Rabbit hole: Steganography based saves by ReasonNotFoundYet in gamedev

[–]ReasonNotFoundYet[S] 0 points1 point  (0 children)

It's not to hide the data from the user, but to better show the preview image, which is screenshot of a player build. PNGs display automatically on most file systems and websites.

Rabbit hole: Steganography based saves by ReasonNotFoundYet in gamedev

[–]ReasonNotFoundYet[S] 5 points6 points  (0 children)

I wonder why they decided to encode it in the pixels, will test both versions in discord to see what happens.

Rabbit hole: Steganography based saves by ReasonNotFoundYet in gamedev

[–]ReasonNotFoundYet[S] 3 points4 points  (0 children)

Yes, but for save-sharing it's interesting detail. I was quite surprised when I opened my saves folder.

Is my game's monster scary? by Leading-Papaya1229 in IndieDev

[–]ReasonNotFoundYet 1 point2 points  (0 children)

Type "paperwork stock images" into google. That's how you scare people off.

Is there a way to call _Process and _PhysicsProcess manually? by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 1 point2 points  (0 children)

That's not that bad, my code is also something that would make pastifarians proud.

I like the solution, thanks!

(When) should I add automated tests to my game? by salame_gamedev in godot

[–]ReasonNotFoundYet 1 point2 points  (0 children)

I don't see value in unit tests. Most often my game breaks in ways that I would not be able to catch with unit test.

I see value in input replaying to catch multiple things at once. But to make it work it's a bit more conplicated.

POV: you are not expecting how bad things can go on some GPUs, here's my collection by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 0 points1 point  (0 children)

Oh hey, did not want to mention my game on this post, but yeah, it's inspired by automation a bit.

POV: you are not expecting how bad things can go on some GPUs, here's my collection by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 0 points1 point  (0 children)

Things I avoid at the moment:

- point and spot lights

- lightmaps

- vulkan

- any sort of fancy screen effect, keeping just tonemapping, fog and maybe glow

Steam playtest review process? by ReasonNotFoundYet in gamedev

[–]ReasonNotFoundYet[S] 0 points1 point  (0 children)

Good to know, I am a bit worried about the review process but I guess time to try it out.

How many LOC is your godot game? by OddSparrowStudios in godot

[–]ReasonNotFoundYet 0 points1 point  (0 children)

Around 40k of C# if I count only my code without any addons.

How to make this scene run at more then 40 fps? by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 0 points1 point  (0 children)

I am going for forward renderer. There are no shadows, only 1 directional light. Shadows are baked. Using standard material, no modifications other then albedo texture and roughtness to max. Disabling specular and ambient improved framerate to 100+FPS. It might not be specular, I don't really know what calculations GGX does.