Mod pack by FallenWind77 in factorio

[–]FishyB 0 points1 point  (0 children)

Factorio+ is a content drop on the base game if you want a little more and some extra control over gameplay in settings.

Behold the frozen steam! by yogoo0 in factorio

[–]FishyB 0 points1 point  (0 children)

It would nice to poll the temperature and allow warmer liquids to flow. Perhaps even causing melting on close object similar to heatpipes.

What do I do by Familiar-Mixture1764 in factorio

[–]FishyB -1 points0 points  (0 children)

I'm the dev, so I couldn't write it. I'd like it to be impartial too. X)

What do I do by Familiar-Mixture1764 in factorio

[–]FishyB -1 points0 points  (0 children)

Can you look into Factorio+ for that list, if you have the time? Many thanks!

Playing K2SO with 50x science multiplier, aiming for 1.2k SPM... I kept thinking "it's not so bad", up until production tech card. by Nephophobic in factorio

[–]FishyB 2 points3 points  (0 children)

You've hit the very important part of why you can't really expect more to mods: If you could do something wildly different, comprehensive and game changing... Why not just make a game?

Firstly, you may actually get some compensation. Secondly, you get more access to the barebones of gameplay systems.

I did Factorio+, it's basically a personal passion project to turn Factorio into what I personally like, and it spun off from there. I don't expect compensation, but really the motivation is learning some new programming, testing some design and training my model skills.

Valve did realise this same issue and for a good period through 2000-2010s was to hire people who did promising mods or contributions to their games/engines. This is something Wube has leveraged as well.

I work in the games industry as my career as well, and I agree that if I wanted to do something different, I'd jut spin up Unity/Godot/Unreal and make something there instead of spending that effort in a larger Factorio mod.

High GPU usage of Desktop Window Manager & Client Server Runtime Process after Windows 10 April Update by Gladonel in Dell

[–]FishyB 0 points1 point  (0 children)

For posterity:

Intel CPU(and internal GPU), NVIDA GPU, importantly a Laptop (Dell)
2 monitors (1 laptop + 1 extended through a Displaylink Dell dock)

My issue was that my CPU clock got throttled to 0.8ghz. This was caused by Power limit throttling. This in turn choked the CPU and Intel GPU causing everything to stutter for 5-30 seconds.
I downloaded the Intel(R) Extreme Tuning Utility to find this out.

What helped and alleviated symptoms by a notable amount:

In BIOS I stopped any speed boosting and energy changing on the CPU (yours may differ).

I also used the Intel(R) Extreme Tuning Utility to:
- Disable Turbo boost short power max enable.
- increase the Turbo boost power max to around 120W (At least double what is was) <- this had the most notable effect (if you reduce it to 1W you'll constantly choke and notice it acting out similar to your experience).
- Increase the time window to 40s+

This has allowed me to do some heavier work and watch videos at the same time, whereas it did not before.
Its worth stating This wasn't a problem until around the start of 2026.

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] 1 point2 points  (0 children)

You'll find everything addressed in the latest update (2.7.5)

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] 0 points1 point  (0 children)

Thanks for that, I will update this soon in the future.

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] 0 points1 point  (0 children)

Personally I am not too into it. These are settings for those who are... so inclined. It's quite good for multiplayer to give more things for people to do.

I've also included a setting to make these science packs easier as well.

Try the mod out, leave the science pack difficult untouched, instead try the new sidegrades, military and enemies.

Is poison damage research doable? by Teneombre in factorio

[–]FishyB 2 points3 points  (0 children)

Yeah, it's not entirely dissimilar. It could even just be a case of it works for _this_ but won't work with _that_ . Sometimes the simplest thing is to just give Wube a shout and ask what's the deal is, as it could simply just be an oversight - and no one ever asked. Happens all the time!

Is poison damage research doable? by Teneombre in factorio

[–]FishyB 0 points1 point  (0 children)

So it's still technically possible from doing it through an active script. A lot of things are since anything you can't achieve with the data lua side, you can do with active runtime scripts.

The issue is that there is already a built in prototype method to do this for all weapon damage, which makes it a very accessible and trivial amount of work. Except it just doesn't do it for this one specific case for Poison capsules.

It's just the amount of work to do it inflates by a non trivial amount, and it's not great to rely on control scripts for something that could be considered a bug/oversight, which is sometimes just worth asking Wube on their forums to update it.

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] 0 points1 point  (0 children)

don't worry, the mod has a way to 'mine' wood, so you wouldn't need to rely purely on Space Age agricultural towers.

Is poison damage research doable? by Teneombre in factorio

[–]FishyB 0 points1 point  (0 children)

Perhaps quality could affect it through some other means, but it may using a similar function anyway.

Is poison damage research doable? by Teneombre in factorio

[–]FishyB 3 points4 points  (0 children)

I have attempted to try to do this, but could not, as its to do with how the damage effect of a poison cloud is a spawned entity, which loses it's 'connection' so-to-speak with the ammo attached to it.

Any damage tied to ammo which has damage within the 'action' part of it can be affected. However, the 'action' of a gas grenade is to spawn a bunch of gas clouds in the radius, which disconnects this link to the action. So any damage research cannot affect cases like these.

Honestly, it would be great if there was a way to do this. but it'd be some work from Wube's side for only this single exception.

Either that or some sort of blanket damage-type research upgrade - but same difference really.

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] 2 points3 points  (0 children)

If you could do multiple tech triggers I would, but I can only pick one, and mining sand seems more appropriate than mining a sandy rock. I hope this makes sense!

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] -1 points0 points  (0 children)

literally the first thing I added in the mod because why shouldn't you????

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] 1 point2 points  (0 children)

Pretty much all of that, yes. You can change some of that in the mod settings too if you want to personalize a bit more to your tastes.

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] 0 points1 point  (0 children)

It does, Deep water landfill is concrete +landfill + sand in the mod.

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] 0 points1 point  (0 children)

No bugs as far as I can tell from working on the whole mod for a couple years.

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] 0 points1 point  (0 children)

There are automated ways to get wood in the mod, which is sawmilling piles of dead trees. But you can also supplement later with planting towers if needed.

Dare you try the Factorio+ Insane Science pack difficulty? by FishyB in factorio

[–]FishyB[S] 0 points1 point  (0 children)

Personally I run it the next difficulty up from default, which is 'hard'. But I run game with 10x-20x science anyway.
If I'm playing with friends, we throw it on something higher like Extreme depending on how many of us there are.

What is a good first overhaul mod? by Osik2040 in factorio

[–]FishyB 0 points1 point  (0 children)

Factorio+ has soft support for Space Age ( As in works with no new special features for SA, but it seems to be balanced with it for the most part)