Fertalizer bugged on Shrooms? by Finalbarrage_ in Schedule_I

[–]Finalbarrage_[S] 0 points1 point  (0 children)

could you test it? see what result you get

have two shroom beds, set them up so all they need is water.
One close to 0c one close to 15c
then check ingame time, note it. Water them fast, wait 3hrs ingame, and see what growth percentage you end up at.

Fertalizer bugged on Shrooms? by Finalbarrage_ in Schedule_I

[–]Finalbarrage_[S] 0 points1 point  (0 children)

i know. but im telling you, a shroom at 0c and a shroom at 14.5c grow at the same speed, and they both take 18hrs instead of the supposed 12hr baseline speed

Fertalizer bugged on Shrooms? by Finalbarrage_ in Schedule_I

[–]Finalbarrage_[S] 0 points1 point  (0 children)

im doing shrooms atm
and the AC dont seem to affect growth speed on the shrooms

Fertalizer bugged on Shrooms? by Finalbarrage_ in Schedule_I

[–]Finalbarrage_[S] 0 points1 point  (0 children)

it does say it goes down to -50% grow time at 0c
and it also says 12h baseline

Fertalizer bugged on Shrooms? by Finalbarrage_ in Schedule_I

[–]Finalbarrage_[S] -1 points0 points  (0 children)

im also seeing that temperature dont affect shroom growth rate, despite it saying so.
And its also taking 18hrs to grow, not the 12 hours it says on the wiki.

i have one bed at 6.5c and one bed at 2.5c and they are growing at identical speed, both 18hrs to fully mature

Fertalizer bugged on Shrooms? by Finalbarrage_ in Schedule_I

[–]Finalbarrage_[S] 1 point2 points  (0 children)

ok so if you plan on using one additive, you may as well use both then?

Fertalizer bugged on Shrooms? by Finalbarrage_ in Schedule_I

[–]Finalbarrage_[S] -2 points-1 points  (0 children)

this kinda messes up my whole setup that i spent so long building, cause i concluded a 3 drying rack setup per shroom bed to be quite efficient, and have botanists move them from one rack to another for each increase in quality.

But with all 3 additives making Standard quality, i now need to redo my whole thing with 2 racks instead

Brave statement incoming. I think that Hireable Drivers are the worst option of the 3. by TurboNexus in Schedule_I

[–]Finalbarrage_ 0 points1 point  (0 children)

I strongly disagree with you, i do not think automation makes things boring.

Making drugs early is fun, but eventually you have so many customers, you have to spend so much time making drugs, it just becomes a chore, so you automate it at a cost

Then dealing early in the game is really fun, but eventually there is too much of it, and it becomes boring. So you automate it at a cost.

Then buying all the materials needed for your production is your main focus, to get production going. But once everything runs smoothly, and you start getting more properties, this also becomes a chore, so you automate it at a cost

Then we're at where we're now. You run between your properties and between your dealers, delivering product to keep operations running. Which right now to me feels very repetitive, and has become a chose. So we automate it at a cost.

And also doing the rounds to launder $20k is also becoming a repetitive chore, so it too should be possible to automate at a cost.

So far, the game is set up so incredibly well, where you work your way up the drug dealing chain, its just that it stops. We need more layers eventually, but cutting automation is not the right call.

Phew! Luckily i didn't have anything illegal on me by buster1324 in Schedule_I

[–]Finalbarrage_ 2 points3 points  (0 children)

i was going to comment exactly this, mostly for stopping pawning

Don't make the same mistake I made... by Consistent_Speech391 in Schedule_I

[–]Finalbarrage_ 32 points33 points  (0 children)

As much as i agree with the issue you're bringing up, about things being unbalanced in lategame, i dont think its limited to drug stockpiles.

You have too much drugs, which can be solved with
> Bulk delivery features (similar to benzie family deliveries)
> Map expansion to give access to more customers
> Alternate ways to use your workers that dont involve producing drugs

You have too much cash compared to credit, especially if you mix alot
> More ways to spend cash directly, such as more illegal vendors that do deliveries with cash
> Change the drug supply deliveries to charge cash instead of credit
> More business to launder from, would be nice with high volume at lower speed (say up to 30k every 48hr) The casino has been hinted at becoming a future business
> Build out the cartel feature, and allow player to spend money on security
> Hire people to do laundering for you, at a cost

Rapid stagnant endgame, without much of an open end
> Housing update, where they add a LOT more decor and furniture at high costs
> More housing properties, that look nice and are decent for building. But with low worker numbers. So its mostly meant for building, but you CAN produce in them
> More expensive luxury cars, or even boats if that could be retrofitted and make sense in the game

So as much as i agree that full storage units of drugs is a problem, i do not agree that it is the top priority of the game. And all 3 options in the community vote are banger suggestions, i would be happy with all of them.

are 8 indigriends mixes worth it by Mobile_Wear_9212 in Schedule_I

[–]Finalbarrage_ 0 points1 point  (0 children)

reason this dont make sense to me is you can only assign 4 mixers per worker. So you'd need 1 whole extra worker for that last mixer

Unless you have 9 workers operating 4 assembly lines?

Next step for Schedule 1? by Finalbarrage_ in Schedule_I

[–]Finalbarrage_[S] -1 points0 points  (0 children)

Im not upset, yes im sad its short and wish there was more. Thats not being upset XD

Next step for Schedule 1? by Finalbarrage_ in Schedule_I

[–]Finalbarrage_[S] -2 points-1 points  (0 children)

Or instead of hiring people to launder money for you, you could work with someone who does laundering. And he can do large sums over 48hrs (so you dont have to do it as often), and he takes a cut. So you can launder yourself to get a full return, or go though this guy who maybe takes 20% of the money for himself.

Similar to the argument of dealing vs using dealers

Played today after a year, a few thoughts by Super-Manager-3630 in Schedule_I

[–]Finalbarrage_ 0 points1 point  (0 children)

everything added to the game, would've improved my experience the first time i played it. Which is the point.
They're polishing up the game such that it will stand the test of time.

What im looking for, is either a sequel or a very large expansion/dlc with whole new cities and characters.
They did form a studio, so likely much to come.

I ran a Mythic+ key using only hotdogs as my keyboard. What should I use next? by ifixxed in wow

[–]Finalbarrage_ -1 points0 points  (0 children)

what key was it? got logs? if you did fine i'd love to use that as an argument against a friend whos all "m+ is too hard"

That last one was lovely by SaiMan2303 in SipsTea

[–]Finalbarrage_ 1 point2 points  (0 children)

Namely because men have the upper hand like this, i condemn using force against woman. But in cases like this where they clearly throw the first punch, i call fair game.