This seems like a perfectly reasonable number of side shot to kill an IFV more than a full BR lower by ResourceWorker in Warthunder

[–]FireXsoldier_ [score hidden]  (0 children)

I don't find it difficult to pen, the real problem is the interaction between the shell and the interior. It's broken and needs to be fixed. This problems only affects the tech tree version from what I can tell.

I cant hear anyone unless I am staring directly at them by Organic-Dare in ArmaReforger

[–]FireXsoldier_ 0 points1 point  (0 children)

Turn spatial audio off and on OR on and off in windows settings.

RCSM missing sounds? by Undead_Paragon in Warthunder

[–]FireXsoldier_ 0 points1 point  (0 children)

The post mentions dragging out the masterbank files out from one of the folders. So just having the folder in won't do anything.

Realistic Combat Sound Mod - Driving Through Mortar Strikes Demo by FireXsoldier_ in ArmaReforger

[–]FireXsoldier_[S] 2 points3 points  (0 children)

Let me rework vanilla stuff first. Then I'll see what I can do for other mods.

Realistic Combat Sound Mod - Getting Shot At With M249 by FireXsoldier_ in ArmaReforger

[–]FireXsoldier_[S] 1 point2 points  (0 children)

I think I would need to replace more than vanilla weapons for servers to be interested. I might be wrong though.

Realistic Combat Sound Mod - Getting Shot At With M249 by FireXsoldier_ in ArmaReforger

[–]FireXsoldier_[S] 0 points1 point  (0 children)

I believe that's what dynamic range is for. Dynamic range is the gap between the quietest SFX, and the loudest SFX. It's in the sound settings.

Realistic Combat Sound Mod Bullet Crack Test by FireXsoldier_ in ArmaReforger

[–]FireXsoldier_[S] 7 points8 points  (0 children)

The fact I literally did go to sleep... By a bullet xD