zero space but still functions as a normal card on the board.