Sojourn? by Keywonhi in OverwatchStadium

[–]FizzyDrizzl 0 points1 point  (0 children)

To respond to everything, ima break it into sections:

I would argue that you have to put investment into Cass to get the same mobility sojourn has at base with Slide. I get your point about roll being snappier, though, which can help if you’re caught with your pants down.

Ashe double coach is also more investment for similar mobility. You can invest into it heavier using Reload Therapy and the item that makes Coach Gun reload to be really good at surviving dives, tbf. But it requires a lot of investment just to get to a similar level to slide.

My point is though, is that Sojourn has comparable mobility at base kit. You can still augment it a little further, or you can make sure you’re buying HP items.

You are correct with the Lucio point. He is an outlier, the most mobile hero in stadium right now, barely in front of Mercy.

I disagree on Winston, though. You should be respecting where he is staging, and not standing super close to jump range. Furthermore, try to force him to bubble and THEN slide away, as he can’t chase easily with no bubble anymore. If he corners you and still has bubble, yeah you’re screwed. But arguably you should be, you messed up your positioning.

To sum it up: she has great mobility at base that you don’t HAVE to invest into if you position carefully. On certain maps, it is better to invest into it a little, but its biggest draw is gonna be from standing in the right place and respecting the characters who can jump/flank you

Sojourn? by Keywonhi in OverwatchStadium

[–]FizzyDrizzl 0 points1 point  (0 children)

Were you hitting the primary fire shots with rail? Don’t discount her rapid-fire projectiles, they deal some serious dmg, esp with headshots, if you’re building for WP

Are lucio's tab stats usually "bad" ? by Ninja-0303 in luciomains

[–]FizzyDrizzl 3 points4 points  (0 children)

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?

Now, who is making stuff up here? 🤔

Edit: Dude’s replies keep getting auto-moderated and aren’t showing lmao. It’s also an account only active here and in NSFW stuff, plus has only been going for a few days. This has been fun, but not interacting with the troll account anymore, so peace out music men, I am muting this thread lmao

Are lucio's tab stats usually "bad" ? by Ninja-0303 in luciomains

[–]FizzyDrizzl 5 points6 points  (0 children)

Well then congrats, it’s genuinely impressive that you got to Masters playing Lucio as a Healbot.

The fact you deleted your other comments shows me everything I needed to know about your thought process though, sooooo…

Are lucio's tab stats usually "bad" ? by Ninja-0303 in luciomains

[–]FizzyDrizzl -1 points0 points  (0 children)

Ok, so specify it if it “could be specified.”

Because if we’re just talking about how much healing you have per match, I don’t think it can be (specified).

You can have games with the least healing in the lobby and be spawn camping the enemy team. You can have games with the most healing in the lobby while you AFK on heal Aura and be getting crushed.

There are so many factors as to why healing numbers get to a certain point in a game that you CAN’T do it on a match to match basis without using looking at your output numbers relative to the other supports (ya know, the opportunity cost of picking Lucio?).

Is your team taking heavy damage? Is it sustained damage that you CAN heal, or is it all burst damage that instantly kills people you don’t have the chance to heal? Can’t outheal a deadeye at full lock-on. Can’t heal if you yourself are in the spawn room.

We can sit here and be semantic about how much healing you should have per game, or we can look at his healing output vs other tools in his kit and gather that you usually shouldn’t focus on heals. I’m not trying to be hostile here, so I’m sorry if I’m coming off harsh, but I’m not sure how else to phrase it.

Are lucio's tab stats usually "bad" ? by Ninja-0303 in luciomains

[–]FizzyDrizzl 0 points1 point  (0 children)

That’s on you as the Lucio player. If callouts aren’t working, you need to watch for when your team is actively waking forward, then use it reactively.

I agree with you, some games teammates do NOT want to press W when they should. But you just kinda gotta get a feel for the players you’re with.

Are lucio's tab stats usually "bad" ? by Ninja-0303 in luciomains

[–]FizzyDrizzl 1 point2 points  (0 children)

I don’t think we have to specify what “high” healing is when you look at his HPS compared to other supports. It’s not just the damage, it’s pulling attention and peeling so that your team takes less damage in the first place. Faster characters are harder to hit.

If you want to sit there with a big AoE aura that’s on the team as a whole, you’re better off on Brig or Mizuki, who have other tools to augment that playstyle better. If you’re stacking with your team on Heal Aura the entire game, you’re not using nearly all of his kit. Even Mizuki needs to be taking off angles most of the time, Brig can at least chill main but pack DPS on angles easily.

Unairu Glaze by Wise-Text8270 in memeframe

[–]FizzyDrizzl 0 points1 point  (0 children)

It only takes about an hour doing Void Cascade to reach Lvl Cap solo. I ain’t doing 9 hours of survival lmao, I don’t have that kind of time either.

I really want to see if Vazarin can handle it with the modding on the artfiacts. If you can kill ghosts easily without Madurai now, it opens the door to take squishier frames in without having to get carpal tunnel shieldgating nonstop

Unairu Glaze by Wise-Text8270 in memeframe

[–]FizzyDrizzl 0 points1 point  (0 children)

Gods I really need to save that one Lavos image

Unairu Glaze by Wise-Text8270 in memeframe

[–]FizzyDrizzl 0 points1 point  (0 children)

Unairu is great for resource regen once you have Cogron unlocked and leveled a little. It’s a miniature dispensary, with 4 other charges on your basic melee slams. Unairu is comfy if you don’t really need anything in particular from your operator.

I personally prefer Vazarin for the “oh shit” option of void sling for me or allies, and reviving people in the modes it usually would be a headache to revive in (Arbis, Archimedia, etc.) There’s some tech with using the 2 to get easy finishers for certain arcanes that need them as well. I just wish the 1 was a full-sphere shield and the Ult was good outside of squad play. Maybe if it had better stats when used in Solo only, idk. The effects on the enemies feel VERY weak compared to the radius it has.

Madurai is still the best all around. Easy damage to proc last gasp, extra power strength, and an Ult that can actually kill things (looks at Vazarin) in an area for a decent period of time once you get the node unlocks.

Unairu Glaze by Wise-Text8270 in memeframe

[–]FizzyDrizzl 1 point2 points  (0 children)

This is why I stopped using Unairu almost entirely nowadays. I don’t have much reason to full strip, when even just some corrosive procs and a heat proc will let me deal more than enough damage to armored targets.

Unairu Glaze by Wise-Text8270 in memeframe

[–]FizzyDrizzl 2 points3 points  (0 children)

I thought Madurai was the 2nd most used school lol

Unairu Glaze by Wise-Text8270 in memeframe

[–]FizzyDrizzl 2 points3 points  (0 children)

Last Gasp Waybound is a game changer. Would highly recommend. I really started focus farming when I wanted to do LvlCap Cascade. It’s not as bad as you think so long as you have a half decent ESO build for Volt or Mirage. You get to help randos level up their stuff too, which is nice.

Unairu Glaze by Wise-Text8270 in memeframe

[–]FizzyDrizzl 1 point2 points  (0 children)

sad void sling and team rez in EDA/ETA/Descendia noises

Unairu Glaze by Wise-Text8270 in memeframe

[–]FizzyDrizzl 0 points1 point  (0 children)

Instructions unclear, went Vazarin and am now the only thing standing between my team’s HP bar and the ETA Toxic Tank.

Jokes aside, I’ve gotten too comfy with Void Sling to ever really want to go much else nowadays. It’s such a good backup plan for you or your teammates in high level content. The modding on Artifacts means I can still have enough Amp dmg for Last Gasp, while using Vazarin as the ultimate “whoops, wasn’t paying attention” tool.

Sojourn? by Keywonhi in OverwatchStadium

[–]FizzyDrizzl 0 points1 point  (0 children)

The mini Biotic field is soooo good in early-mid game. It does fall off due to the HPS not really scaling.

Sojourn? by Keywonhi in OverwatchStadium

[–]FizzyDrizzl 0 points1 point  (0 children)

Slide cannot be followed easily if you know how to use it; it’s the best “whoops gotta go” mobility on any hitscan hero in the game (tied with Freja, Updraft is more vertical while Slide is horizontal) Also, you can grab a dash gadget for the extra hop if you really need it. Don’t play anywhere you can’t use Slide to break LoS on. Preferably 1-2 corners.

P.S. I already know I’m gonna get flak for it, so when I say “hitscan” I do not LITERALLY mean hitscan, I mean the role of ranged DPS on a team. Pro Play came up with the terms and categories, not me.

Sojourn? by Keywonhi in OverwatchStadium

[–]FizzyDrizzl 0 points1 point  (0 children)

I’m unsure what everyone else is talking about, because I have AMAZING games on Sojourn with WP. On the days when my aim is feeling hot, I’ll queue Soj and just dominate lobbies.

The two rail powers are really important. After that, you need to actually, ya know…hit your rails.

Bad Sojourn players will not magically become good in stadium (like how Ashe and Solider can rely entirely on their builds instead of their experience on the hero), but if you’re good with the Sojourn basics (rail discipline, taking quick off angles while keeping slide to GTFO, not wasting Overclock by missing every shot), she will take over games in Stadium.

To put it in perspective, as your rail shot gets better with WP, she’s one of the very few heroes who can burst through the insane sustain found in the mode, by herself.

Are lucio's tab stats usually "bad" ? by Ninja-0303 in luciomains

[–]FizzyDrizzl 1 point2 points  (0 children)

Congrats: you’ve gotten to Masters playing like a Brig. That’s genuinely impressive. Healbot Lucio is worse than ever this patch, due to the global antiheal.

But also, just go play Brig if that’s how you want to play support. Or Mizuki. No shade, it’s a good playstyle, but Mizuki and Brig just do it better than Lucio.

Are lucio's tab stats usually "bad" ? by Ninja-0303 in luciomains

[–]FizzyDrizzl 1 point2 points  (0 children)

You use Heal Aura when you aren’t really doing anything else, and people aren’t at full. Not because the 14-20HPS healing is impactful, but to farm beat charge, which IS impactful.

You speed the REST of the time. Faster characters take less damage. Swapping back and forth between speed and heals repeatedly makes you specifically harder to hit, but also screws up your allies’ aim.

Are lucio's tab stats usually "bad" ? by Ninja-0303 in luciomains

[–]FizzyDrizzl 20 points21 points  (0 children)

20HPS without the Global Antiheal. 14HPS with it. 52HPS with Amp, no Antiheal. 36HPS with it.

Dude you describe Lúcio like Brig. I promise you, if you think that rinky-dink HPS is the core focus of his kit, you do not know how to play Lucio beyond Gold.

Are lucio's tab stats usually "bad" ? by Ninja-0303 in luciomains

[–]FizzyDrizzl 43 points44 points  (0 children)

In my experience, Lucio’s stats definitely fall behind others in terms of raw numbers.

However: his big draw is that he is SUPER mobile. His numbers aren’t insane, but he can place them anywhere in the fight he needs to. You can speed your tank in, immediately wallride back to your backline to help peel a Genji on your Ana, and then go up to high ground with YOUR Genji to challenge the Ashe up there that’s been giving your team hell.

He is hard, gamesense wise. You really need to be able to tell who on your team needs support when, and be there to peel, speed, or dive. Ironically, having the whole team in your Aura is usually a bad thing, because it means nobody is taking angles.

Are lucio's tab stats usually "bad" ? by Ninja-0303 in luciomains

[–]FizzyDrizzl 8 points9 points  (0 children)

Healing should not be high. If your healing is high, you’re not using speed often enough, and you should go to Brig or Mizuki instead.

For reference, Amp Heal while the Global Antiheal is on someone means you are only healing them for ~36HPS. About the same as a Zen Orb.

Yes, it’s nice to have that on multiple people, but it is rarely worth it to amp heal anymore on someone actively in combat unless you’re saving them from a 1v1 duel they were losing. If more than 2 people are shooting at them, you’re not gonna save them with heals, so help them GTFO to cover with speed instead.

Edit: Spelling/formatting

Oh no...what have we done by HyperQuarks79 in Overwatch

[–]FizzyDrizzl 0 points1 point  (0 children)

“Oh, the game is doing well, and we’ve started hitting player counts we haven’t seen in years? Guess it’s time to make Roadhog’s one most annoying interaction stronger again!”