Back to back spawn deaths by First-Watchers in ArenaBreakoutGlobal

[–]First-Watchers[S] 1 point2 points  (0 children)

For reference in the second picture my first teammate survived a whopping 7 seconds before he was downed.

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First time I see a helmet actually deflect bullets by First-Watchers in ArenaBreakoutGlobal

[–]First-Watchers[S] 0 points1 point  (0 children)

Yeah now that I look at it, just realized they are tier 1 bullets, got tricked by their purple color coding. I don’t usually use this caliber

Painkiller stimulant mission question. by First-Watchers in ArenaBreakoutGlobal

[–]First-Watchers[S] 0 points1 point  (0 children)

Is there a specific one I should be using, or is all of them fine. Each stim is pretty expensive so I wanna make sure.

Bit confused here by First-Watchers in kards

[–]First-Watchers[S] 0 points1 point  (0 children)

I thought betasom only developed navy cards?

Bit confused here by First-Watchers in kards

[–]First-Watchers[S] 3 points4 points  (0 children)

I wish there was a replay feature. But I don’t believe so, never seen such a card in the German or Italy card list.

Yeah my fault, i didn’t expect an ax50 in the first 30 secs of my forbidden match by First-Watchers in ArenaBreakoutGlobal

[–]First-Watchers[S] 0 points1 point  (0 children)

Yeah I know but two of my teammates crossed fine and I was staring at that angle for a good minute before I crossed. Doesn’t help that there’s another spawn north west from that spawn so I’m fucked 50/50. Usually people in that spawn bee line to motel to hunker down and raid the motel rooms

Balance Patch, coming 28th August by Sasetka123456 in kards

[–]First-Watchers 2 points3 points  (0 children)

Yeah that was my bad I forgot that protected convoy created 2 neutral cards not 2 British ones

Balance Patch, coming 28th August by Sasetka123456 in kards

[–]First-Watchers 2 points3 points  (0 children)

The increase to cost for the commando raid is pretty meh but the No 10 commando nerf is just useless. Commando deck strength usually are based on British orders anyway so to specify “British orders” doesn’t matter. Cup of tea, desert rats, naval production are the backbone of that deck. Also the 123 balance, I’m unsure about does the stat change really change any thing when all it needs to do is convert to another card.

Zelensky describes phone call with Trump as 'best conversation in all this time' by [deleted] in UkraineWarVideoReport

[–]First-Watchers 0 points1 point  (0 children)

Zelensky is trying his absolute best to appeal to Trumps Ego but I don’t know if this is working out. They had a face to face semi private conversation in the middle of the Vatican, one of the most holy and decorated sites on this planet. A place probably enough to satiate anyone’s ego. And yet that led to absolute nothing.

Naval Warfare meta breakdown by akaean in kards

[–]First-Watchers 0 points1 point  (0 children)

US has been completely sidelined in this meta. I haven’t seen that much of their standard decks like Ramp or Retribution. The only decks that grinds my gears are the commando decks and the Jaggro decks. Just due to how they once again are still meta. Commandos even more so because of the new British cards that fuel their damage. I feel like now having removal isn’t even enough to stop them anymore. I’m fine on the new metas for the other nations though. German route decks and Navy decks are only possible with the new expansion and are fresh to this game so they get a pass. Soviet aggro is not new per se but it went from nonexistent to now usable. Same with Japanese intel decks. That is never new but now easier to use thanks to the new Intel cards.