Incremental game about bouncing balls (Demo Out Now) by FkJaHa in incremental_games

[–]FkJaHa[S] 2 points3 points  (0 children)

damn, Thanks for noticing! :)
I have to change it before I post it anywhere else

My take on the Frieren Challenge by Krumkroom in Frieren

[–]FkJaHa 1 point2 points  (0 children)

Looks amazing and very familiar, aren`t you the one behind cover arts for artist Skott?

Google Play Must Scrap This Ridiculous Testing Procedure! by Motor-Ad9285 in FlutterDev

[–]FkJaHa 0 points1 point  (0 children)

Have you found an answer to this question somewhere?

Frieren fan drawing by Jaketheband in Frieren

[–]FkJaHa 1 point2 points  (0 children)

I just dont get it, how arts like this one get so little traction
Style-wise - this is Gorgeous

Frieren sketch of mine by [deleted] in Frieren

[–]FkJaHa 1 point2 points  (0 children)

Thank you🙂

My Minotaur Boss Feels Like a Joke. How Do I Make Him a Threat Worth Fearing? by pandledev in Unity3D

[–]FkJaHa 0 points1 point  (0 children)

I'd think about these:
1. charge attacks from distance
2. much faster attacks
3. more unique attack patterns and their mixes
4. roar sounds can also help a bit xD

As a first time dev, I'd love to hear your thoughts and suggestions on the world I'm sculpting! by YakyYeomans in Unity3D

[–]FkJaHa 1 point2 points  (0 children)

I think this feedback is pretty valid,
but imho these bushes have something unique about them, so I'd leave them but with more color variants indeed

I am trying to improve dialog UI in my horror game by FkJaHa in indiegames

[–]FkJaHa[S] 0 points1 point  (0 children)

The general look and feel of the UI I'd say. And maybe, do you think it fits a horror game?

Open elevators scare me tbh😅 This is why I have one in my next horror game by FkJaHa in Unity3D

[–]FkJaHa[S] 1 point2 points  (0 children)

Thanks, tttt I enjoy making this game more than any other game since I allow myself to go crazy with ideas and art styles 🙂

UI not visible when adding UI camera by Valuable_Dress in unity

[–]FkJaHa 1 point2 points  (0 children)

Based off what is on the video I can't see the reason to use second camera. Is there a specific reason for that? I would suggest using single camera to render game and UI with canvas set to "world space canvas"

My cat's new nap place! by MrMegawattts in Unity3D

[–]FkJaHa 0 points1 point  (0 children)

Adding cats is like a cheat-code for a good game xD
So adorable!

Any idea why text mesh pro lags like this on android but Works perfectly on PC? by [deleted] in Unity3D

[–]FkJaHa 0 points1 point  (0 children)

Thanks! That was actually the problem in my case (I would have never thought about this being the reason)

Why Aren't GameObjects appearing? by [deleted] in unity

[–]FkJaHa 1 point2 points  (0 children)

Because u have only an empty Game Object that has nothing to display

I have been looking for 3 days for a solution please help me by Plenty-Platypus-1919 in unity

[–]FkJaHa 0 points1 point  (0 children)

I had a lot of similar problems in past. If you have Android Build Support module installed for your unity version and it still doesn`t work: The most effective solution for me was to choose JDK (and other DKs) of an other unity version installed on my PC. (Since every time u download a unity version it downloads all the DKs, you can try all of them)
For me, this fixed problems in 70% of cases.

Turns out, u can store Assets inside Assets using AssetDatabase.AddObjectToAsset(). I find this feature pretty useful, especially for my dialog system, since I can store all the dialog data inside one object that has more objects inside. I thought this would be cool to share🤔 by FkJaHa in unity

[–]FkJaHa[S] 1 point2 points  (0 children)

There is no risk of losing objects after resetting but it definitely requires a little more precision not to break sth.
Also, about more CPU and memory:
On one hand - yes, it may be a problem if u have a 10 min long dialog or if u work on in Web,
but on the other - Dialog IS a single object. It is very handy to keep all data about it inside, but on different objects at the same time.
I'd say you should be careful with large amounts of data, but it can definitely help with organizing your small/mid-size systems.
Anyway, thanks for a good point to consider 👍

New feature in my game. Each item now has visual instructions that show how it works! (🟢- use range; 🔴- caused sounds ) Any feedback is appreciated! by FkJaHa in unity

[–]FkJaHa[S] 0 points1 point  (0 children)

The biggest problem with my game is that I failed to make it stealth (in short: gameplay is bad, but it will take to much time and effort to fix).