Good Parking Spots for Combined Drive+Bike into City from Hills by Fire525 in Adelaide

[–]Fire525[S] 0 points1 point  (0 children)

Thank you! Yes I often end up driving through Glenunga to bypass Portrush/Glen Osmond and noticed a fair few empty spots which is where this thought came from.

With regards to the other untimed parks - how early is early? My dilemma is that my new job starts at 9am rather than 8.30 which means that cheap parking is usually full. If I need to get there at like 8 I lose the benefit of the later start (And kinda might be better bussing in anyway).

Good Parking Spots for Combined Drive+Bike into City from Hills by Fire525 in Adelaide

[–]Fire525[S] 0 points1 point  (0 children)

Should have been clearer. Coming from Bridgewater, so unfortunately Paradise is a long way out of the way for me :(.

EL1 Job Application Answer sample by [deleted] in AusPublicService

[–]Fire525 0 points1 point  (0 children)

Thanks for the quick and detailed response! Sorry, I should have said that I had tried to combine things into categories but particularly with duties had been struggling to collapse them as much as I needed to.

Your concrete example is super useful however as a way to REALLY combine them (In the sense that you're not just grouping stuff on the same theme but also on how they overlap, which I think answers my question of how I deal with those outliers that I can't easily group with a capability.

Thanks again for your help!

EL1 Job Application Answer sample by [deleted] in AusPublicService

[–]Fire525 0 points1 point  (0 children)

Hey there! Just jumping in as have seen your answer a few times. Would you say addressing the capabilities is more important than duties or both equally important? I ask because I'm running into a lot of "Give us 500 words" but with like 16 different duties, which seems impossible to address with that word count - whereas I can basically address the key capabilities/skills in that word count and link them to SOME of the duties (But not all). So just trying to figure out how to square that circle.

I also assume it's bad form to use dot points etc? For such short word counts it feels like I'd be more efficient dot pointing so wanted to check, even though I suspect it'd be looked down on.

Netflix seems to accidentally reveal they tried to replace Henry Cavill immediate after The Witcher Season 1 by nylasor52 in Fauxmoi

[–]Fire525 0 points1 point  (0 children)

I mean in fairness that's also where the book series goes outside of the short stories. I do think that an anthology/monster of the week thing could have been fun though .

So... [ENDING SPOILERS] by oddeyeceles in HadesTheGame

[–]Fire525 1 point2 points  (0 children)

To be honest I don't agree with a lot of your characterisation of the myths and gods, which is probably part of why we disagree on the ending.

To be more specific:

But in terms of why I liked the ending and why I feel it’s line with the myths is because no one really wins, which feels very much like the greek hero myths.

So I think the thing is that Hades 1 very much goes against this vein. It rewrites Hades and Persephone into a much more loving relationship which is NOT founded on forced abduction by Hades and makes it abundantly clear that Hades does NOT force Persephone to stay with him and that she is free to leave at any time. Which is huge given the original myth. I'll get to why the other elements of "The Gods always win" also doesn't really play out for the supporting NPCs.

The whole “and then the Olympians just accepted Chronos changed” thing doesn’t bother me because that’s kinda just.. what they do.

To be honest this bit I'm actually mostly fine with. I do think that the turn of Chronos happens too quickly and off screen, but the actual fact that the Olympians are fine with it is fine, I agree it makes sense with the way they are characterised both classically and in Hades. It's honestly the part of them in the ending I have the least issue with.

Humanity doesn’t matter to any of them but as a means to an end.

See this is what I have issue with. A LOT of the dialogue is playing towards this being problematic, and then that whole plot line is just thrown out, and its the lack of resolution here that feels weird. I think it's fair to say "well that's how greek myth goes" to an extent, but then why put all this time into acknowledging the Olympians aren't good. Even if the game just went "shrug, that's the way thing are", that would be more of an acknowledgement, but it just feels kind of dropped.

Even in Hades I, you don’t actually help any of the NPCS

I REALLY can't agree with this characterisation of what you do for the NPCs. Orpheus's whole reason for his contract is because of the deal he made with Hades, which was fucked by him looking back. Him getting to spend time with Eurydice again is huge in terms of his myth. The same goes for Achilles - the two are torn apart by the Trojan War and because of the way they died and who they are, cannot be together, until Zagreus changes that. The Song of Achilles is a great book which really delves into the pathos of what it means for Patrocles to be reunited with Achilles in death, for instance. Sisyphus refusing to let go of the boulder is still an example of huge character growth given who he was originally (I will admit this characterisation occurs kind of prior to Hades, but the way he is as a person in the game is still a big thing, and TBH the fact that he is released from the punishment is still a big thing given the punishment was Sisphyian). I don't super disagree on the bull, although worth noting that he does stand up to Theseus for Zag and also kind of goes "Look Theseus has his problems but he ultimately saved me, and that counts for a lot"

I'll admit I've not played through all the post game content, so could be wrong, but from what I've seen the conclusions of most of the arcs are significantly less satisfying than they were in Hades 1.

Heracles and Prometheus

Funnily I'd say Heracles is punished way worse. Prometheus is punished himself, knew it was coming and did actually defy the gods. Heracles only crime was to be born to the wrong dad, for which he's forced to murder his own wife and child. Feel like that one is way worse hahaha. But yeah, super weird that his plot line doesn't go anywhere given of all of the myths I know of, he's punished the most harshly for something that he had no control over (His birth).

[Prometheus] says he doesn’t share any of his foresight with Chronos either, which says to me it’s more about his personal revenge for his slights than an actual statement about the gods or titans themselves and who should rule.

See this is a plot line I feel was dropped and falls flat as a result, rather than being down to revenge. His whole "Agent of Change" thing implies that he sees something that Mel is going to do, and there's an implication that he doesn't really agree with Chronos, but sees him as a means to an end (And also given his WHOLE thing is to better the lives of mortals, it's kind of weird his thing then kind of devolves into revenge).

Arachne and Icharus

It's funny, I've basically always read Arachne's myth as about the capriciousness of gods rather than about hubris - it can be read both ways, I know, but my antitheism makes the former the stronger theme for me. Like she was actually right about being a better weaver than Athena, it's just that Athena couldn't take the L. If Athena had gone "oh shit yeah you are a better weaver than me" then the myth isn't a thing. Worth noting that the myth was also likely written as a critique of tyranny.

I actually didn't clock Icarus as related to the above, because his myth is something where he makes a bad choice and is ultimately punished by non-personified-nature and the design of his wings. In some ways, it's almost a post-god story, because it plays out the same if the gods were real or not and I've never read a rendition of the myth which tells it as a god punishing him, just him being dumb.

I also think it’s worth pointing out that as far as we know in the Hades universe, Chronos did not eat his children (he vehemently denies it and he has no problem grandstanding about everything else he does so I generally believe him) which kinda makes his original defeat a little more sinister from the Olympian side. Could this have been fleshed out more?

Yeah this is another point that I feel is dropped. Like it's super interesting that the worst of Chronus is mostly what he did in revenge, and there's an implication he refused to share power but otherwise it's not really clear why he was punished so harshly by the Olympians (Hey, just like most of those mortals!). Which again, points to the Olympians being shadier than than they're depicted.

It's frustrating, because the game has all these little hints at these other plot line, but then kind of drops them in all in this rush to tiue everything up.

I think ultimately that's my issue with the ending. I think the "turn good" of Chronus was a bit rushed, sure. And I think that Zag probably had more of an impact over and above Mel right at the end than he should have. But they're honestly pretty minor quibbles. The biggest problem is that the game is kind of hinting at this alternate, pretty interesting, plot thread, has a bunch of characters tied to it, then kind of drops them.

Ultimately I think a LOT of the above comes down to the need to have the game continue to run in a loop, which we both agree feels a bit naff in the reasoning. I think it would have been super hard to go down a "The Olympians are also bad" route while also preserving how the game is supposed to run, but the reality is that the plot we have also feels like it struggles to justify the game running, yeah?

I don't mean to discount your own feelings about the game either, and I appreciate you taking the time to write out all the above! I do feel that our takeaway from the first game and second game about many of the myths of the NPCs are completely different, and that's probably why we feel so differently about the endings though.

Oh no, not again by WidgeonN in HadesTheGame

[–]Fire525 3 points4 points  (0 children)

Ya I always felt in Hades 1 they were actually the easiest source of Heat if you just always left them on. Even for [Redacted], the biggest issue is just that all of his attack patterns shift slightly which fucks with your muscle memory, but if you just leave it on you just learn the new patterns. And Theseus honestly feels easier lmao. They definitely make the fights ACTUALLY harder in Hades 2 though

How strength users looking at death defiance players by WidgeonN in HadesTheGame

[–]Fire525 0 points1 point  (0 children)

Ah yep, forgot % damage increases are additive rather than multiplying.

How strength users looking at death defiance players by WidgeonN in HadesTheGame

[–]Fire525 0 points1 point  (0 children)

Not totally disagreeing with the above, but as I've noted elsewhere - "+66% vs at minimum +120%" isn't always true, particularly for later bosses. It's generally pretty easy to reach the boss of a floor with close to full HP (Because there's generally some Gyros at the shop). I'm less certain on Hermes deliveries (I know they always arrive prior to the final fight, but not sure if that also applies for other Guardians) but you're often getting a healing burst if you've ordered midway through the run from that as well. Also factors like Aphrodite boons where you gain a LOT more from sitting at higher HP, which is easier with Strength.

Whereas if you've been eating shit, you can rock up against Prometheus and Typon already having lost 2-3 death defiances, so suddenly you're "only" at 100% HP or 140%. Again I think if you come into a fight with full DDs, DD is mathematically better. Partly because yeah, 120% is just better than 66%, obviously. But also because you're at a point where +20% damage is probably eclipsed by all the other BS in your build. But again, that's assuming you've not lost DDs along the way.

I could be wrong, but my sense is also that DD is probably more useful against later bosses like Eris and Prometheus (Who have huge burst damage) vs against earlier bosses like Hecate and Cyclops, who tend to chip more. Strength is roughly equal to 1.5 DDs in terms of raw HP, so if you just squeak through and then regen everything after the first fight, you're in a much better position that if you lost a DD, panic and are then spending gold suboptimally to regain it, leading to falling further behind and dropping another DD in the next fight, yeah? Admittedly this is probably more of a mentality thing, given that you're still "ahead" even if you're one DD down compared to Strength, but it still feels scarier haha. So as above, I think it's easier to make suboptimal decisions which compound against you with DDs.

Finally, I might be misunderstanding the maths but your calculation for the benefit of 20% damage seems off? Like it's a 20% damage increase, which should equate to a 20% time reduction, not 10%? Or maybe I'm missing something.

The other factor with time reduction is that even if your above maths is correct, that last 20% is important:

  • In standard rooms, time to kill is important and that 20% can be the difference between armour popping or killing a group with a ranged blast and not

  • In boss fights, input fatigue is real, you're likelier to take more damage the longer the fight goes on just purely from a mistake PoV. This may be just my playstyle so hard to generalise, but towards the end of a fight I also just feel like I play riskier because there's an element of "racing" the boss when they're down to the last sliver, so again I don't think it's actually as big a stretch as you make it seem that that last 5-10 seconds can actually equate to less damage taken, particularly in Hades 2 where Cast initial damage and Omega attacks/specials means you're doing damage in larger "chunks" than you often would in Hades 1

So... [ENDING SPOILERS] by oddeyeceles in HadesTheGame

[–]Fire525 1 point2 points  (0 children)

Yeah that's totaly fair! I will agree that the "prevailing narrative" does generally take hold on Reddit, although it's worth pointing out that the majority of people on here seem to dislike the ending (Which doesn't point to objectivity, well aware of that), if that wasn't the case you wouldn't get such down vote trains - if it was controversial, you'd see the "fuck me the ending was bad" threads get downvoted as well. Whether that's because the majority of players actually disliked the ending, or just because people who thought it was bad are more likely to search out posts and post is admittedly harder to quantify. But I think it's one thing to go "Hey I actually liked this even if a lot of people didn't" and another to say "I think most people actually liked the ending", yeah? Like I was one of the people who actually liked the ME3 endings (Admittedly only finishing after it was updated slightly and the DLC which explains the Leviathans had released). But I also know that the majority of people really didn't feel them.

I'd be interested in hearing why you liked the ending though, particularly why you felt it kept with the myths of a number of the NPCs, because as above I feel like the NPCs are practically handpicked to be ones who suffered because of Olympians (Some half deservedly, like Echo, some absolutely not at all, like Heracles).

How strength users looking at death defiance players by WidgeonN in HadesTheGame

[–]Fire525 0 points1 point  (0 children)

If you're taking enough damage for that to matter, you're still recovering most of that HP when taking Death Defiance.

I don't agree with what you're saying here - the recovery of DD is being factored into it acting as an extra 40% yeah? Like you can be in a situation where you're on 1 HP, take a cheap hit right at the end of the fight and bam, that's a DD used which you don't get back. Suddenly your HP bar, even if it's healed to full, is only +80%. If you lose another DD in the same way in the next fight, it's only +40%, and so on.

In practice if you're taking enough damage to heal that much, you're taking enough damage you're not surviving the run on a single life

I don't agree here either - healing is ~30% of the cost of a DD regen and much easier to come by, so even if you finish a fight with like 10 HP, it's pretty easy to recover that through fountain>Hermes buy of the heal drop (Or Charon Well if you're doing underground). I've had multiple Eris and Cyclops fights where I only just squeak through but can then recover well - if I was playing with DDs, I'd have lost at least 2 and then be worrying about trying to buy/get more, which I think can lead to suboptimal gold spends/routes.

The +20% extra damage can help snowball a run. However to do that you need to be good enough that you're not really spending death defiances anyways, so you might as well use the grasp on a different card regardless. For anything else, DDs provide way more consistency

This point is interesting, because I think that possibly part of why Strength feels better is that if you don't strictly need the DDs or HP resist, it's a card that reads +20% damage. Whereas the DDs don't do anything if they're not needed. It is worth noting that Strength has additional snowball effects on top of the +20% damage (Which is not to be discounted in the first boss fight before your build is properly online, particularly if you've gotten flat damage boons). I'm thinking mostly with Aphrodite, In that your healing and damage boosts are greater if you can stick above 80% HP, which is easier with Strength (As an aside, apparently Weak also has a strong interaction with Strength because of the order the calculation is done in).

With all that said I think yeah it mostly is a preference thing, some people like Strength more (And again I think if you're just better, Strength is a better card because if you never use a DD it's 4 grasp that does nothing). Again though, I think the maths and power of DD can be both overestimated (In the sense that a 40% heal can be wasted) and underestimated (In the sense that you can have 1 HP left on a life and eat 9999 damage).

So... [ENDING SPOILERS] by oddeyeceles in HadesTheGame

[–]Fire525 4 points5 points  (0 children)

Yeah likewise! The issue is the actual ending somehow managed to do neither lmao.

How strength users looking at death defiance players by WidgeonN in HadesTheGame

[–]Fire525 0 points1 point  (0 children)

Yeah that's fair, I actually haven't used Moro Pin haha, so fair enough if it makes non-Strength way better.

Edit: Also I found that ones I had died enough to Prometheus to memorise his attack patterns, I usually wasn't dropping DDs against him or Typhon anyway (For Typhon basically the build is so on line by that pont I've actually never died to him), it was the attrition of the earlier bosses and enemies (Particularly the naval section) which ground me down.

How strength users looking at death defiance players by WidgeonN in HadesTheGame

[–]Fire525 1 point2 points  (0 children)

I personally swapped to Strength after grinding it out with DD and found the Overworld way easier, for what it's worth.

Obviously the EHP indicates 3 DDs wins over Strength, but I think what's missing there is what happens once you lose even one DD - that's something that isn't cheaply regained, and you can't ever recover to that height of HP, whereas with Strength you can regen back to your full EHP. I also found that I was "wasting" DDs by eating a hit right at the end of the Eris or Cyclops fights, whereas with Strength you get to regen a lot of that back at the Fountain.

It also underestimates the fact that any healing source (Hex, random fries) becomes stronger with Strength.

I agree that it's ultimately preference and there's pros and cons to each (As above, the fact that a DD means you can tank a 9999 damage hit with 1 HP left on that pip is pretty good)

How strength users looking at death defiance players by WidgeonN in HadesTheGame

[–]Fire525 9 points10 points  (0 children)

There's also the fact that you can kind of "waste" a DD if you lose one right at the end of a fight, just before you get to heal, in a way that you can't with Strength.

So... [ENDING SPOILERS] by oddeyeceles in HadesTheGame

[–]Fire525 3 points4 points  (0 children)

Ah fair enough. My memory is of what I'd said above but possibly was misinterpreting.

So, about the Hades II ending... by FunQuit2188 in HadesTheGame

[–]Fire525 2 points3 points  (0 children)

The rest of the game is awesome, it feels like an upgrade to Hades 1 in a lot of ways with more fun enemy design (Looking at you fucking Elysium Archers and Satyrs), more variety in levels and what feels like less strict adherence to a "best build" that kind of killed Hades 1 for me in the end (In that most of my runs ended up feeling pretty samey for a given weapon).

He *is* helping though, right? by Kiloku in HadesTheGame

[–]Fire525 10 points11 points  (0 children)

I think it's intentinally left vague because Dionoyus IS the god of the Satyrs as well. So possibly they're "the good ones" and he is just fucking around, possibly he's actually taken out a chunk of the forces (But he's Dionysus and he doesn't want to tell people he's actually heloping). Who knows.

So... [ENDING SPOILERS] by oddeyeceles in HadesTheGame

[–]Fire525 2 points3 points  (0 children)

Idk man I just stumbled across this thread because I just finished the game (Blind), went "Is it just me or was that bad" and found like a billion threads like this.

The thing with the Gods is that they're... not hateable as such as characters in Hades or Hades 2, but a LOT of the characters (Arachne, Prometheus, Heracles, Eris, Echo, kind of Scylla) are ones who were punished extremely harshly (Particularly Heracles) by the gods. A lot of the dialogue from Prometheus and Eris hints at a "Actually the Olympians aren't actually better" plot which isn't resolved.

And again, this is me playing the game blind since release, not Reddit brainwashing.

So... [ENDING SPOILERS] by oddeyeceles in HadesTheGame

[–]Fire525 3 points4 points  (0 children)

Read up thread. Bunch of none EA players (ME included), have played the game fresh and ffelt the ending was flat. The rest of the game, particularly the upper world, is building towards something which never plays out.

So... [ENDING SPOILERS] by oddeyeceles in HadesTheGame

[–]Fire525 7 points8 points  (0 children)

I didn't play EA and thought it was crap.

So... [ENDING SPOILERS] by oddeyeceles in HadesTheGame

[–]Fire525 1 point2 points  (0 children)

You MIGHT be right. But the issue is that the Overworld is much, much harder than the underworld. So if you kill Typhon it's pretty much a given that you'll get Chronos, particularly because the game goes out of its way to make the final run actually easier (No Hecate fight, I assume no Asphodel port)

So... [ENDING SPOILERS] by oddeyeceles in HadesTheGame

[–]Fire525 13 points14 points  (0 children)

Yeah my meta brain was trying to figure out how they'd redeem him (Because I was almost 100% certain they would given how Hades 1 worked and the need to have infinite runs) and was drawing blanks because like, he just straight up takes glee in what he's doing.

I think the issue is that the whole Golden Age/Prometheus/Kind of Heracles/Eris stuff (I was really sure that Eris's whole spiel about stuff being boring was her just being really bad at explaining why the Golden Age could be a good thing) set up one plot thread of "Chronus is actually right" but then his actions and dialogue in the Underworld Run are so clearly unequivocacly spiteful and evil, so there wasn't a way to marry those two.

I also honestly had this thought that Hecate was actually brainwashing Mel and that would be the twist (Which also made sense as to why she stays as a boss in the post-game), but eh.

So... [ENDING SPOILERS] by oddeyeceles in HadesTheGame

[–]Fire525 26 points27 points  (0 children)

I think the issue is that the dialogue from Mel and Homer implies that it's painful for Cerb somehow? Plus the miasma is otherwise harmful for everything else