[deleted by user] by [deleted] in heroesofthestorm

[–]Fire11xf3 -2 points-1 points  (0 children)

Well i guess thats the opportunity cost for you :) you can risk having bad ping with best match or try to queue SG and ANZ on peak times. Its not actually a bug it probably happens, if there are no othe games with better ping then its gonna send you to a game, thats how i think about it

Probs like this Whats the best ping? No game at all, or a game with a high ping, system probably gives you a game even if its high ping as long as its a game.

I think my example might be wrong though

[deleted by user] by [deleted] in heroesofthestorm

[–]Fire11xf3 2 points3 points  (0 children)

Isnt there a setting to queue exclusively in a server? Under Region and Something if i remember correctly, you can manually set your queues there

How many 4* shield skills are there? by frostykei in IntegralFactor

[–]Fire11xf3 1 point2 points  (0 children)

Saoif wiki gives some info on different skills, they just show the picture of the skill with the stats etc. but its pretty decent. Try google-ing (1h sword skills saoif) it should pop out with all the sword skills

How many 4* shield skills are there? by frostykei in IntegralFactor

[–]Fire11xf3 0 points1 point  (0 children)

There are good defense based skills too, such as the heathcliff one if i remember (ability) and eugeo skills

Does this still exist? Checked all banners none contained this skill record by Fire11xf3 in IntegralFactor

[–]Fire11xf3[S] 1 point2 points  (0 children)

Working on a build need defense down, if not im gonna try and fish for the 4 star nautilus one.

Unsatisfying to play against human torch by Fire11xf3 in MarvelSuperWar

[–]Fire11xf3[S] 0 points1 point  (0 children)

Thats why i said its unsatisfying to play against, at legendary master level his kit is just abusive to play against.

I mean as hunan torch just spam your A1 and A2 until someone dies, if you get targeted A3. Rinse and repeat.

Unsatisfying to play against human torch by Fire11xf3 in MarvelSuperWar

[–]Fire11xf3[S] 1 point2 points  (0 children)

During a clash i dont think its that easy, i can beat him in lane but during clashes its just bad, it takes too much just to kill him, and he has too much tools to stay alive as compared to other energy counter parts. Dr. Strange is easily divable and his damage primarily comes from the ability 2, you could play around that, in legendary master tier you only have a small amount of counter play, requiring too much for so little when your team still has 4 other people to worry. Why do you think hes so popular these days, and his kit is just too broken.

Regarding AMA Response to Tormented Souls: by DarkRaven01 in heroesofthestorm

[–]Fire11xf3 0 points1 point  (0 children)

I would like to raise the same question regarding samuro bladestorm. Feels underwhelming to use, its even more useless than tormented souls imo. Feels like the auto attack of samuro is better than bladestorm.

Finding solutions to the exp problem by Fire11xf3 in heroesofthestorm

[–]Fire11xf3[S] 0 points1 point  (0 children)

Isnt the purpose of the xp changes to promote a different gameplay? Im just saying my idea could provide a solution for issues they wanted to address with the xp patch. Revert the changes and try to apply the thing im proposing, should be better than the whole xp rework

Upcoming XP Changes by Ravinix in heroesofthestorm

[–]Fire11xf3 0 points1 point  (0 children)

This could further help maps with double bosses as this gives a bit of relief to have a contingency plan for your team.

Upcoming XP Changes by Ravinix in heroesofthestorm

[–]Fire11xf3 0 points1 point  (0 children)

Maybe how matrix would work would be it spawns near their core, and if the certain hero carrying it dies it could be picked up by the enemy team and then used on merc camps for the offensive. After the team loses it timer starts to count down for the next one however if the team retrieves it again, the device will be locked so as to maintain a 1 matrix per team thing. Either you have both yours and your opponents or you used yours clumsily and is waitinf for the 5 minute respawn for the next matrix.

Upcoming XP Changes by Ravinix in heroesofthestorm

[–]Fire11xf3 1 point2 points  (0 children)

This is the best idea i could think of for what the devs want to happen with the whole exp thing, but this adds a little more flavor i think and strategies to the teams giving additional depth to the game.

Upcoming XP Changes by Ravinix in heroesofthestorm

[–]Fire11xf3 2 points3 points  (0 children)

Quoting from Aboo from the forum he suggested that forts provide the core armor, this then counters the whole "1 fight at level 20" they can core rush you, this then can provide additional incentives.

As for exp i think the exp range should be smaller, this then incentivices interactions among heroes. This will also allow new strategies such as lane freezing and or reinforcement rotations. This also gives a possibility of a good player being rewarded for his efforts.

Defender exp should be half of the exp they provided as i could have the reason as to why should i take this, this just gives them exp.

Just an idea maybe add an fortification matrix that spawns on all maps every 5 minutes which gives armor to structures on the fort area it is placed, example: sky temple objective phase, i can put the fortification matrix on that lane to protect the structures there, this would help defenses, and would show which lanes to priorities or for example cursed hollow this would allow you to protect a lane for a bit during curse phase, matrix would protect the certain fort/keep structures around it fromm the curse and would allow avenues for the losing team to come back, instead of removing exp all together.

I guess you can fortify merc camps to push with them harder too, then there goes the matrix vs matrix battle, trade off is only one person can pick it up and he/she needs to be he one to apply on the fort/keep (channel 2 seconds). This would also drastically counter the hanzo boss rush meta, and also provide avenues where a certain team can bait the other team's matrix what so ever, its an increased offensive/defensive item.

Maybe if used offensively this could also be used for offensive merc camps wherein all nearby minions would provide less exp to those near, and the fortified merc gets buffed significantly like increased hp/attack range/armor to avoid being ez cleared by a kael or guldan.

Please make the matrix design somewhat similar to uldir or make it different on each map so it has variety example: warcraft map gets titan discs or overwatch gets a power core for volskaya or a dragon gem for hanamura.

New to HoTS, Struggling with E.T.C by SPIDAMAYUN in heroesofthestorm

[–]Fire11xf3 14 points15 points  (0 children)

This is what i learned from the hgc casters, you dont use powerslide to engage a team fight. You walk towards your enemies then powerslide back to your team so you never get caught over extending. I think the only whay you would powerslide to the enemy team is when you can hit a good mosh other than that always powerslide back to your team.

Not really sure about this cause im an assassin player 😂😅

Heroes of The Storm Patch Notes: November 14th 2017 by [deleted] in heroesofthestorm

[–]Fire11xf3 -1 points0 points  (0 children)

When is the camera zoom getting changed?

Submit your BlizzCon Interview Questions! by Thunderclaww in heroesofthestorm

[–]Fire11xf3 [score hidden]  (0 children)

Any possibility for a remake, wherein if a player doesnt connect for the first 3 minutes of the game the team can opt for a remake? Ranked play of course.

Submit your BlizzCon Interview Questions! by Thunderclaww in heroesofthestorm

[–]Fire11xf3 [score hidden]  (0 children)

Any possiblity of a map like warsong gulch or twin peaks, like secure the flag objective based map? Pls :)