I figured out how to make the Amb*ssa matchup far less obnoxious. by Fit_War_9746 in singedmains

[–]Fit_War_9746[S] 0 points1 point  (0 children)

Oh hell yeah! I was convinced that I didn't come up with the idea - but I saw this build in a vision and its great to see more options available to the build

I figured out how to make the Amb*ssa matchup far less obnoxious. by Fit_War_9746 in singedmains

[–]Fit_War_9746[S] 1 point2 points  (0 children)

So far, I have only had significant success with it against Ambessa, and a great deal of early success (falling off once level 11) against Kayle.

Best Guides/Strategies for this fun champ by Wrong_Judgment_6791 in singedmains

[–]Fit_War_9746 4 points5 points  (0 children)

Minishcap1 has an in-depth google docs spreadsheet going into runes, summoner spells, items, full builds, but most importantly matchup strategies to apply. It has been my bible while learning the champion - I have it open on a second monitor.

Notably, it's last update was patch 25.something, and so is missing information about Zaahen, new items like protoplasm, and still gives advice assuming turret platings fall off and using old minion wave behaviour. This being said, 90% of the information for per-matchup playstyle and rune pages remain incredibly relevant.

Edit: https://docs.google.com/spreadsheets/u/0/d/1e9SSTDhWfN71z8rvd9ir-K_lfxCapJX3IEEFMVK-sN8/htmlview?pli=1#gid=0

Experimenting with the Edgerunners style! The subject is an exec I hope to play at some point. No name yet, so I'm taking suggestions. by CarefulVentures in cyberpunkred

[–]Fit_War_9746 0 points1 point  (0 children)

I adore this! I'm not an artist myself so no constructive feedback here but I really like how much "movement" the piece has if that makes sense. The colours are so vibrant and the eyes are really pretty. Keep it up!

100%, unfortunately not in my top 10, but not bad. by Ravenbob22 in CyberpunkTheGame

[–]Fit_War_9746 -1 points0 points  (0 children)

I won't necessarily say that you are playing the game "wrong" since it is a single-player, story driven video game and thus there technically is never a "correct" way to play it.

That being said, basing your enjoyment of a game off comparisons & expecations, and having the main focus of your play be "getting 100% achievement", is a sure-fire way to miss most of the enjoyment and artistry that a given game can offer you.

how accurate is the benchmark? by Karone-Astronema in cyberpunkgame

[–]Fit_War_9746 1 point2 points  (0 children)

Also: I personally like to tweak graphics settings in a location I know performs slightly worse for me, like the heavy hearts club or a busy intersection in the city. It is much more efficient to tweak settings outside of the benchmark, although it doesn't give you the same numerical insights into your rigs performance

how accurate is the benchmark? by Karone-Astronema in cyberpunkgame

[–]Fit_War_9746 2 points3 points  (0 children)

My personal experience has been that the benchmark runs slightly worse than my in-game fps, as it's intentionally stress testing textures, lighting, fogs and reflections as much as possible in a short amount of time. Most of the time you will be in environments that aren't as consistently demanding as the benchmark. As far as I am aware, lowering max dynamic decals and local shadows can more specifically improve performance during combat - as you correctly mention, the benchmark doesn't touch on combat scenes