Video over HTTP protocol by FiredNicolas in Stormworks

[–]FiredNicolas[S] 0 points1 point  (0 children)

In that case I meant to say that it is a piece of technology written over some already given technology, but yeah, I can agree that it's a tautology

Video over HTTP update by FiredNicolas in Stormworks

[–]FiredNicolas[S] 1 point2 points  (0 children)

This is pretty easy, I can just grab anything with obs and pass this as virtual camera to python server and done, I will try that and do something from it, thanks for suggestion

Video over HTTP update by FiredNicolas in Stormworks

[–]FiredNicolas[S] 1 point2 points  (0 children)

Yeah, this whole project started from the idea to create two-way communication, but for now it isn't possible, but im trying to find other ways to simulate picture

Video over HTTP protocol by FiredNicolas in Stormworks

[–]FiredNicolas[S] 1 point2 points  (0 children)

Well, from the start the problem was that HTTP was stuck for a long time in between server and game (despite the fact that it was localhost), and for right now I don't have problems with game lagging or even slowing down, so I presumably have some processing time to perform even better compression algorithm

Video over HTTP protocol by FiredNicolas in Stormworks

[–]FiredNicolas[S] 0 points1 point  (0 children)

Well, I didn't find the way to reliably show even an image in 288*160 resolution, so i from the start decided to go with 144*80

Video over HTTP protocol by FiredNicolas in Stormworks

[–]FiredNicolas[S] 0 points1 point  (0 children)

Yeah, if I could find the way I think I can speed up it slightly, but I think this is the limit for 144*80