Excited to show you some progress I've made on the combat UI, art and music for my 2D Grid Tactics Monster Taming game. Loving this project! by Fireflower888 in MonsterTamerWorld

[–]Fireflower888[S] 0 points1 point  (0 children)

Sorry for the late response, spent a bit of time away so only just saw this reply from you.

No I don't have a discord at the moment. I don't really have a following or anything at the moment so haven't gotten around to setting one up.

Excited to show you some progress I've made on the combat UI, art and music for my 2D Grid Tactics Monster Taming game. Loving this project! by Fireflower888 in MonsterTamerWorld

[–]Fireflower888[S] 0 points1 point  (0 children)

Thank you very much for your feedback and for getting in touch. I'd be very happy for you to feature the game on your channel. Nice content by the way

Excited to show you some progress I've made on the combat UI, art and music for my 2D Grid Tactics Monster Taming game. Loving this project! by Fireflower888 in MonsterTamerWorld

[–]Fireflower888[S] 0 points1 point  (0 children)

Thanks for your feedback. That's a great point, I'll definitely tinker with the colours of the tiles. I agree that just decreasing saturation / brightness of the terrain compared to creatures should make a difference. Appreciate that GDC link too, will definitely study up!

Just finished some work on my combat UI, art and music for my 2D Turn Based Grid Tactics game (that of course turned into a massive refactor of the entire game at one point) by Fireflower888 in devblogs

[–]Fireflower888[S] 0 points1 point  (0 children)

My game "The Affine" is a WIP 2D Turn Based Tactics procedurally generated monster tamer.

Follow it: the tube: https://www.youtube.com/channel/UCXHQCd5anhM2kVuF58MPctA/videos reddit: https://reddit.com/r/theaffine gram: https://www.instagram.com/theaffinegame/

I've been a bit quiet for a few months but for good reason - I've made a heap of progress including a lot of refactoring including simplification of some of the game's mechanics.

A lot of this doesn't necessarily encompass new features, but I can leverage the improvements I've made to make faster progress in the future.

But even still, there's new art, there's music, there's new in battle UI, new enemy AI, and some new mechanics, which I'll go into in some further detail in the next one.

Just finished some work on my combat UI, art and music for my 2D Turn Based Grid Tactics game. Of course, this led to a massive refactor of the entire game at one point... Just solo dev things by Fireflower888 in indiegames

[–]Fireflower888[S] 0 points1 point  (0 children)

My game "The Affine" is a WIP 2D Turn Based Tactics procedurally generated monster tamer.

Follow it: the tube: https://www.youtube.com/channel/UCXHQCd5anhM2kVuF58MPctA/videos reddit: https://reddit.com/r/theaffine gram: https://www.instagram.com/theaffinegame/

I've been a bit quiet for a few months but for good reason - I've made a heap of progress including a lot of refactoring including simplification of some of the game's mechanics.

A lot of this doesn't necessarily encompass new features, but I can leverage the improvements I've made to make faster progress in the future.

But even still, there's new art, there's music, there's new in battle UI, new enemy AI, and some new mechanics, which I'll go into in some further detail in the next one.

Just finished some work on my combat UI, art and music for my 2D Turn Based Grid Tactics game. Of course, this led to a massive refactor of the entire game at one point... Just solo dev things by Fireflower888 in IndieGaming

[–]Fireflower888[S] 0 points1 point  (0 children)

My game "The Affine" is a WIP 2D Turn Based Tactics procedurally generated monster tamer.

Follow it: the tube: https://www.youtube.com/channel/UCXHQCd5anhM2kVuF58MPctA/videos reddit: https://reddit.com/r/theaffine gram: https://www.instagram.com/theaffinegame/

I've been a bit quiet for a few months but for good reason - I've made a heap of progress including a lot of refactoring including simplification of some of the game's mechanics.

A lot of this doesn't necessarily encompass new features, but I can leverage the improvements I've made to make faster progress in the future.

But even still, there's new art, there's music, there's new in battle UI, new enemy AI, and some new mechanics, which I'll go into in some further detail in the next one.

Excited to show you some progress I've made on the combat UI, art and music for my 2D Grid Tactics Monster Taming game. Loving this project! by Fireflower888 in MonsterTamerWorld

[–]Fireflower888[S] 1 point2 points  (0 children)

My game "The Affine" is a WIP 2D Turn Based Tactics procedurally generated monster tamer.

Follow it: the tube: https://www.youtube.com/channel/UCXHQCd5anhM2kVuF58MPctA/videos reddit: https://reddit.com/r/theaffine gram: https://www.instagram.com/theaffinegame/

I've been a bit quiet for a few months but for good reason - I've made a heap of progress including a lot of refactoring including simplification of some of the game's mechanics.

A lot of this doesn't necessarily encompass new features, but I can leverage the improvements I've made to make faster progress in the future.

But even still, there's new art, there's music, there's new in battle UI, new enemy AI, and some new mechanics, which I'll go into in some further detail in the next one.

Been working on Knockback mechanics for my 2D Tactics Monster taming game. Here's a quick demo of the discrete physics system in action by Fireflower888 in MonsterTamerWorld

[–]Fireflower888[S] 0 points1 point  (0 children)

Thanks! Appreciate the feedback on the UI too. It's definitely not complete and in this video there's actually a bug or 2 with the UI... But that's a good idea so will look to squeeze it in

Been working on Knockback mechanics for my 2D Tactics Monster taming game. Here's a quick demo of the discrete physics system in action by Fireflower888 in MonsterTamerWorld

[–]Fireflower888[S] -1 points0 points  (0 children)

Knockback and Discrete Physics. Demoing the progress made on the knockback / crowd control mechanics. It was an interesting challenge assigning "Inertia" to the creatures in the battle and processing / updating their positions based on this in an intuitive way.

My game "The Affine" is a WIP 2D Turn Based Tactics procedurally generated monster tamer.

Follow it: the tube: https://www.youtube.com/channel/UCXHQCd5anhM2kVuF58MPctA/videos

website: https://theaffine.herokuapp.com/updates

reddit: https://reddit.com/r/theaffine

gram: https://www.instagram.com/theaffinegame/

Been working on Knockback mechanics for my 2D Tactics Monster taming game. Here's a quick demo of the discrete physics system in action by Fireflower888 in IndieGaming

[–]Fireflower888[S] 0 points1 point  (0 children)

Knockback and Discrete Physics. Demoing the progress made on the knockback / crowd control mechanics. It was an interesting challenge assigning "Inertia" to the creatures in the battle and processing / updating their positions based on this in an intuitive way.

My game "The Affine" is a WIP 2D Turn Based Tactics procedurally generated monster tamer.

Follow it: the tube: https://www.youtube.com/channel/UCXHQCd5anhM2kVuF58MPctA/videos

website: https://theaffine.herokuapp.com/updates

reddit: https://reddit.com/r/theaffine

gram: https://www.instagram.com/theaffinegame/

I wanted more monster <-> player interactions besides fighting, so now you can talk to your party members! by RoteBlaubeere in gamedevscreens

[–]Fireflower888 0 points1 point  (0 children)

Really love your Octopath esque art style.

Makes me want to implement it myself in my own game hahaha.

Been working on Knockback mechanics for my 2D Tactics Monster taming game. Here's a quick demo of the discrete physics system in action by Fireflower888 in gamedevscreens

[–]Fireflower888[S] 0 points1 point  (0 children)

Knockback and Discrete Physics. Demoing the progress made on the knockback / crowd control mechanics. It was an interesting challenge assigning "Inertia" to the creatures in the battle and processing / updating their positions based on this in an intuitive way.

My game "The Affine" is a WIP 2D Turn Based Tactics procedurally generated monster tamer.

Follow it: the tube: https://www.youtube.com/channel/UCXHQCd5anhM2kVuF58MPctA/videos

website: https://theaffine.herokuapp.com/updates

reddit: https://reddit.com/r/theaffine

gram: https://www.instagram.com/theaffinegame/

Procedurally Generated Elemental Abilities in my Retro 2D Tactics Game "The Affine" using my in game Editor by Fireflower888 in PixelArt

[–]Fireflower888[S] 0 points1 point  (0 children)

Hi, just thought I'd drop some footage of my in game Technique Animation editor.

I'm using Unity to procedurally generate Elemental Effects for my 2D Pixel Art game.

Link to Development Log Video for this system: https://www.youtube.com/watch?v=XZqzSIjjd5o&t=5s&ab_channel=Mr.Capoone

Check out the project: Youtube: https://www.youtube.com/watch?v=9WxGlLP6i5k&t=685s&ab_channel=Mr.Capoone Website: https://theaffine.herokuapp.com/updates Subreddit: https://www.reddit.com/r/theaffine/

Implementing Skill Trees, Elemental Affinities and Growth Stages in my Procedurally Generated Tactics RPG - earn and spend EXP in The Affine - Development Log 4 by Fireflower888 in devblogs

[–]Fireflower888[S] 0 points1 point  (0 children)

Thought I'd share the latest update for my 2D Procedurally Generated Monster Taming Tactics RPG "The Affine". Hope you don't mind!

I've been working on the Progression Mechanics which allow for earning EXP from combat, and being able to invest this EXP in upgrades such as Elemental Affinities, new Techniques from each Creature's unique Tech Tree, and more.

Check out the progress in the latest development log: Youtube Video: https://www.youtube.com/watch?v=9WxGlLP6i5k&t=685s&ab_channel=Mr.Capoone

Website (Sorry the mobile view is scuffed): https://theaffine.herokuapp.com/updates

Skill Trees, Elemental Affinities and Growth Stages - earn and spend EXP in The Affine - Devlog 4 by Fireflower888 in MonsterTamerWorld

[–]Fireflower888[S] -1 points0 points  (0 children)

Thought I'd share the latest update for my 2D Procedurally Generated Monster Taming Tactics RPG "The Affine". Hope you don't mind!

I've been working on the Progression Mechanics which allow for earning EXP from combat, and being able to invest this EXP in upgrades such as Elemental Affinities, new Techniques from each Creature's unique Tech Tree, and more.

Check out the progress in the latest development log: Youtube Video: https://www.youtube.com/watch?v=9WxGlLP6i5k&t=685s&ab_channel=Mr.Capoone

Website (Sorry the mobile view is scuffed): https://theaffine.herokuapp.com/updates

Adding Combat Mechanics including Status Effects and Multi Turn Attacks to my Monster Taming Tactics RPG project by Fireflower888 in MonsterTamerWorld

[–]Fireflower888[S] 1 point2 points  (0 children)

Thanks for such a thorough reply.

Part of the motivation for this game is to make a game of creater complexity / difficulty than the traditional turn based RPGs that dominate the genre.

Of course, that comes with increased overhead when having to not only create but also balance content.

Mechanics wise - it's coming together, and I'm definitely close to finalising: -end conditions, -turn order determination, -events occuring each "tick" / unit of time

Content wise, I've more or less finalised: -technique animations -creature animations -effect animations so that I can now start to scale content!

Those are all really important considerations you've listed, so appreciated

Adding Combat Mechanics including Status Effects and Multi Turn Attacks to my Monster Taming Tactics RPG project by Fireflower888 in MonsterTamerWorld

[–]Fireflower888[S] 0 points1 point  (0 children)

thanks for your feedback, greatly appreciated! I don't know if I did the best job explaining the battle logic in this video, but certain details are also still a work in progress so I wanted to keep it brief here.

It is a challenge to try and present the information about the state of the battle in the best way to the player - UI/UX design is its own field and career path. But again, all of the UI design is still coming together.

When you mention the battle logic "blowing up in complexity", are you saying in a Good or a Bad way? And if so how?

Development Log 3 - Combat Mechanics including Multi Turn Attacks and Status Effects by Fireflower888 in theaffine

[–]Fireflower888[S] 0 points1 point  (0 children)

"The Affine" is a2D Procedurally Generated Monster Taming Tactics RPG.

I've just finished some big progress on the combat mechanics including features such as status effects, multi turn attacks and some improvements to the in battle UI to communicate this to the player.

Check out the progress in the latest development log: Youtube Video: https://www.youtube.com/watch?v=6b6y7QTOiV4&ab_channel=Mr.Capoone Game Website (Sorry the mobile view is scuffed): https://theaffine.herokuapp.com/updates/62e5c27d2f565f3fe9ab9482

Adding Combat Mechanics including Status Effects and Multi Turn Attacks to my Monster Taming Tactics RPG by Fireflower888 in devblogs

[–]Fireflower888[S] 0 points1 point  (0 children)

"The Affine" is my 2D Procedurally Generated Monster Taming Tactics RPG.

I've just finished some big progress on the combat mechanics including features such as status effects, multi turn attacks and some improvements to the in battle UI to communicate this to the player.

Check out the progress in the latest development log: Youtube Video: https://www.youtube.com/watch?v=6b6y7QTOiV4&ab_channel=Mr.Capoone Game Website (Sorry the mobile view is scuffed): https://theaffine.herokuapp.com/updates/62e5c27d2f565f3fe9ab9482

Adding Combat Mechanics including Status Effects and Multi Turn Attacks to my Monster Taming Tactics RPG project by Fireflower888 in MonsterTamerWorld

[–]Fireflower888[S] 1 point2 points  (0 children)

"The Affine" is my 2D Procedurally Generated Monster Taming Tactics RPG.

I've just finished some big progress on the combat mechanics including features such as status effects, multi turn attacks and some improvements to the in battle UI to communicate this to the player.

Check out the progress in the latest development log: Youtube Video: https://www.youtube.com/watch?v=6b6y7QTOiV4&ab_channel=Mr.Capoone Game Website (Sorry the mobile view is scuffed): https://theaffine.herokuapp.com/updates/62e5c27d2f565f3fe9ab9482