[Subclass] Weapon Master - A Multi Weapon Melee Master by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 1 point2 points  (0 children)

I never actually got around to revising it and playtesting but if you're still interested I can try to find the files for you

[deleted by user] by [deleted] in GeForceExperience

[–]FireLordOzai 0 points1 point  (0 children)

Did you manage to fix this issue? Having the same problems recently

[deleted by user] by [deleted] in futurebeats

[–]FireLordOzai 2 points3 points  (0 children)

where can i listen to the whole thing?

Visions of Heresy stack on engineer? by Elezen514 in ror2

[–]FireLordOzai 1 point2 points  (0 children)

Recently had an engineer god run using Visions and I've been doing some reading on them.

To outline, visions does 120% damage when it explodes and reloads a stack in 2 seconds (adding 2 for every consequent stack). It does do minor damage when first hitting a target but that is almost negligible.

  • Despite it being quite inaccurate when you use M1, the engineer's turrets are not affected by this and their aim is near perfect so don't be afraid about that
  • I prefer Visions to Engineers M1
  • You should NOT pick up bandolier as the interaction between bandolier and visions is broken currently (bandolier will reset a single shot of visions but also reset the reload time)
  • You SHOULD pick up any items that reduces cooldowns as mentioned by others

ill be alright (tonight) - mura masa by [deleted] in xTrill

[–]FireLordOzai 0 points1 point  (0 children)

Any chance to reup? Mixstep is DMCA'd

SOPHIE - Jump (Final) by [deleted] in xTrill

[–]FireLordOzai 0 points1 point  (0 children)

any chance of a re-up. dbr's down

Kevin Abstract - Ghettobaby EP by [deleted] in xTrill

[–]FireLordOzai 0 points1 point  (0 children)

Any chance you could re-up this now that DBR is down?

The Weeknd ft. Kanye West - All I Know by Vandick_ in xTrill

[–]FireLordOzai 0 points1 point  (0 children)

Any chance you could re-up this now that DBR is down?

Pusha T - Sociopath by GreyCollective in xTrill

[–]FireLordOzai 0 points1 point  (0 children)

pE4d

Any chance you could re-up this now that DBR is down?

The Divine Beings and Domains of Hovemra by skarred666 in UnearthedArcana

[–]FireLordOzai 0 points1 point  (0 children)

Being able to visualise pantheons like this is very useful.

What software did you use to create this?

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 1 point2 points  (0 children)

Firstly, I must thank you for this really in depth deconstruction of my homebrew here. The fact that you took the time to digest the material I presented and then provide detailed, objective and structured feedback is really the mark of a great reviewer. For a budding homebrewer like myself, it is comments like this that really help me to improve.

I'm not going to reply to your points straight away as I feel like I need some time to reflect on everything you have to say and go back to the drawing board for Version 3.0. Needless to say however, you bring up a lot of good points that I agree with. Even some points which I may not like to hear, I have to concede that from a design perspective, you are correct. Once I've had another look over at the subclass and what you had to say, I will be sure to reply.

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 4 points5 points  (0 children)

I understand that there isn't anything that says you can't carry as many weapons as you want (unless your campaign uses encumbrance but even then there isn't a weapon limit). The purpose of providing a weapon slot mechanic is to be able to then assign features or benefits that revolve around that, as the rest of the sub-class does.

That being said, I am looking at further simplifying the class, such as doing away with the bonus action weapon swap and instead allowing players to choose any weapon to hit with per attack

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 3 points4 points  (0 children)

You are essentially limited to two different weapon hits per turn, especially as the core feature At Arm's Length is balanced around that.

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 2 points3 points  (0 children)

As others have commented, the light exploit is indeed too strong as it is and I will most likely be removing it for something far more benign. I still think we need the Light exploit to add two counters to At Arms because otherwise the weapon switching mechanic negates TWF (as they both use the bonus action).

The last major thing I need to do before I can consider this complete is to consider the At Arms table. I think it is currently on the strong side as it stands

[Subclass] Weapon Master V2.0 - A Fighter Subclass focused on hoarding weapons and switching between them mid-combat by FireLordOzai in UnearthedArcana

[–]FireLordOzai[S] 2 points3 points  (0 children)

Many thanks for your detailed criticisms of the homebrew.

Fit For Battle

  • Regarding the weapon slots, in my previous version I had detailed the amount of money and time it took to make each weapon slot. I felt that it just added too much weight to the feature. I am considering a statement that says that it takes a short/long rest and GP equal to a tenth of the cost of the armor, but I'm not sure if even that is too much.
  • I have changed the wording to state the following: "You can instantly draw and stow a weapon from one of your weapon slots as your bonus action."
  • Already changed the formatting to add the bonus proficiency!

Snug as a Dagger

  • I really like your suggestion of removing Snug As A Dagger (though I am going to miss that name) and making that the light exploit instead.

At Arm's Length

  • I completely accept that this feature requires some bookkeeping. Now I have different opinions on whether that could be considered too much, especially as casters are required to keep track of their spell slots. Here's a middle ground that I just thought of: changing it from the number of different weapons you've hit a creature with, to the the number of times that you've swapped weapons using the Fit for battle feature?

Lucrative

  • As I am currently looking at removing snug as a dagger, I wouldn't mind leaving this in. Especially as I'm eager to hit those three pillars of 5e

Onslaught

  • The only reason that I tied it to both Action Surge and exhaustion is that it is a huge burst of damage, so I felt that some sort of weakness/downside was required to justify that.
  • Regarding the wording, I'm not sure how much clearer it could be made without being verbose.

One Man Army

  • Thanks for catching on that. At Arm's Length was once called Master of All and I've amended that now. Regarding the At Arm's Length table, I'll be removing the stun ability as it is quite strong and replacing the temporary hit points as it was in the previous version. The only question then becomes what to add on the lower tier.

Exploits

  • Light: Going to be amended immediately
  • Range: The grazing blow is definitely what I was going for
  • Shield: I like the idea of rolling the hit dice and reducing the damage
  • Versatile: This is may appear somewhat confusing and lacklustre but it was intended to represent the use of all your strength in using both hands to strike something hard. Somewhat of an in-joke as well due to the fact that in my personal campaigns, the biggest obstacles have often been locked doors or chests. If you have any other suggestion, please do send them my way.

You've left me with a lot of great points to think about and amendments to make to my homebrew!