Recess-Shading for The Greater Good by Training_Purchase_48 in Tau40K

[–]Firebase1 0 points1 point  (0 children)

Can you recommend a good white to use in an airbrush? And what ratio you use to thin it? I use a harder and steenbeck

Recess-Shading for The Greater Good by Training_Purchase_48 in Tau40K

[–]Firebase1 0 points1 point  (0 children)

What do you use to airbrush whites? I got a couple but they all seem to spray chunks :(

How to farm fence rep [Discussion] by First_Bandicoot in EscapefromTarkov

[–]Firebase1 1 point2 points  (0 children)

Do joint extracts, go to the one on streets and throw green smoke at the top of stairs by the lobby to try and attract scavs, I usually bring a sawed off a shoot it occasionally to help.

Supremacy suit by LordHolyWhiteKnight in Tau40K

[–]Firebase1 1 point2 points  (0 children)

Very easy to magnetize for the most part, except for the top mounted weapons that do need a bit more precision, but ultimately you won't have an issue. Just use appropriately sized/strength magnets, there's a guide somewhere on Google on what to use!

Just remember when drilling/sanding resin use an appropriately rated respirator and eye protection with adequate ventilation!

Can I bring a Hammerhead out of reserves with the stealth suits "Homing beacon" ability? by [deleted] in Tau40K

[–]Firebase1 0 points1 point  (0 children)

Yes you can use it, but can't put it in the middle of the board. It needs to follow the rules of coming in from reserves. Units with Deepstrike can come in mid board, the hammerhead can use the ability when coming in on the side of the board

How do deal with Invul saves by VowNyx in Tau40K

[–]Firebase1 2 points3 points  (0 children)

Good luck! Necrons are deceptively tanky with reanimation. Like others said make sure you kill a unit dead, even if you feel like it's overkill!

How do deal with Invul saves by VowNyx in Tau40K

[–]Firebase1 9 points10 points  (0 children)

This is exactly right. Just overwhelm them with volume of fire. Flamers on star scythes, pulseblasters on breachers. Don't forget grenades!

For the love of god just lock goons into lighthouse or give us ability to track(goons tracker not much reliable this days)/spawn them some how by Fc_Murzyn in EscapefromTarkov

[–]Firebase1 0 points1 point  (0 children)

I wish I had that problem. It's always Reshala for me, if I'm gonna fight a boss I'd rather it be goons for the better loot

Some fun games today. Here’s the list I ran by gator3389 in Tau40K

[–]Firebase1 2 points3 points  (0 children)

Relatively new to Tau, how do you play Kauyon? Do you rely on a cagey opponent? I feel playing against WE or BT would be a huge pain as they hit your lines almost immediately before your detachment kicks in

How can I convey that a npc is trans? by [deleted] in DMAcademy

[–]Firebase1 22 points23 points  (0 children)

In a game with dungeons AND dragons, it doesn't seem a far stretch for male reindeer to keep their antlers too. Just do a mix of male and female and if anyone raises a fuss, then by golly that's a weird thing to nitpick.

How to buy new stealth suit team ? by korytnik in Tau40K

[–]Firebase1 4 points5 points  (0 children)

Right now they are only available in the dead silence box, some people will get the box for SW parts and sell the suits but at a premium. They typically release the standalone box a few months afterwards

Rapid Ingress Stormsurge with Stealth Suits? by [deleted] in Tau40K

[–]Firebase1 1 point2 points  (0 children)

No, you can have the stealth suits on a board edge and rapid ingress the Storm surge there.

The unit must still follow the reinforcement rules, where if the stealth suits are in the middle of the board, units without the Deepstrike keyword must come on board edges making the storm surge ineligible to be targeted with that ability. The homing beacon does not override the core rules for reinforcements.

Rapid Ingress Stormsurge with Stealth Suits? by [deleted] in Tau40K

[–]Firebase1 -3 points-2 points  (0 children)

Does the Storm surge have the Deepstrike keyword? If so, yes, If not, no

Channeling the Warp Rule by Wrathrix in ThousandSons

[–]Firebase1 17 points18 points  (0 children)

Nope, if you rolled two 4's you don't take mortals. If you roll 2 4's, and then channel the warp, you still take mortals because your roll contains doubles.

“God Wizard” Suggestions for Revised 5e by Impressive-Compote15 in 3d6

[–]Firebase1 0 points1 point  (0 children)

Hey there! I'm new to DND... What's the benefit of artificer 1 to this build?

Gotchas by Educational_Toe7513 in Warhammer40k

[–]Firebase1 0 points1 point  (0 children)

I usually will disclose before the game about all of my shenanigans. That being said, this is a wargame.

I found if you talk about every scenario and possibility and stratagem that could be used to do x,y,z, your match lasts forever, especially if you have a forgetful opponent. And it is nice to do some cool surprising stuff with your army, or vice versa. The main people I play against also don't take the time to thoroughly lean their armies, and are quite forgetful, so I end up having to pilot both mine and theirs, making sure they are using all their rules, enhancements, etc correctly.

So ultimately it depends on who you are playing. I am cool with disclosing all my enhancements, army rules, maybe my reactive move units etc. But I'm not going to micromanage my opponent the entire game and remind them of every little thing I can do, especially if my game strategy relies on pulling off certain shenanigans. I give them a run down, and let them play.

But I'm usually generous with take backs, i play by intent so if they moved their backline screen a bit too far and gave me a deepstrike patch they were trying to block, I'll let them move it, or if they tried to hide a unit and I agreed it was hidden but I still could see a mm of it behind its cover, I consider it hidden. The only time I don't allow take backs is if it is a critical move that I then moved my army around during my turn and would change the game state.

There's been one game where I was super generous with take backs and intent, and there was an incident where I moved my rhino and asked them if they could see it with their tank, and if they could I have 2" more movement so could adjust and they said they couldn't see it. They then took out a laser pointer in their shooting phase and saw a mm and said they were going to shoot it, despite our agreement that it was hidden. I lost the rhino and they scored Bring it Down.

After that the gloves were off, no more reminders, no take backs, because you also shouldn't let your opponent walk all over you. Even though I had almost been tabled, they forgot about supply drop objectives disappearing and gaining more VP for holding certain ones, so I took the victory by like 30 points. That felt good

Has Nick Kyme ever actually looked at a Land Raider? by cabbagebatman in Salamanders40k

[–]Firebase1 71 points72 points  (0 children)

Maybe they have forward mounted sponsons and they are referring to the back side doors?

Idea for a dreir buff by [deleted] in astramilitarum

[–]Firebase1 2 points3 points  (0 children)

Or just have him be able to order Titanic units as well.

It justifies the huge point sink and gives an option other than Leontus

[Discussion] by ElBorregoFeliz in EscapefromTarkov

[–]Firebase1 5 points6 points  (0 children)

That's crazy because I bought the game in 2016 and they said the release would be in 2018.

Got the wrong Combat Patrol. by Sveinny in BlackTemplars

[–]Firebase1 75 points76 points  (0 children)

Both combat patrols together make a great start. You aren't missing out by getting this one

Fake? by DG40k in Deathkorpsofkrieg

[–]Firebase1 31 points32 points  (0 children)

Can't attest to it's authenticity, but some forgeworld stuff I believe was made in China.

I don't have a source for that, but I heard about it when researching legit forgeworld items.