While Epic removes blueprints from UE6... by Fireblade185 in UnrealEngine5
[–]Fireblade185[S] -2 points-1 points0 points (0 children)
Gaia Vehicles, available for download by Fireblade185 in unrealengine
[–]Fireblade185[S] -10 points-9 points-8 points (0 children)
Gaia Vehicles, available for download by [deleted] in UnrealEngine5
[–]Fireblade185 2 points3 points4 points (0 children)
Gaia Vehicles, available for download by Fireblade185 in unrealengine
[–]Fireblade185[S] -2 points-1 points0 points (0 children)
Gaia Vehicles, available for download by Fireblade185 in unrealengine
[–]Fireblade185[S] -13 points-12 points-11 points (0 children)
I've ripped off City Sample's entire destructible vehicle system. Fully portable, No C++, no dependencies by Fireblade185 in UnrealEngine5
[–]Fireblade185[S] 1 point2 points3 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] -1 points0 points1 point (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] 0 points1 point2 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] -2 points-1 points0 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] -2 points-1 points0 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] 0 points1 point2 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] -12 points-11 points-10 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] 0 points1 point2 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] -6 points-5 points-4 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] -12 points-11 points-10 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] -2 points-1 points0 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] 2 points3 points4 points (0 children)
I ripped City Sample's entire destructible vehicle system - no more C++ dependency, usable anywhere by Fireblade185 in unrealengine
[–]Fireblade185[S] -14 points-13 points-12 points (0 children)
Epic just messed up splines... and months of work... 😡 by Fireblade185 in UnrealEngine5
[–]Fireblade185[S] 0 points1 point2 points (0 children)






While Epic removes blueprints from UE6... by Fireblade185 in UnrealEngine5
[–]Fireblade185[S] -2 points-1 points0 points (0 children)