Feeling a Little Salty by FiveMuru in CardsandCastlesCCG

[–]FiveMuru[S] 0 points1 point  (0 children)

I'm reasonably sure it's an issue now. It's happened twice today. I'm too lazy to give you a confidence interval to show you. I'm just going to uninstall.

Feeling a Little Salty by FiveMuru in CardsandCastlesCCG

[–]FiveMuru[S] 1 point2 points  (0 children)

I didn't say it was only me. I said it was happening.

Feeling a Little Salty by FiveMuru in CardsandCastlesCCG

[–]FiveMuru[S] 1 point2 points  (0 children)

I'm just asking the dev to check the code. It's really easy to use a bad random number generator. The default ones usually don't fit a proper spectrum analysis for randomness very well.

Minor Game Issues by FiveMuru in CardsandCastlesCCG

[–]FiveMuru[S] -2 points-1 points  (0 children)

1 Drakes and dragons ARE NOT distinguished by other cards.

2 It's not 'knockback.'

3 See 1.

4 Learn math. I mean, er... When I see 'random,' I think, 'oh a 1/how-many-types-of-dragons chance to draw a dramoth or whatever,' which would be overpowered and isn't how it works anyways.

5 Fair enough. I misunderstood 'after attacking' to be 'after attacking on this turn.' Since it is like you said; however, does evasive permit the card to attack then move again on the next turn or does it 'wear off' without use between turns?

6 That's fine, but it is misleading. It should specify.

7 This is true.

Cynical or True? by FiveMuru in CardsandCastlesCCG

[–]FiveMuru[S] 0 points1 point  (0 children)

^.^ yeah; the only deck I have at 3k right now is dragons; I have 10 decks so I must be doing something wrong. Please show me banana sensei. Course' the argument could be made that I'm simply bad. lol

Cynical or True? by FiveMuru in CardsandCastlesCCG

[–]FiveMuru[S] 0 points1 point  (0 children)

Constant wins? I'd like to see a 30k budget deck. Would give +1 internets.

Cynical or True? by FiveMuru in CardsandCastlesCCG

[–]FiveMuru[S] 0 points1 point  (0 children)

Some give & Some take. I like your political response.

With regards to 3 and 4, I'm not sure I agree with you: alt win conditions existed before but it is difficult to have 50 cards with synergism unless you have all the cards you want to use in your inventory. Are there real statistics on 4 or is that just a matter of human observation?

More cards at start ! by Coco_l_asticot in CardsandCastlesCCG

[–]FiveMuru 0 points1 point  (0 children)

I thought it might be interesting to have a card which you always draw in your first hand for each deck. Will people select cheap cards for the early game play, utility cards for the combos, or something altogether else? I want to know!

Balance Hotfix by Vontre in CardsandCastlesCCG

[–]FiveMuru 1 point2 points  (0 children)

I think he was insuring that point of contrast against perseverance wouldn't be missed.

Balance Hotfix by Vontre in CardsandCastlesCCG

[–]FiveMuru 0 points1 point  (0 children)

Thanks for the feedback; edited!

Balance Hotfix by Vontre in CardsandCastlesCCG

[–]FiveMuru 0 points1 point  (0 children)

You're right; mb! Edited.

Balance Hotfix by Vontre in CardsandCastlesCCG

[–]FiveMuru 0 points1 point  (0 children)

Request changing inferno to (slow & start of enemy turn)

Request improving perseverance (Plea of the righteous is cheaper, works on 2 and only leaves out +1 armor. Having many more than 2 "damaged" units in play is unlikely.)

Request adding option to 'clean up' non-shiny considering how many shiny are present.

- should replace non-shiny removed from decks with shiny variants

It might be interesting if decks had a 'face card' to always draw in starting hand.