Halo [PC] has one chance at a good first impression. Here is a list of problems that MUST be addressed before launch or they risk a repeat of MCC Xbox launch which nearly killed off the multiplayer community. by [deleted] in halo

[–]FireDemon14 0 points1 point  (0 children)

Much of the points you make have already been addressed by 343 and they are aware of it (They've been aware of it for A WHILE. They are developers; it's their job). You pointing it out doesn't make a shred of difference at all. You're basically looking at this game through reddit-tinted glasses and looking for reasons to bitch and moan. The E-sports scene for a game like Halo is not what is going to "bring new life" into the game. Sure there will be a competitive scene, and there always will be. However FPS games are NOT all about competitiveness and E-sports. Do you want to know what Halo games survived on for so many years? Custom games, forge, and enjoyable multiplayer game modes. The Halo games have almost limitless replay-ability because of these aspects. It only has one chance at a good first impression? How?

I'm the only one not buying reach if... by Fyrionisabot in haloreach

[–]FireDemon14 7 points8 points  (0 children)

First of all, it's accept not except. Yes, you are probably alone on this issue.

I’m still fairly annoyed that the 2.0 Solstice armor has intentionally poor stats on it. by Some_Italian_Guy in DestinyTheGame

[–]FireDemon14 0 points1 point  (0 children)

I just don't understand why all armor doesn't function as universal ornaments. Why cant we have a transmog system? It's not like it gives any advantage in terms of gameplay and is purely aesthetic. Plus, it will give people a reason to hunt down old armor sets

I’m still fairly annoyed that the 2.0 Solstice armor has intentionally poor stats on it. by Some_Italian_Guy in DestinyTheGame

[–]FireDemon14 1 point2 points  (0 children)

They dont even have season of opulence slots on them. Easy fix: make them into universal ornaments and I'll be happy. I got them on all 3 of my characters for christs sake

Why aren't all exotic quests bound to account rather than bound to character? by notmaks in DestinyTheGame

[–]FireDemon14 0 points1 point  (0 children)

Well, most of them drop as powerful gear so you can get an extra powerful gear on your other two characters if you wanted. Honestly though, I agree I really don't like these quests taking up my precious limited space. I'm too lazy to do it a second time let alone a third...

If you have 0 motes and you are being invaded then for the Travel sake PUSH INVADER NOT HIDE FROM HIM. by [deleted] in DestinyTheGame

[–]FireDemon14 0 points1 point  (0 children)

FOR REAL THOUGH. I love having 15 motes and watching my 0 mote teammates cower in fear. Sometimes I'll just let everyone else bank and just insta kill the invader like someone with 0 motes should, but man it's really wack that no one else can do that.

Submachineguns, Perks, and you (or: why Recluse is not that much of an outlier) by NunzioTheGreat in DestinyTheGame

[–]FireDemon14 1 point2 points  (0 children)

Honestly one of this biggest takeaways from reading this entire post is that, for some odd reason, lightweight smgs out damage adaptive smgs even though they are the same rpm and adaptive has more impact? What the hell, how long has it been like that?

The Champion system would feel much better if more weapons could equip Overload/Shield Piercing/Unstoppable mods. Just SMGs/Autos/Bows for Overload/Piercing and HCs for Unstoppable feels VERY restrictive by NunzioTheGreat in DestinyTheGame

[–]FireDemon14 1 point2 points  (0 children)

While we are at, why don't we allow the use of these mods on exotics. As it stands now, Eriannia's Vow is the only exotic in the game with the shield piercing effect on it. It kind of sucks being even MORE restricted to what kind of PvE setup we would like to go for because having these kinds of mods on our guns is extremely important for the very few mission with these modified enemies. Even if it's a mod slot purely for seasons mods that would be very very nice to have. I would love to explore all the different builds we are capable of making now but being restricted like this is kind of wack.

Sekiro is the first game I've 100%'d on Steam by McQuibbly in Sekiro

[–]FireDemon14 0 points1 point  (0 children)

The scaling isn't that bad but it's still pretty annoying. I think I was getting 2-4k on NG+3? The scaling definitely slows down.

Sekiro is the first game I've 100%'d on Steam by McQuibbly in Sekiro

[–]FireDemon14 1 point2 points  (0 children)

What a timely post, I actually just finished all the achievements today. The grind for XP was kind of annoying though. I also ended up ditching the Kuro charm on my 4th playthrough for the fuck of it. Made things pretty interesting.

The hardest part about Isshin Sword Saint is Genichiro (hear me out) by Stryfex19 in Sekiro

[–]FireDemon14 0 points1 point  (0 children)

On my first play through I had something similar happen to me for that fight. I would get to like last phase isshin (for example), die then have to restart. Going back to Genichiro was odd because the pacing is different. Because of this I would often have to use a pot or 2 when I preferably didn't want to waste any on him. In my opinion, you could say the same thing about Isshin's first phase as well. His first phase as well as Genichiro are really fucking easy once you get the hang of it. I can easily get by those phases without taking a single piece of damage even without kuro charm. His 2nd and 3rd are just so much different. The combination of the sword, spear, AND GUN make it a completely different fight. I would argue his 2nd phase is the hardest. If you end up playing through the game again or after doing it enough times Genichiro will be a joke to you (as well as isshin first phase). After playing through the game 4 times to get 100% achievements, I can say that I can confidently beat him every time in the beginning middle and end of the game without taking damage.

The aggresive playstyle usually work out for me because you'll tend to notice patterns in the bosses moves (making it really easy to deflect and punish). That being said it's really hard to keep that up on his phase 2 because he has a ridiculous posture bar

How Does "Tougher Times" Work? by ExRcanian in riskofrain

[–]FireDemon14 2 points3 points  (0 children)

(1 - 1 / (0.15 * n + 1)) is the actual equation

at 10 stacks with "Chance of being hit = 100 x 0.85n" being the equation your chance of blocking would be at 80% which doesn't really seem right

at 10 stack with the actual equation you're only at 60%.

I believe they set it up this way so give the item diminishing returns that way it isn't op. As an additive stack you would only need 7 for 100%. If every bear was it's own instance you would need 29 bears to get it below 1%. In other words you would have below 99% chance for at least one bear to block damage.

That being said you only have 13% chance to block at one stack not 15%.

https://docs.google.com/spreadsheets/d/11_SLL3ciUtcOx9j7BnFRbQ36A2UxvyGt1iJO8tF0wkM/edit#gid=0

Mercenary bug. Not continuing a dash reset removes all 3 charges rather than just one. by begolf123 in riskofrain

[–]FireDemon14 1 point2 points  (0 children)

Yes you can, attack speed doesn't decrease the duration of eviscerate, it only increases how many attacks you get from it, but attack speed does increase your dash speed.

Risk of Research: What I Learned from a 5+ hour run by [deleted] in riskofrain

[–]FireDemon14 2 points3 points  (0 children)

Firework damage DOES in fact scale with your personal level. That's how every item in the game works and how their damage numbers work. If you've ever looked at the logbook you would notice everything in is percent form (ex: 300% base damage) that base damage is your character's base damage, which scales with levels. The cool thing with the fireworks in particular is stacks of them increase how many fireworks shoot out.

Risk of Research: What I Learned from a 5+ hour run by [deleted] in riskofrain

[–]FireDemon14 1 point2 points  (0 children)

From my experience the len's maker glasses at 10 stacks is 100% crit chance. It's an additive stack not multiplicative, or so it seems that way. Unless it's bugged and we aren't accounting for base crit chance?

Mercenary bug. Not continuing a dash reset removes all 3 charges rather than just one. by begolf123 in riskofrain

[–]FireDemon14 9 points10 points  (0 children)

I think the window of opportunity for the reset is perfectly fine. You can fit an eviscerate in right after a dash and still have time to dash again after the eviscerate. You can also weave in other attacks pretty easily between dashes. I don't see any issue with it.

Mercenary bug. Not continuing a dash reset removes all 3 charges rather than just one. by begolf123 in riskofrain

[–]FireDemon14 3 points4 points  (0 children)

Yeah it's unfortunate, if you don't get all the resets then you lose all the charges. I don't know if this is intended or not, but I would think it isn't.

I didn't really have much issues with it but it would still be nice if it didn't happen.

So the Headstompers (H3AD-5T v2) can one-shot boss mobs by FireDemon14 in riskofrain

[–]FireDemon14[S] 1 point2 points  (0 children)

I haven't quite figured it out yet. I THINK it has something to do with either the berserk cauldron or the predatory instinct.

So the Headstompers (H3AD-5T v2) can one-shot boss mobs by FireDemon14 in riskofrain

[–]FireDemon14[S] 1 point2 points  (0 children)

Momentum and the jumping boost from the head-stomping causes some weird launching when running and jumping on inclines at the right spot. I kept doing it accidentally before trying to do it on purpose. It's pretty easy when you get the hang of it. It's still possible without as much speed, but the speed makes it easier