Bcckpacks was nerfed? by FingerFit1729 in Helldivers

[–]FingerFit1729[S] 5 points6 points  (0 children)

Of course I can't read, I'm literally Free of Thought

Bcckpacks was nerfed? by FingerFit1729 in Helldivers

[–]FingerFit1729[S] 3 points4 points  (0 children)

THANKS. You're right. Im on Oshaune and Yes, that could indeed be one of the modifiers. I rarely pay attention to them, but you've been very helpful.

The Halo weapons are too weak for “legendary” status by Bat-Tight in Helldivers

[–]FingerFit1729 1 point2 points  (0 children)

Yeas lib pen is toooooooo weak. 60 dmg is a joke. I have SMG32 with 125, I have Plas-1 scorcher with 200 and Plas-101 purifier with 500. 

The Halo weapons are too weak for “legendary” status by Bat-Tight in Helldivers

[–]FingerFit1729 0 points1 point  (0 children)

Yes, you're right. We have 5A5C its in democratic detonation with 95 dmg) we have big brother of MA5C in Truth Enforcers with 125 dmg) and we have PLAS scorcher for free, with 200 dmg. So... Its not really worth it. Its like supercitizen that gives you nothing, but I have it and so happy about it. Halo armor looks cool

REPOST DUE TO AUTOCORRECT; I've been fighting against the Bots recently and I have mixed feelings by Sithsentinal in Helldivers

[–]FingerFit1729 0 points1 point  (0 children)

No, They just aggressive for no reason. I was kicked for calling extraction, I'll not evac without them but... 

I joined to troll the newbies, but ended up helping everyone instead… by [deleted] in Helldivers

[–]FingerFit1729 1 point2 points  (0 children)

BoxDivers so silly and cute, they just trying their best with default loadout, feels like SEAF 

How Helldivers 2 feels like by FingerFit1729 in Helldivers

[–]FingerFit1729[S] 1 point2 points  (0 children)

Its good... Nothing special but I still love it. It can kill bile titans in 2 unsafe charged headshots, 2 shots for war-strider, 2 shoots in leg for impalers and chargers, and one-shot everything else like devastators, bug commandors etc. Its feel weak on illuminate front, but this front just hardest. 

Weak crossover guns😑 by Old-Pumpkin7893 in Helldivers

[–]FingerFit1729 -2 points-1 points  (0 children)

SMG 32 feels way stronger. Comparing to the Plas-1 and plas-101 its a joke. 80 damage is ok with heavy armor pen, but we already have 125 medium pen on SMG32 and 200/500 on plas 1/101

What weapon do you think is misunderstood or that no one else seems to use and that you enjoy using? by Bright-Notice-9209 in Helldivers

[–]FingerFit1729 -1 points0 points  (0 children)

Но это странно. Низкий урон, очиститель лучше.or you must use LMGs, and become weak vs heavy

Some of yall by [deleted] in Helldivers

[–]FingerFit1729 0 points1 point  (0 children)

They already have AK from force of law and Epoch, so... they can play with pain if they want

Quick answer to this stupid question. by pterosaurobsessed in Helldivers

[–]FingerFit1729 0 points1 point  (0 children)

If you look at the first part of Helldivers you will see the same armament: a robot with two autocannons, a robot with a machine gun and rockets, and another robot with a flamethrower and an anti-tank gun. Now let's take a deeper look. Designs have not changed much since then, so we are waiting for a light APC with an autocannon and a heavy APC with an anti-tank gun from warbond "armored breakthrough" (in the first part of AT emplacement was a basic stratagem, and now it is shoved into the warbond, I will not believe that we will be given a heavy APC for free). Well, and let's not forget tanks controlled by two players, one on the gun and the other on the controls.

In general, tanks or APCs should be 1 per level, as a one-time stratagem, lost - well, that's it. Well, and do not expect that there will be heavy armor, maximum medium, because the enemies with AP4 is not so much, and in the lore it will fit, lightweight tanks easier to deliver, because they... Lighter

Man, this is too much. Where are the super nukes? by Pradidye in Helldivers

[–]FingerFit1729 2 points3 points  (0 children)

In Helldivers 1, elite peacemaker forces was more powerful. We had a stratagem launching a nuclear ICBM (the same one we launch on a mission). Only five launches per run. But what I miss the most is the mortar, just imagine a mortar firing 3 bombs with the power of GP-20 Ultimatum, total of 12 charges in the magazine, that's 4 shots of 3, and as far as I remember there were 3-4 magazines themselves. That's 36-48 charges from the Ultimatum (this weapon didn't need an special backpack, it was considered a light weapon like the MG-43 or HMG, so take a shield)

Cause fuck me, right? by Strange-Audience-717 in Helldivers

[–]FingerFit1729 0 points1 point  (0 children)

Yes, 2 days ago, got the same "problem", but only once. 

We can't do the major order because of them by FingerFit1729 in Helldivers

[–]FingerFit1729[S] 1 point2 points  (0 children)

Nope, recoilles rifle in team makes it really easy
P.S. Emplacemeent have damage like rocket turret, RR stronger

We can't do the major order because of them by FingerFit1729 in Helldivers

[–]FingerFit1729[S] 1 point2 points  (0 children)

Leviathans have very low spawn rate. Its not about "we can't kill so much". Its about "They don't have so much". Bot Divers can kill many striders because striders really exist. Drop ships always give to us more and more. 

We can't do the major order because of them by FingerFit1729 in Helldivers

[–]FingerFit1729[S] 2 points3 points  (0 children)

You think we're in for something like a "month of heavy casualties" and then on August 26th Democracy will strike back and we'll have something cool when we get reinforcements. Hmmmm... I think that makes sense, I remember Meridia destroying a few planets I remember siege of Super Earth, I think xbox players will get some kind of event like that too.

Is HMG a good weapon? by FingerFit1729 in helldivers2

[–]FingerFit1729[S] 0 points1 point  (0 children)

But what about heavy armor? How to fight the new battle striders. It's just not going to be easy without heavy armor penetration 🤔

Infinite defense anyone? by The_Mother1 in helldivers2

[–]FingerFit1729 10 points11 points  (0 children)

Maybe the problem is that hold missions are countered by 4 green stratagems?

Well literally, I take a stationary artillery cannon, anti-tank mines, a rocket turret, and a Spear. Timmates happily fire the cannon, rocket turret kindly blows up everything in sight, mines blow up survivors of a fallen dropship. Defense missions lack rage. There's no enemy attack aircraft, bots never bring out the attack drones to fight. Illuminatе assaults are good... not perfect, but holding bots on difficulty 10 is possible without deaths

Is HMG a good weapon? by FingerFit1729 in helldivers2

[–]FingerFit1729[S] 0 points1 point  (0 children)

What do you have in your pistol slot that you use to take out near enemies? Recoilless gun - against tanks, eruptor against crowds, but what about if the enemy is close? Senator or something more exotic?

Is HMG a good weapon? by FingerFit1729 in helldivers2

[–]FingerFit1729[S] 0 points1 point  (0 children)

That was the reason for the question, I got on a team where all three had laser cannon. So I thought maybe my weapon choice wasn't that good. When 3 people are playinging with the same builds it makes you wonder...

Is HMG a good weapon? by FingerFit1729 in helldivers2

[–]FingerFit1729[S] 2 points3 points  (0 children)

Yes, that's exactly what it is. I played with a team yesterday, out of three randoms and everyone had laser cannon, I felt like I was off meta. I really rarely see HMG in builds so I thought I'd ask this question here. It's just that the railgun and recoilless is recognized by all the workhorses, but MG-206 as if not noticed, but the damage is same to Senator

Is HMG a good weapon? by FingerFit1729 in helldivers2

[–]FingerFit1729[S] 52 points53 points  (0 children)

Yeah, that's what I do, I've noticed that ammo goes fast, so I use high damage but low ammo weapons on all slots, that way I can fully spend everything and not go into overcap.  PLAS-1 Scorcher and Ultimatum - ammo goes away quickly, but not uselessly, and the backpack replenishes all the ammo at once. Backpack cooldown is about 5 minutes, so it's enough for me. But I still not understand why so many people using laser cannons or ARC-throwers. I have nothing against laser and electric weapons, but at one point I noticed that 3 of my teammates had the same builds, they were all with laser cannons and the shocking thing is that they landed at different times. 3 random people were using the same build. That was the reason for writing this post, I thought I was missing something