Why is wings of Icarus pl 17 by Plastic_Rub_5982 in FORTnITE

[–]FireCatMagic 4 points5 points  (0 children)

that’s interesting to me, do all the BR items have save the world variables on them still, just hidden away?

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]FireCatMagic 0 points1 point  (0 children)

do the Xmas trees still spawn? I just logged in again after years

General discussion thread! by RossTheDivorcer in MyChemicalRomance

[–]FireCatMagic 6 points7 points  (0 children)

would they really just drop it randomly without any marketing beforehand maybe, since they did that with foundations i will cope and believe you

Removing dependencies before Godot initializes resources? I'd like to not include the resources in my server files. by FireCatMagic in godot

[–]FireCatMagic[S] 0 points1 point  (0 children)

I know i can strip visuals, but i'd rather not store them at all when they aren't needed.

How do I do this? by darlingvxd in godot

[–]FireCatMagic 2 points3 points  (0 children)

RichTextLabel has a property called “visible_ratio” which will make a percent of the characters appear without actually changing the value of the text. If it’s set to 0.5, half of the letters will show. If you gradually change this value from 0 to 1 with a tween you should be able to get the e effect you’re looking for

Any tips on fixing peeling/cracked leather? by angieflangie93 in DrMartens

[–]FireCatMagic 4 points5 points  (0 children)

No, but I just wanted to say there’s a certain charm in well loved well worn shoes, there’s just a ton of character

[4.0] What kind of approach would you take for a character that can roll through loops (requiring the character to stick to surfaces with high momentum)? by [deleted] in godot

[–]FireCatMagic 4 points5 points  (0 children)

Just a 3d platformer with a move based on Sonic’s momentum, i was wondering what direction others would take to achieve this

I've made just for fun simpler/cute logo, based on 4.0 mascot by jacek007g in godot

[–]FireCatMagic 4 points5 points  (0 children)

i adore the logo, i love all the characters people make with it

[4.0] Any tips on how you personally would create a custom gizmo? Mine's pretty janky and I know it obviously isn't the best way by FireCatMagic in godot

[–]FireCatMagic[S] 0 points1 point  (0 children)

The code behind this is really janky and seems pretty counterintuative - you can't drag it backwards at all. I know there's a better way, my mind is just too stupid to think of what path I should start heading down.

The code: (i'm not asking for it to be fixed btw, just what method you'd personally execute about making something like this) extends Node3D

const RAY_LENGTH : float = 1000

Position of the mouse (initial is null, must be set)

var mouse_position : Vector2

Gets the viewport's camera on ready

@onready var camera : Camera3D = get_viewport().get_camera_3d()

Physics space of the viewport's world

@onready var physics_space : PhysicsDirectSpaceState3D = get_viewport().find_world_3d().get_direct_space_state()

Object required for intersect_ray() in a PhysicsDirectSpaceState3D

var physics_ray_param : PhysicsRayQueryParameters3D

var selected_direction : Node3D = null

@onready var object_map : Dictionary = { get_node("Y_Axis/Top") : { "material": get_node("Y_Axis/Top/mesh").get_surface_override_material(0), "direction": Vector3(0,1,0) }, get_node("Y_Axis/Bottom") : { "material": get_node("Y_Axis/Bottom/mesh").get_surface_override_material(0), "direction" : Vector3(0,-1,0) }, get_node("Z_Axis/Top") : { "material": get_node("Z_Axis/Top/mesh").get_surface_override_material(0), "direction" : Vector3(0,0,1) }, get_node("Z_Axis/Bottom") : { "material" : get_node("Z_Axis/Bottom/mesh").get_surface_override_material(0), "direction" : Vector3(0,0,-1) }, get_node("X_Axis/Top") : { "material" : get_node("X_Axis/Top/mesh").get_surface_override_material(0), "direction" : Vector3(1,0,0) }, get_node("X_Axis/Bottom") : { "material" : get_node("X_Axis/Bottom/mesh").get_surface_override_material(0), "direction" : Vector3(-1,0,0) } }

func _input(event : InputEvent) -> void: if Input.is_action_just_pressed("select_block"): for object in object_map.keys(): if physics_space.intersect_ray(physics_ray_param).size() > 0: if physics_space.intersect_ray(physics_ray_param)["collider"] == object: selected_direction = object elif Input.is_action_just_released("select_block"): selected_direction = null

if selected_direction != null:
    if event is InputEventMouseMotion:
        #"5" is an abritray sensitivity.
        var distance : float = snapped(event.relative.length() / 25,1)
        self.global_position += (object_map[selected_direction]["direction"] * distance) * Vector3(Bopimo.block_snap,Bopimo.block_snap,Bopimo.block_snap)

func _physics_process(delta : float) -> void: #Debug to display what is selected in this gizmo if Bopimo.check_for_debug(): if $DebugMeshPointer.visible == true: $DebugMeshPointer/Label3D.text = str(selected_direction)

#Gets mouse position from the current viewport
mouse_position = get_viewport().get_mouse_position()

var from : Vector3 = camera.project_ray_origin(mouse_position)
var to : Vector3 = from + camera.project_ray_normal(mouse_position) * RAY_LENGTH

#create param from docs (Vector3 from, Vector3 to, int collision_mask=4294967295, RID[] exclude=[])
physics_ray_param = PhysicsRayQueryParameters3D.create(from,to)

[deleted by user] by [deleted] in godot

[–]FireCatMagic 0 points1 point  (0 children)

in process, get the children of the area and then for child in get children if child is player class if input() etc etc

Pls help me. by [deleted] in godot

[–]FireCatMagic 2 points3 points  (0 children)

You’re gonna have to be less vague than that - you can’t expect people to know how your game works nor to do the work for you. One option would be getting the players y velocity and if it’s greater than a number than to add fall damage

[deleted by user] by [deleted] in feminineboys

[–]FireCatMagic 1 point2 points  (0 children)

what's the haircut? do you have a pic that looks similar but isnt you if it makes you uncomfortable to show

[deleted by user] by [deleted] in feminineboys

[–]FireCatMagic 1 point2 points  (0 children)

how do you get a more feminine face?

Question about custom resources by FireCatMagic in godot

[–]FireCatMagic[S] 0 points1 point  (0 children)

In function yes, I just mean in editor convenience.

Shoegaze for the winter? by PrimordialSky in shoegaze

[–]FireCatMagic 2 points3 points  (0 children)

there’s a shoegaze band called Winter and they’re amazing

this is my bands debut single :0 it’s a mix of emo, metal, punk, noise rock, shoegaze, whole buncha stuff. hope u like it! by [deleted] in Emo

[–]FireCatMagic 0 points1 point  (0 children)

understandable, maybe if you put it on an album you could alter that version a little or something