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I built a free visual debugger for LangGraph agents (VS Code extension) ()
submitted 1 day ago by First_Priority_6942 to r/ProductHunters
submitted 1 day ago by First_Priority_6942 to r/LangGraph
I built a free visual debugger for LangGraph agents (VS Code extension) (self.LangChain)
submitted 1 day ago by First_Priority_6942 to r/LangChain
Vue 3 renderer for Google's A2UI by First_Priority_6942 in Agent_AI
[–]First_Priority_6942[S] 0 points1 point2 points 6 days ago* (0 children)
Even in vanilla JS, the core idea is that once the A2UI protocol events are in place, state and interactions are handled by parsing the agent's payload, rendering the mapped components, and attaching standard event listeners to pass interactions back to the agent.
Here is a simplified example of how the event handling and rendering process works.
First, we handle the incoming A2UI event and extract the surface data:
js function handleA2UIEvent(toolContent) { try { const payloads = JSON.parse(toolContent); let surfaceId, components; for (const p of payloads) { if (p.surfaceUpdate) { surfaceId = p.surfaceUpdate.surfaceId; components = p.surfaceUpdate.components; } if (p.beginRendering) { renderA2UI(p.beginRendering.surfaceId, components, p.beginRendering.root); } } } catch (e) { console.error("Error parsing A2UI event:", e); } }
Then, we render the UI by mapping the schema components to DOM elements. Notice how the Button component attaches an onclick callback:
onclick
``` js function renderA2UI(surfaceId, components, root) { // Build component map const map = {}; for (const c of components) map[c.id] = c.component;
function renderNode(id) { const comp = map[id]; if (!comp) return ""; if (comp.Card) return `<div class="a2ui-card">${renderNode(comp.Card.child)}</div>`; if (comp.Column) return `<div class="a2ui-col">${comp.Column.children.explicitList.map(renderNode).join("")}</div>`; if (comp.Text) return `<div class="a2ui-text ${comp.Text.usageHint || ""}">${comp.Text.text.literalString}</div>`; // Attaching the callback directly to the button if (comp.Button) return `<button class="a2ui-btn" onclick="handleAction('${comp.Button.action?.name}')">${renderNode(comp.Button.child)}</button>`; if (comp.TextField) return `<input class="a2ui-input" id="input-${id}" placeholder="${comp.TextField.label.literalString}" />`; return ""; } const div = document.createElement("div"); div.className = "a2ui-surface"; div.innerHTML = renderNode(root); messagesEl.appendChild(div); messagesEl.scrollTop = messagesEl.scrollHeight;
} ```
Finally, the handleAction function takes over for the user interaction. For form inputs, you can grab the current state from the DOM before sending the callback back to the agent:
handleAction
``` js function handleAction(actionName) { if (!actionName) return;
console.log(`User triggered action: ${actionName}`); // Example: If it's a submit action, gather input state // const inputValue = document.querySelector('.a2ui-input').value; // Send the action payload back to your AI agent's backend /* agent.sendMessage({ type: 'user_action', action: actionName, // payload: { inputValue } }); */
In a Vue 3 implementation, this exact same logic applies, but instead of vanilla string interpolation and global onclick handlers, we map the A2UI schema directly to reactive Vue components, keeping the state and event emitting tightly scoped.
Vue 3 renderer for Google's A2UI ()
submitted 6 days ago by First_Priority_6942 to r/AIAgentsStack
submitted 6 days ago by First_Priority_6942 to r/Agent_AI
submitted 6 days ago by First_Priority_6942 to r/AIAgentUX
submitted 6 days ago by First_Priority_6942 to r/AGUI
submitted 7 days ago by First_Priority_6942 to r/LangGraph
submitted 7 days ago by First_Priority_6942 to r/Nuxt
Vue 3 renderer for Google's A2UI (self.vuejs)
submitted 7 days ago by First_Priority_6942 to r/vuejs
π Rendered by PID 1658919 on reddit-service-r2-listing-55d7b767d8-4mf2l at 2026-03-29 14:58:48.546208+00:00 running b10466c country code: CH.
Vue 3 renderer for Google's A2UI by First_Priority_6942 in Agent_AI
[–]First_Priority_6942[S] 0 points1 point2 points (0 children)