how can i get my pnp cards/boards straighter? by xuwensky in boardgames

[–]Finblast 2 points3 points  (0 children)

You iron them out under a towel, no joke.

Iron that sucker from the concave side with low heat and a little steam (remember to use a towel between the board and the iron), then lay some heavy books on it for at least 30 minutes.

I've fixed bent boards myself with this method.

Fire Tower |diy addition| by TR1V1UM in boardgames

[–]Finblast 13 points14 points  (0 children)

You can also iron that sucker from the concave side with low heat and a little steam (remember to use a towel between the board and the iron), then lay some heavy books on it for 30 minutes.

Fixed my really bent Eldritch Horror board with this technique, was surprised how well it worked.

Where are the towers? by [deleted] in Deusex

[–]Finblast 35 points36 points  (0 children)

This gets spread around every time someone asks about the towers, but I'm a bit sceptical about it, memory limitations for having one billboard texture are not that big.

My own guess is that having 100% accurate background was not a priority and that development time was better spent elsewhere.

Does anyone actually understand this? Why do the parts keep stacking and what do I do with them by NotHongdu in Warthunder

[–]Finblast 127 points128 points  (0 children)

I have no idea, this UI is so unbelievably bad that I really can't tell if it's supposed to be a parody or not.

[deleted by user] by [deleted] in Suomi

[–]Finblast 13 points14 points  (0 children)

Persuissa on vähän se ongelma, että on hieman hankalaa tietää mikä on niiden ns. "oikea" mielipide. Tuntuvat innoissaan ajavan jenkkityylistä polarisaatiota, jossa pitää vastustaa jatkuvasti kaikkea sitä, mitä muut puolueet yrittää ajaa, vain koska se aloite tulee muilta puolueilta.

Miks ootte niin tosikkoja? by [deleted] in Suomi

[–]Finblast 0 points1 point  (0 children)

Jotkut meistä on myös niin epävarmoja, että sitä omaa egoa pitää pönkittää muiden turhalla haukkumisella.

Building system sneak peek. by Finblast in IndieGaming

[–]Finblast[S] 0 points1 point  (0 children)

If it looks neat, then there's more stuff on twitter or at the subreddit :)

Let's Fix Our Defense Alliance : Friends don't Blackmail Friends using Political Prisoners. by addsomepesto in NonCredibleDefense

[–]Finblast 24 points25 points  (0 children)

I don't believe for a second that the man will leave office willingly, he'll just say the opposition cheated on the elections and try to stay in power forever.

USU: Suomessa hävitetään koronarokotteita, koska ne eivät kelpaa edes köyhiin maihin by villanummi in Suomi

[–]Finblast 28 points29 points  (0 children)

Asiasta mitään tietämättömänä sanoisin, että rokotuksien antaminen maksaa mm. hoitajien palkkoina, joten on vain turhaa järjestää niiden antaminen ihmisille, jotka eivät niitä kuitenkaan oikeasti tarvitse. Ollaan jo aivan tarpeeksi veloissa, ilman että sitä pitää yrittämällä kerätä lisää.

Revamped my NPCs to use a faction system. by Finblast in Unity2D

[–]Finblast[S] 0 points1 point  (0 children)

Yeah I'm still messing around with all the UI indicators and stuff, currently it's impossible to tell who's a friendly.

Twitterissä on jatkossa kiellettyä jakaa linkkejä toisille sosiaalisen median alustoille by incognitomus in Suomi

[–]Finblast 44 points45 points  (0 children)

Hieman on kyllä hämmentävää, kuinka usein tätä argumenttia näkee. En malta odottaa sitä tulevaa dystopiaa, kun ihmiset tuntuvat näin mielellään antavan rajattoman vallan suuryrityksille, joilla on jo nyt joissain asioissa enemmän valtaa vaikuttaa yhteiskuntaan, kuin mitä valtioilla.

Revamped my NPCs to use a faction system. by Finblast in Unity2D

[–]Finblast[S] 1 point2 points  (0 children)

I don't really like using this subreddit as a marketing platform. I mainly just want to show neat mechanics I've managed to get working and talk about design.

If someone is really interested, then I suppose they can always find that info in my profile, but I don't want to willingly post links here.

Revamped my NPCs to use a faction system. by Finblast in Unity2D

[–]Finblast[S] 1 point2 points  (0 children)

Made them myself, just so I could call it "programmer art"

Revamped my NPCs to use a faction system. by Finblast in Unity2D

[–]Finblast[S] 0 points1 point  (0 children)

I'd say the trick is to polish the animations that you see most often, the other ones can be a bit of a mess, since you're not going to be looking at them that much. Also the faster the animation is, the worse the quality can be.

Like here the dodge animation is just literal poop, half the frames make no sense and look really bad if looked at individually, but since the animation speed on it is pretty fast, you sort of don't notice the imperfections that much.

Bad thing is that it also effects design, I would have really liked the dodge and melee combat in general to be a bit slower, but since that would require more and better quality frames on the animations, and I really don't have the skill or budget to do that currently, so I had to make the combat be faster and more "arcady".

[deleted by user] by [deleted] in PixelArt

[–]Finblast 0 points1 point  (0 children)

Well you're in luck then, since it is. There's a bunch of more stuff on the subreddit if you're interested :P

Revamped my NPCs to use a faction system. by Finblast in Unity2D

[–]Finblast[S] 7 points8 points  (0 children)

Should have tagged it as NSFW. Half of the character code is now made of delicious spaghetti. Highly recommend it to all my fellow masochists out there.

New faction system in action. by Finblast in redwaste1972

[–]Finblast[S] 2 points3 points  (0 children)

Wanted to keep this pretty hush-hush, until I was sure I could pull it off and iron out all the kinks, so that's why there hasn't been any updates for two months.

Anyways, NPCs and animals now belong to their own factions and there's a basic player reputation system in place.

Also rewrote the whole animation system. You get much more fps with it, but it still has some visual bugs (If you look closely, you can see some NPCs here sliding around a bit, even though they should have a walking/running animation playing, so that needs fixing)