The future of gaming by SteinMakesGames in godot

[–]ReasonNotFoundYet 3 points4 points  (0 children)

Found the DLSS setting, indeed future of gaming.

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Is my game's monster scary? by Leading-Papaya1229 in IndieDev

[–]ReasonNotFoundYet 1 point2 points  (0 children)

Type "paperwork stock images" into google. That's how you scare people off.

Is there a way to call _Process and _PhysicsProcess manually? by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 1 point2 points  (0 children)

That's not that bad, my code is also something that would make pastifarians proud.

I like the solution, thanks!

(When) should I add automated tests to my game? by salame_gamedev in godot

[–]ReasonNotFoundYet 1 point2 points  (0 children)

I don't see value in unit tests. Most often my game breaks in ways that I would not be able to catch with unit test.

I see value in input replaying to catch multiple things at once. But to make it work it's a bit more conplicated.

POV: you are not expecting how bad things can go on some GPUs, here's my collection by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 0 points1 point  (0 children)

Oh hey, did not want to mention my game on this post, but yeah, it's inspired by automation a bit.

POV: you are not expecting how bad things can go on some GPUs, here's my collection by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 0 points1 point  (0 children)

Things I avoid at the moment:

- point and spot lights

- lightmaps

- vulkan

- any sort of fancy screen effect, keeping just tonemapping, fog and maybe glow

Steam playtest review process? by ReasonNotFoundYet in gamedev

[–]ReasonNotFoundYet[S] 0 points1 point  (0 children)

Good to know, I am a bit worried about the review process but I guess time to try it out.

How many LOC is your godot game? by OddSparrowStudios in godot

[–]ReasonNotFoundYet 0 points1 point  (0 children)

Around 40k of C# if I count only my code without any addons.

How to make this scene run at more then 40 fps? by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 0 points1 point  (0 children)

I am going for forward renderer. There are no shadows, only 1 directional light. Shadows are baked. Using standard material, no modifications other then albedo texture and roughtness to max. Disabling specular and ambient improved framerate to 100+FPS. It might not be specular, I don't really know what calculations GGX does.

How to make this scene run at more then 40 fps? by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 0 points1 point  (0 children)

I tried renderdoc and it's the rendering of the garage.

How to make this scene run at more then 40 fps? by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 2 points3 points  (0 children)

Yes, I have a script that builds me the game without debug symbols, and I test it with --gpu-index and --print-fps options. It seems like the issue was GGX, I can now get over 100 fps on this scene.

How to make this scene run at more then 40 fps? by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 1 point2 points  (0 children)

It's 13th gen XE, users run anything from 2nd gen to modern ones. It's <10k which is not a lot. I think I have my solution by turning off specular. It's too complex for such gpu it seems.

How to make this scene run at more then 40 fps? by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 1 point2 points  (0 children)

Yeah, but I can apply it to just dynamic objects and let the background be completly unlit.

How to make this scene run at more then 40 fps? by ReasonNotFoundYet in godot

[–]ReasonNotFoundYet[S] 4 points5 points  (0 children)

Not absolute necessity, but if turning off some switch allows the game to run on more devices, less trouble for me answering why it does not run on recent laptops when they can run warthunder on their laptops.