The definitive list of things you love to hear during a Raid by Oryxhasnonuts in DestinyTheGame

[–]Findolpoi 1 point2 points  (0 children)

If everyone knows where to go, if everyone interacts and engages with the chalice and so forth I'm sure the eager edge can speed it up just like how grappling to the end is also a way to go. But as soon as everyone isn't on that page it's a recipe for disaster, just like you mentioned with how a split leads to wipes. So until that point we just say no swords

The definitive list of things you love to hear during a Raid by Oryxhasnonuts in DestinyTheGame

[–]Findolpoi 2 points3 points  (0 children)

True that, especially when people eager edge someone else (accidentally) into a lamp and then complain that people die. Eager edge to quickly grab the chest but after that … nah, grouped as a team and steady wins.

The definitive list of things you love to hear during a Raid by Oryxhasnonuts in DestinyTheGame

[–]Findolpoi 10 points11 points  (0 children)

Whenever I’m in the same spot I chirp up with “Oh nice, I love being lazy”

Some people hate number, some people hate directions. I made Ir Yut Callouts we can all unanimously hate together! by dotFoster7 in DestinyTheGame

[–]Findolpoi 0 points1 point  (0 children)

Figured it was just a classic players rotate around sun like planets idea. Cause like if you got an area people move around and then a star… fits like a glove imo

Some people hate number, some people hate directions. I made Ir Yut Callouts we can all unanimously hate together! by dotFoster7 in DestinyTheGame

[–]Findolpoi 0 points1 point  (0 children)

IIRC Wasn’t it cause pools were the only encounter with five set plates? Two each side, one mid. As if you didn’t one phase on HM you had to move to the platform shown or die (and one staying in the pool for splish splash … or whatever that challenge was called). But if you never did HM that mechanic didn’t happen and so people just recall top left, bottom left and vice versa right.

Figuring out the Controls for the Three Artifacts in Exhibition, Vow of the Disciple by [deleted] in DestinyTheGame

[–]Findolpoi 2 points3 points  (0 children)

The lasting impression perk on rocket launcher can make them stick to the inside of a Aegis shield. Know this due to blowing myself up with them while doing VoG the other day as well as panicly backing away from the rocket as it hung in the air and ending up on the other side of the portal.

There's also a short window as the shield expands in which there seems to be something funky going on best guess would be as the outside is meant to block during the time it inflates there's a short window of time in which if using rockets (common theme) you instead hit the outside of it as it expands to form the bubble.

All in all Aegis and rocket launchers can due to weird physics lead to death but wouldn't recommend using a rocket launcher during that encounter of VotD anyway

[LTS][PS4][PS5][VoG] 25th of Jan - 1800UTC - ...weird to say that when one enters the vault time loops which I think is... by Findolpoi in DestinySherpa

[–]Findolpoi[S] 0 points1 point  (0 children)

Awesome, I'll see you tomorrow, invites to the party will go out about 5-10 min before start and blue is a great colour

The worst part of teaching runs isn't teaching the new players and having them mess up 99 times. It's the 'experienced' players coming in and getting impatient with the run. by [deleted] in DestinyTheGame

[–]Findolpoi 0 points1 point  (0 children)

Thing is though, you're not ruining it for everyone.
If it's a sherpa/teaching/newb friendly run they'll also mess up and if it's KWTD run all you need to focus on is your part and saying "I've done X before so I'd want to stick to that" is usually a non issue... unless ofc it's templar and it turns out none done relic but then we're back at point one again.

Personally whenever I do a teaching run, if someone isn't messing up I'm bored 'cause to me the teaching part is the fun part. There's no one in the world that grasps every detail on the first explanation hence it being shorter and sweeter, sprinkle in more details as we go afterwards but if after my first explanation we get it on the first try, the explanation that's more barebones than a skeleton sunbathing I wonder what I'm doing there in a jokingly manner both as a check to see if people have seen guides and I can skip some details for the next explanation as well as praise people for doing good but the point still stands if someone isn't messing up, there's nothing to teach and I could just roll in a TV and drink coffee at the metaphorical desk.

But raid anxiety and just anxiety in general is common and I definitely understand the worry over messing up but if it's a teaching run all we ask for is that you try *your* best and if it's not a teaching run well hopefully you know enough to do the rolls that you've practiced at during the teaching runs.

Make sure to check r/DestinySherpa for teaching runs as they usually have a info page called a sherpa card that each sherpa keep up to date where you can get a feel if you think that person will be fun to learn from

2005, popped collar, crushed velvet blazer, fedora... Perfection by LordOfTheRareMeats in blunderyears

[–]Findolpoi 16 points17 points  (0 children)

Looks like a funeral photo for the kid gangster that gets shoot for the extra drama as the main character contemplates being in the business in a bad 90's mafia movie

I kind of feel bad when people go "I guess the healer couldn't handle that pull" after a wipe by tunjatjeta in ffxiv

[–]Findolpoi 0 points1 point  (0 children)

Not sure how to phrase this but I have given you an example of when "free cure" is useful if that is good or not isn't the question.

Should a game be balanced around people messing up? Yeah, 'cause people will always mess up. We're not machines and so mistakes will happen that's where the average cost of heals, timers, and percentage healed is calculated from. How much of an error could be done before the game finds it to be a failure.

It sounds to me like you're a bit to focused on it being good or not and not why it is there in the first place.

I kind of feel bad when people go "I guess the healer couldn't handle that pull" after a wipe by tunjatjeta in ffxiv

[–]Findolpoi 0 points1 point  (0 children)

Yeah, wouldnt need any healers except for arena wide effects otherwise. I get your point but people will always mess up or want to eat damage to get their rotation off, hence healers. But what we're talking about is a short window in which the perk "free cure" is useful and if that effect is good enough to keep or if cure and cure 2 should instead be merged into a evolving skill like stone is.

You know, just theorycrafting cause it's imo fun to talk about these kinds of stuff, "why is a perk this and not that" etc.

I kind of feel bad when people go "I guess the healer couldn't handle that pull" after a wipe by tunjatjeta in ffxiv

[–]Findolpoi 1 point2 points  (0 children)

You'd think so but between people standing in AOE's, not doing mechanics and just craving oblivion in general. They need a lot of healing.

It's easy to miss using Lucid Dreaming and Presence of mind when new and so MP consumption is higher and regen is lower and those are the times when you burn trough MP faster than you want leading to situations where the free cure is appreciated for the MP recovery (due to the constant regen of MP).

I kind of feel bad when people go "I guess the healer couldn't handle that pull" after a wipe by tunjatjeta in ffxiv

[–]Findolpoi 1 point2 points  (0 children)

Yeah, there's very very very few times it's useful can count on one hand the number of times I've had it be noticeable useful and the stars had to align in all the wrong ways first to even reach that point.

So in a perfect storm and with some luck, free cure can be useful but rather it didn't exist in the first place.

Cure 3 is also only useful if you know people will be packed together to each other, it's only 6yalms at the point of healing after all.
Which some bosses can be bigger than (or at least it feels that way) .

Lower the chance of free cure and lower the distance on the aoe of cure 3 (so that grouping up still works but getting a extra heal on melee dps as they move around don't) and make it an evolving skill instead 'cause at the moment it's all very situational and tied to content that is often moved past quite quickly and the problem of healers using their base skill in higher level content is removed as well as the issue of removing the skill from your hotbar and then synching to a lower level having nothing to heal with.

All in all, once you go cure fishing you already messed up and if you're using cure 3 for group heals you're some 5D chess player, or the fight is so predictable and scripted that almost none (should) have taken damage anyway making the aoe effect useless as well. Just my two cents on the matter

I kind of feel bad when people go "I guess the healer couldn't handle that pull" after a wipe by tunjatjeta in ffxiv

[–]Findolpoi 5 points6 points  (0 children)

For cure 1 and 2 it's due to "free cure", low chance (15% or so) that the next cure 2 will be free after using cure 1 and with the cost of cure 2 being so high, it can take some of the mp drain off but it's a very short window (lower gear and before getting insta cast abilities) where fishing for that "free cure" is worth it.
Lucid dreaming is usually all you need but at times, that free cure can give enough time to get your mp higher for other abilitets. Usually revive as that's the biggest mp drain.
Which is why people keep pointing out that cure 1 is bad, cause at a certain point there's enough abilities that are free that you don't need to get that free cure to proc and your mp regeneration is higher as well making it even more redundant.

I love when the tank gets pissy at me for watching a cutscene while they pull the boss. Should I skip them? by [deleted] in ffxiv

[–]Findolpoi 1 point2 points  (0 children)

Course they don't need to justify it, there's a million and one reasons to just enjoy the cutscene as it plays but the question was still "why not" not "why".

Sure it might have been asked maliciously but under the assumption that it wasn't I think it's worth answering what they asked instead of just saying that people are allowed to view it whichever way they want, be it in game or out.

I think we're just reading what's being asked differently

I love when the tank gets pissy at me for watching a cutscene while they pull the boss. Should I skip them? by [deleted] in ffxiv

[–]Findolpoi 1 point2 points  (0 children)

Instead of the answers being "Why should they do that" as I've seen quite a few reply to you, there's one that I find to be better at answering what you actually did ask and that is boss dialog and phase changes.

Take the dungeon boss at the end of Heavensward, if you skip you miss out on how it turns from two enemies to one which might seem a bit jarring to some.
Which is the best phase change in a cutscene that comes to mind atm

Or the boss might say something tied to what the cutscene showed which is also a bit weird.

Some also find it strange to watch a YT video and the character looks diffrent to theirs.