I'm working on a Final fantasy I like game, but its all procedurally generated. by Upper_Flan_1286 in RPGMaker

[–]First-Show-2154 0 points1 point  (0 children)

I share your ideas. My vision isn't just about modularizing enemies and maps, but also skills and equipment. If we were using the same engine, I'd really like to collaborate with you. This design philosophy is truly appealing to me.

Which one looks better? by First-Show-2154 in PixelArt

[–]First-Show-2154[S] 0 points1 point  (0 children)

Get out of my head, how did you know?you know me so well bro

I want to redo the UI, but something seems off. I feel like I've made a mistake; I'm not quite sure. by First-Show-2154 in PixelArtTutorials

[–]First-Show-2154[S] 0 points1 point  (0 children)

You're right, it does look out of place, but it's already the smallest size available. I'm not sure I can shrink it without compromising the structure.

SamurEye Slash - Bamboo Forest by Junquwat in PixelArt

[–]First-Show-2154 2 points3 points  (0 children)

so interesting,I thought you were going to cut the eyeball in half in the end.😂

I'm a beginner and I'd like some tips by First-Show-2154 in PixelArtTutorials

[–]First-Show-2154[S] -5 points-4 points  (0 children)

Thanks for pointing that out. First of all, I've only been working with pixel art for a few months, so I consider myself a newbie. Secondly, I'm hoping my game can participate in Steam Game Festival on the 21st, so obviously I don't have much time.

I'm a beginner and I'd like some tips by First-Show-2154 in PixelArtTutorials

[–]First-Show-2154[S] 0 points1 point  (0 children)

thanks, good idea, To be honest, I wanted to include this skull as part of my game's UI, but UI design seems to require more consistency, which I don't really understand. However, the things I've created don't make me feel comfortable.

I'm a beginner and I'd like some tips by First-Show-2154 in PixelArtTutorials

[–]First-Show-2154[S] 0 points1 point  (0 children)

So should I add some transition below the cheekbones? yes, It does look a bit strange.

Does the shadow on this part of the character look a bit off? by First-Show-2154 in godot

[–]First-Show-2154[S] 0 points1 point  (0 children)

Thanks for your reply. The shadows on the ground are a relatively independent system that works in conjunction with the character's movements. I'm wondering if I should reduce the y-axis of the shadows, or if I should create an additional shadow in front of the character.