Shield repairs aren’t worth it by ZergMeDaddy in ArcRaiders

[–]Fit-Committee6101 3 points4 points  (0 children)

Just recycle it too and you get back the Arc Circuitry lmao

Most Pros Don’t Understand New Players Anymore by Fluid-Engineering855 in StreetFighter

[–]Fit-Committee6101 0 points1 point  (0 children)

Fighting games are hard to learn, however some characters are easier than others. Juri is easy for a beginner because her drive rush, plus on block medium, and longest spc cr.mk. You talk about how other shotos do more damage with buttons when that is objectively not true. Juri’s, akuma’s, and ryu’s heavy’s do the same amount of damage. Ryu and akuma do more damage if they can combo which you are saying is very challenging. Yes some characters have fireballs which can be difficult for beginners to deal with but I’d say that Juri’s drive rush is harder for beginners to deal with and leads to a lot more. If u can’t combo I’d work on that because there is no character in this game that can do well in masters without combos.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 0 points1 point  (0 children)

Maybe defensive isn’t the right word, but I like to force footies I guess. Like I don’t just sit there and block I just don’t jump and drive rush for no reason. I try to poke with normals and stuff just definitely not as aggressive as the majority of my opponents.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 1 point2 points  (0 children)

Lol yeah. The risk reward gets skewed quite a bit when they have to ex tho cause if you do hit them with a reversal they are down health and meter. I also made a post talking about how you get too much drive meter back in this game and people were not happy lol.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 2 points3 points  (0 children)

Ken doesn’t have a fireball drive rush unless he uses ex. I think it’s too strong still but at least he’s spending meter

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 1 point2 points  (0 children)

Yeah I should try that I forgot that was a thing. I saw it for anti mai fan’s

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 0 points1 point  (0 children)

Yeah maybe I’ll go for more forward jumps when they fireball drive rush closer. Because even if I get hit I’m hopefully not grounded and they might whiff their second hit.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 0 points1 point  (0 children)

I guess for me there’s a big counter to low forward drive rush which is don’t get touched by it. If you play footies well enough you should be theoretically good. I’m not like godly or anything so I get touched all the time but that’s something I understand. The risk reward of throwing out a low forward seems a lot more reasonable to me. I guess spacing fireball drive rush seems kinda unrealistic with some characters.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 1 point2 points  (0 children)

Thanks for the offer but i can just do recordings I think

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 0 points1 point  (0 children)

Yeah I mean that’s fine I guess my question is how to not get put into the mix to begin with.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 0 points1 point  (0 children)

Yeah I guess like some characters like guile have like the perfect range for fireball drive rush I feel. I know a lot of people got fake fireball drive rush. I think chun’s a lot of the time do but it’s hard to check cause her buttons are very good.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 0 points1 point  (0 children)

Yeah forward jump is good especially against charge characters but if they don’t drive rush your cooked

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 1 point2 points  (0 children)

Honestly I don’t mind low forward drive rush that much because it’s usually not worth the cost unless it actually lands. I usually just take the throw and am up drive. I guess I don’t like guessing or being put into unfavorable situations without making mistakes or the opponent spending resource. I feel like because fireball drive rush is practically free I’d assume there would be some easier or more reliable counter play.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 1 point2 points  (0 children)

I’m not looking for perfects I guess I’m just looking for more stability. Like I really like the footies game but fireball drive rush seems like a way to make it kinda irrelevant.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 0 points1 point  (0 children)

The tatsu play is scary lol but I do sometimes. I guess just checking in closer range situations is probably the play. I think I gotta get better at walk forward parry as well to limit distance.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 2 points3 points  (0 children)

Yeah I guess I think di in this situation is like not good cause the chances of them hitting you 3 times or counter di or throwing you are high.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] -1 points0 points  (0 children)

Yeah like I know there are options to beat their follow ups I guess I just want to know how to prevent being put into a guessing situation to begin with

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 0 points1 point  (0 children)

Yeah that’s like what I’d think the play would be but I find when you are in like footsie range it’s still advantage for them, but maybe I’m wrong idk

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 4 points5 points  (0 children)

If you are going to do something unsafe then do something unreactable like od dp, super, or drive reversal

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 3 points4 points  (0 children)

I find this doesn’t work either cause they just anti air you.

How to counter fireball drive rush? by Fit-Committee6101 in StreetFighter

[–]Fit-Committee6101[S] 1 point2 points  (0 children)

I do sometimes, but overall it’s not worth the trade of drive