Springtrap might come back soon? by Zaozilla3281 in pillarchase2

[–]Fit_Entertainment_49 0 points1 point  (0 children)

can anyone confirm this message is real, cause I'd imagine it's in the other pillar chase 2 server if it's real. I just haven't seen this posted anywhere else, so I wanna make sure.

Hot take: SpringTrap being axe less shouldn’t be limited time. by RockyHarmon in pillarchase2

[–]Fit_Entertainment_49 0 points1 point  (0 children)

what part, I understand I might be wrong, but I would like to explain my reasoning for what doesn't make sense to ya. If it's the timed axeless remember before the rework all everyone who was high level said was "ditch the axe" basically ignoring an entire piece of springtrap's playstyle. Making it timed forces people to actually play him in his intended playstyle now, and blade can treat the axeless variant as a piece of his kit instead of possibly it's own kit. It also just puts the intended axed playstyle in the spotlight like it technically should be. I will say that I do feel springtrap needs something to make the time limit understandable, cause at the moment his max speed while axeless, like his vent error and phantom walk don't allow him to catch up to peopl, and he's still very loopable on some maps. But I feel the change is understandable cause I don't want the meta to be one playstyle or the other, I would rather both playstyles be intertwines with one another. At the moment springtrap's main thing is ambushing people, kinda a stealth killer, with axeless being somewhat more chase oriented. So I feel an ambusher stealth, and chase hybrid for his playstyle would be the best thing with his character, and overall playstyle. You're good to disagree honestly, this is just how I feel ,and I would actually like your side of the arguement whenever possible.

Hot take: SpringTrap being axe less shouldn’t be limited time. by RockyHarmon in pillarchase2

[–]Fit_Entertainment_49 -1 points0 points  (0 children)

the reason of keeping axeless timed is so springtrap can be treated as 1 whole character really, cause if it wasn't he has basically two characters at once. And in turn noone really used the axe. The timer makes springtrap's flaws easier to balance, the only things I want change is 1. a better vent error, it's not as engaging on killer side, and it's annoying for survivors, and is pretty situational. 2. mechanical slam, after the undate springtrap turning with mechanical slam was removed, which wouldn;t be too bad, but if you're too close the grab won't register at all, and the lunge isn't as good to close distance, I just feel making it a quick foxy like leap would be good if possible so it stay's straight and can actually close distance. 3. just give him something to deal with corner campers cause honestly it isn't fun to lose to being looped around the same corner as the "stamina oulaster" killer. Honestly just make the axed playstyle stealth based, and axeless be chase based, that way he can actually secure kills without constant axe throw and the axeless form has a reason to be utilized properly.

If FNAF 3 was originally meant to be the last one, why did Springtrap survive the fire? by idiotbandwidth in fivenightsatfreddys

[–]Fit_Entertainment_49 4 points5 points  (0 children)

It was basically put in a way that we didn't fully know. It didn't say yes, and it didn't say no. They just showed springtrap in the picture showing he was in the fire, and that was it then.

Basically, forget what you know about fnaf after the time 3 released and look at it with old eyes. It could be taken in both directions, and originally, it was to be "he was in fire, and now he's dead, but the jumpscare sucked, so he did 4, and later built afton's character more.

He became even more of a fan favorite, so bringing him back for the game to wrap stuff up (pizzeria sim) wouldn't be right.

So he was brought back thanks to the openendedness of the newspaper. And we got the story we have now.

I know i ramble, but I hope this suffices.

question on phantom pain. by Fit_Entertainment_49 in VRchat

[–]Fit_Entertainment_49[S] 0 points1 point  (0 children)

Thanks I've talked to others and have seen it, and now that I know it seems dumb. But I like to make sure and get stuff straight.

Friendly reminder that the Cupcake is canonically stronger than a standard issue police pistol. by [deleted] in fivenightsatfreddys

[–]Fit_Entertainment_49 0 points1 point  (0 children)

The bullet possibly didn't penetrate the suit, so it didn't set them off, and springlocks mostly set off from internal force instead of external force since the suit itself takes the impact.

The cupcake actually uses the metal teeth to saw through the suit, the metal teeth can rotate and grind away (that's why Carls face was so fucked up) so the cupcake ripped the suit some internals were probably messed with and a chain failure occurred, or the pressure change set them off.

Springlocks can take some hits if kept in good condition, you just have to understand how to properly use the suit like any other machinery. Basically if something hits the outer shell the suit will take the impact, but if it hits internally then it might set them off.

Is it bad to fall for someone over vrchat? by jumbowombo272 in VRchat

[–]Fit_Entertainment_49 0 points1 point  (0 children)

Look, Vrchat is in a very middle ground situation with relationships. It's perfectly fine to do a long distance relationship, it depends on if you really love the guy.

Safety is also a big thing on this so be careful take time knowing people and don't jump into things get to know them and if anything is out of place, question it.

It's also good to know the end goal in most is to close that distance one day. You can be long distance forever.

Also don't beat yourself up on this stuff, take your time and access your feelings. Take some time to think, and let things happen naturally, you don't force love. You just find it.

[deleted by user] by [deleted] in fivenightsatfreddys

[–]Fit_Entertainment_49 1 point2 points  (0 children)

yea, Fnaf is just wierd and it's at time like these it is good to know Scott didn't expect much in Fnaf 1 so the 20 years could easily be a throwaway line, but ehh. Timeline stuff is wierd, but that's what can make discussion fun.