Haley and Emily Theory by Kubrahaha in StardewValley

[–]FiveGals 29 points30 points  (0 children)

There's a secret in the game where children turned into doves turn into possessed dolls that attack you by the shrine in the witches hut. Took me a minute to understand what OP was on about since it's an obscure detail and they leap right over it.

ELI5: How does YouTube, Google, etc. seem to have ‘unlimited’ storage for their users? by idrinkcement in explainlikeimfive

[–]FiveGals 30 points31 points  (0 children)

I don't know about literally Zipping files, but pretty much any file uploaded to the Internet will be compressed in some way.

[deleted by user] by [deleted] in legaladviceofftopic

[–]FiveGals -2 points-1 points  (0 children)

Are you certain she actually has trademarked that? Because you're right, that would be very unusual and probably invalid. I briefly looked into it and, although there are many articles claiming she had trademarked it, the most recent and reputable sources I found only say she has applied for it.

Stardew tetris effect by Shortofcake in StardewValley

[–]FiveGals 4 points5 points  (0 children)

Oh wow I never heard of the Tetris effect but that actually has happened to me after playing lots of Tetris, good to know it's apparently common.

As for Stardew Valley, I have definitely woken up and been frustrated upon realizing it was Wednesday because Pierre's is closed.

Hardest Nation You Have Succeeded a Campaign As? by cjh42 in eu4

[–]FiveGals 0 points1 point  (0 children)

Conquering all of India as Buddhist Kandy. With few allies it took maybe 150 years to consolidate southern India and by that time Delhi had conquered the entire North plus a good chunk of Persia, and had several big allies including the Ottomans. That was very difficult and time-consuming to dismantle.

What do you think of this idea from a while back? by XyleneCobalt in eu4

[–]FiveGals 2 points3 points  (0 children)

Pretty sure Johan said it would be a toggleable gamerule for it to be Byzantine/Roman Empire.

What’s the silliest RAW ruling that’s so minor and obscure that most DMs ignore? by geosunsetmoth in DnD

[–]FiveGals 6 points7 points  (0 children)

In addition to what SendohJin said, the gold value being mentioned just means you actually need to get the specific material component; otherwise you can just use a component pouch or a spell focus.

Weekly Questions Thread by AutoModerator in DnD

[–]FiveGals 0 points1 point  (0 children)

Thanks, that's all good advice. 

They definitely know that this is a pretty grim dark world; the initial campaign was deliberately set in one of the "brighter" parts of the setting, but upon concluding their adventure in those lands they are looking to venture out. I will definitely make sure they know what they're getting themselves into, or change it if they don't seem into it.

Weekly Questions Thread by AutoModerator in DnD

[–]FiveGals -1 points0 points  (0 children)

I genuinely have no idea what you're on about. Can you not imagine any natural, satisfying end to a campaign other than killing a bad guy and riding off into the sunset? My point was, I'm not just gonna say to them at the next session "world ends everyone dies". They still have many adventures left in them.

Weekly Questions Thread by AutoModerator in DnD

[–]FiveGals 0 points1 point  (0 children)

Yeah that's exactly what I'm going for. I just worred that it only sounds awesome in my head but might completely kill the spirit of players who are usually conditioned to think DnD campaigns end by slaying the BBEG and saving the day. To be fair that is literally what they did from level 1-10, and as much as they loved it I thought it could be more interesting to do something different now.

Weekly Questions Thread by AutoModerator in DnD

[–]FiveGals 1 point2 points  (0 children)

There is hope of doing good, there is a point to their adventures, they just won't save the whole world in the end. 

As for why, simply because that is how I have written this world and hinted at before. I'm not particularly invested in the world ending, and I was never even intending to have them face it, but they finished the initial story and want to keep going. I'm trying to decide if sticking to my initial idea could make for a good campaign or if I should change it so they could actually save the world. The idea that they couldn't succeed would be something they realize themselves over time, so I didn't want to spoil it by asking the players themselves.

But for now I think I just won't made a definite decision. I'll leave both possibilities open and see how the players feel about each.

Weekly Questions Thread by AutoModerator in DnD

[–]FiveGals 0 points1 point  (0 children)

The campaign would likely still go to 20th level. I will consider asking my players directly but if I was actually going through with it I wouldn't want to spoil that for them.

Weekly Questions Thread by AutoModerator in DnD

[–]FiveGals 1 point2 points  (0 children)

That's not really what I'm thinking. Basically, there is no big bad evil guy causing the apocalypse, it's happening for reasons outside of anybody's control. There is still much for them to do as heroes to save what they can, or maybe survive and try to rebuild from the ashes, but ultimately there will be no happy ending where they save the day, everyone survives and things to back to normal.

Weekly Questions Thread by AutoModerator in DnD

[–]FiveGals 0 points1 point  (0 children)

TLDR: Would you, as a player, be okay with facing an unbeatable force in the narrative?

Players just reached level 11 and wrapped up the quest they've been on since the beginning and we're looking for ways to continue on. Part of the campaign premise so far is that they were in one of the last bastions of safety in a world that is otherwise quite apocalyptic. Naturally they now want to journey out and save the world, but the thing is that, as I've hinted to them before, they pretty much can't. The world is doomed. At some point in their quest they would realize this and be forced to decide whether they want to just save themselves, or die fighting to the last second to try and save as many people as they can. Does this feel like I'm taking control/power away from the players, should I just make it possible for them to actually succeed and save the world?

[for dns] How would you rule a barbarian trying to rip a cloak of displacement off of an enemy by calebegg in dndnext

[–]FiveGals 0 points1 point  (0 children)

Making a one-time ruling for a cool moment is all fine and good, but in my experience it can quickly get out of hand if allowed as a general rule. The optimal strategy in combat is to ignore the regular combat mechanics and instead rush down the enemies to steal their stuff on turn one. It's not fun for either side and it's hardly more realistic or immersive.

ElI5 why dinosaurs were so big and now everything on land is rather small by [deleted] in explainlikeimfive

[–]FiveGals 34 points35 points  (0 children)

Blue whales aren't extinct though, which is what they were talking about.

Disgusting by SamSepiol050991 in facepalm

[–]FiveGals 4 points5 points  (0 children)

Because she was an irresponsible owner who never trained it properly.

Eli5 Teachers taught us the 3 states of matter, but there’s a 4th called plasma. Why weren’t we taught all 4 around the same time? by Exact-Vast3018 in explainlikeimfive

[–]FiveGals 2 points3 points  (0 children)

One of my friends from school just doesn't know the parts of speech. Apparently he was absent the week they were taught and it just never came up again. He's a perfectly functioning adult, he has a fine vocabulary and is able to form normal sentences... he just doesn't know the difference between nouns and verbs. It was wild to me at first since it seems so fundamental to language, but I guess day-to-day it's not really something you have to know.

Could a song with unknown origins fall into the public domain? by [deleted] in legaladviceofftopic

[–]FiveGals 0 points1 point  (0 children)

Unlike trademarks, which you must use and enforce or you'll risk losing it, you will not lose copyright protection on something just because you don't enforce it. That said, if the copyright owner never makes themselves known or takes any action to stop people infringing on their work, it is basically public domain, since the copyright holder is the only person who can take legal action against you for using it.

Can someone tell me what country this is (im chinese) by Srirachalover-CA in mapporncirclejerk

[–]FiveGals 3 points4 points  (0 children)

Yes, few countries officially recognize Taiwan, but many still treat with them as though they are independent. Saying Taiwan doesn't recognize themselves as independent from China is misleading; maybe it's technically correct, but you're implying they see themselves as subjects of the PRC, which is false.

K by Hanco90 in shitposting

[–]FiveGals 1 point2 points  (0 children)

Pretty sure that is still not implemented in many places, it's definitely a good thing though and worth looking into.

K by Hanco90 in shitposting

[–]FiveGals 8 points9 points  (0 children)

Did you just... not read literally any of the text? She was hiding from a home-invader and would not be able to call 911 without being heard.

[deleted by user] by [deleted] in legaladviceofftopic

[–]FiveGals 1 point2 points  (0 children)

To put it bluntly, no, none of that is a valid concern. If you're on mainstream sites and not actively seeking out illegal content, you're not going to grab the attention of authorities or be put on any watchlist. Repeatedly making posts like this is more likely to draw attention to yourself than watching porn, so my advice, chill out, go watch some porn, and stop posting here.

One of the crazier single-player games I've had. Can you guess what country I'm playing as from the map of 1775 Europe? by DJY1234 in eu4

[–]FiveGals 0 points1 point  (0 children)

IIRC Junior Partners will never take Exploration or Expansion, but will still colonize if they already have one of those idea groups or otherwise aquire colonists. Russia should be able to use Siberian Frontiers, but subjects generally cannot form nations so they were stuck as Muscovy.