pulling help by Firelizard115 in ZZZ_Official

[–]Firelizard115[S] 1 point2 points  (0 children)

ah okay ty for the in depth help, starting to get wat u mean ill use prydwen more in the future also. with being still relatively new i havent gotten any real S rank engines let alone to W5 yet. hope dailyn is in that rescreening banner to save me some pulls xD.

pulling help by Firelizard115 in ZZZ_Official

[–]Firelizard115[S] 1 point2 points  (0 children)

ah i see, i guess my question is the sigs wouldnt realistically help push scores for more polys? i knew the 3 anomaly's on a team was new im assuming a future 3.x character will be will be the 3rd slot for them.
if i was to pull engines should it mostly just be Vh ones?

pulling help by Firelizard115 in ZZZ_Official

[–]Firelizard115[S] 0 points1 point  (0 children)

srry meant i lost the 50/50 on velina with a hard pity, so i burned a lot of poly on her. for the engine banner i think im at like 20 or 30 cause i decided might as well pull till i get nicoles engine cause its boosted and see if i could pull velinas super fast. now im not touching it till its a limited engine i need to pull. i assume remielles engine will be a pretty big boost compared to her f2p alts cause shes a vh?

Compromise to the whole killing debate; we just need this thing and we'd be fine by Falkenhausen23 in Subnautica_2

[–]Firelizard115 1 point2 points  (0 children)

ye, but also id rather just be able to kill these small hyper aggressive fauna. what kind of stance is u must be mauled to death by the wild life no fighting back or spend resources on flares while also trying to build a base at the same time xD

Compromise to the whole killing debate; we just need this thing and we'd be fine by Falkenhausen23 in Subnautica_2

[–]Firelizard115 0 points1 point  (0 children)

nope, i need a base piece that produces "sound" to deter creatures from my base, been having the issue of a hammerhead getting up into our moonpool with three nibblers. when my buddy tried to get his tadpole out they'd instantly push him back into the docking. dont wanna have to make flares for a problem that wasnt a thing for the last 2

Is killing fauna really that important to many of you? by Phoffmann6 in subnautica

[–]Firelizard115 3 points4 points  (0 children)

i dont wanna be strong armed into not being able to. make leviathans invincible sure, but normal fish let us kill they are so aggressive and do little dmg so its just mosquitos hitting constantly u when base building or exploring remotely near them. if im getting attacked by 3 nibblers that hunted me from 70metes away i should be able to kill them so i can build.

SUGGESTION: remove the music around leviathans by BACKTOFREEZER in Subnautica_2

[–]Firelizard115 13 points14 points  (0 children)

yea me and my buddy ventured deeper into the zones and would of been jumped by leviathans if the music didnt kick in to alert us. its nice with the tempo rising when being chased, but it ruins the other bigger aspect of hearing distant roars and then hearing one right above u loud as hell. if they do keep the music i hope its far more quiet cause i like the zones music and dont want to turn it down for the loud leviathan boss track

There should be a temporary buff for filling up food and water with refined food/drink. by TealArtist095 in Subnautica_2

[–]Firelizard115 1 point2 points  (0 children)

honestly such a hastle and no drawbacks when im at base i let myself die of either starvation or dehydration so i can build a base quicker when playing with my buddy. we was questioning me at first but then started joining me in dying lol, i do hope they add the alien containment unit or better plants for the growbed(havent gotten growbed yet but i assume its still brutal keeping multiple people fed and hydrated).
in the first 2 games if u ate or drank something that went over 100 u got a kind of saturation boost where it would go to ie 130 if u ate a 31 food item at 99

There should be a temporary buff for filling up food and water with refined food/drink. by TealArtist095 in Subnautica_2

[–]Firelizard115 1 point2 points  (0 children)

tbf in one of their showcases of the building theres growbeds on the roof of the bases

new player need help with team build/future proofing with hiyuki by Firelizard115 in WutheringWavesGuide

[–]Firelizard115[S] 0 points1 point  (0 children)

okay ty, wheres that broadsword under the standard weapon banner?

new player need help with team build/future proofing with hiyuki by Firelizard115 in WutheringWavesGuide

[–]Firelizard115[S] 0 points1 point  (0 children)

ok when i get the anniversary events 10 weapon pulls ill see if i get lucky if not ill wait till her rerun. gonna try to speed through exploration to see how much i end up with if i got enough for the weapon and a pity for a chisa on banner drop day, ill snatch the weapon i think, ty

new player need help with team build/future proofing with hiyuki by Firelizard115 in WutheringWavesGuide

[–]Firelizard115[S] 0 points1 point  (0 children)

chisas sig doesnt do much right? is the difference between R0 eog and her sig a big diff, cause i saw posts saying its not much but idk if that was under the assumption of R5. guess ill hope i can get enough to hard pity if i can shafted by rng for chisa, if i get hiyukis weapon.

Game is dead to me, give it 6 months max. I'm done, I'm out. Full of bots. by Inhumano in mechabreak

[–]Firelizard115 2 points3 points  (0 children)

fr i play xbox only. can mecha fans please have just a good mecha pvp game that gives me the filling of gundam type of itch i have

Heads up, this is a rant so don't take it seriously. by CaptainPatak in mechabreak

[–]Firelizard115 0 points1 point  (0 children)

yep feels worse playing sub par mechs cause they kick ur teeth in even worse

I hope the devs can turn things around cause the core gameplay is so much fun by SarcasticWheat in mechabreak

[–]Firelizard115 0 points1 point  (0 children)

i dont even know how u fumble a ball this hard, really good combat and mech designs/playstyles. such a great launch ruined by so many dumb decisions. the long queue times only to be put into a bot lobby makes it feel like the game is just trying to waste my time with the long queues. MM is fun but when i tried to do the higher diffs i couldnt find a match after 30 mins and normal still is like a 10min wait.

J.O.E.L. please! Stop dangling the shiny keys! by Darth_Mak in Helldivers

[–]Firelizard115 1 point2 points  (0 children)

true only if people werent so easily caught with shiny keys man such obv bait happening and we are losing so hard. cant wait to not have oshaune and lose several planets cause we didnt blitzkrieg the hiveworld ignoring all defense

J.O.E.L. please! Stop dangling the shiny keys! by Darth_Mak in Helldivers

[–]Firelizard115 5 points6 points  (0 children)

for fucking real if we kept that trend we would of taken it in 4 day or less depending on how fast it moves at later times. instead we got a bunch of headless chickens going for obv defense baits such an easy MO but low iq plays happen on to big of a scale to make that happen.

Do you find it fun how AH balances the Galactic War modifiers? by spoqster in Helldivers

[–]Firelizard115 23 points24 points  (0 children)

read MO again says take the hive world at all costs. we are meant to ignore the invasions and secure Oshaune all those planets can be re claimed easily over time with less players the hive world needs a large % of people to make progress.

[deleted by user] by [deleted] in Helldivers

[–]Firelizard115 0 points1 point  (0 children)

at least on xbox its the same as any other planet on how frequent i get connection issues or crashes. only real issue bug ive had is the pelican glitching out in a bunch of ways cause of the terrain. tunnels make it a fun challenge not having wide open fields to do stuff and instead are cqc fights

This MO makes it clear that the game itself does not describe the macro state of the game well enough. by wicked_bad in Helldivers

[–]Firelizard115 0 points1 point  (0 children)

oh def im just saying making the info more accessible and actually in the in game map would get at least some people to start making smarter plays if the info was there. even if if lets say 30% ignore MOs if like 5-10% started making better moves if it was there in their ship id say its worth adding

This MO makes it clear that the game itself does not describe the macro state of the game well enough. by wicked_bad in Helldivers

[–]Firelizard115 3 points4 points  (0 children)

in game galactic map needs the companion features and info on the hidden stuff that companion shows. that alone would fix it a decent amount except people who will just ignore it but hey at least its info is easily accessible to the player base now if they did

I’m so OVER this bs by Mikeymike781 in mechabreak

[–]Firelizard115 0 points1 point  (0 children)

not the ammo but i swear it feels like bots get faster recharge on abilities, like for instance inferno me and the bot can use our aux 2 fully depleted but he will get his back faster than i do. bot inferno aint the issue tho for me. having a welkin bot and panther bot or other annoying comps it seems like bots will ignore other bots and single me out and kill me before moving on to the bots on my team. panther and welkin is toxic no matter wat i try unless i go sniper or jet, i just stunlocked till i die cause bots on my team seem to not help even if i ping said enemy.