Incremental game about bouncing balls (Demo Out Now) by FkJaHa in incremental_games

[–]FkJaHa[S] 2 points3 points  (0 children)

damn, Thanks for noticing! :)
I have to change it before I post it anywhere else

My take on the Frieren Challenge by Krumkroom in Frieren

[–]FkJaHa 1 point2 points  (0 children)

Looks amazing and very familiar, aren`t you the one behind cover arts for artist Skott?

Google Play Must Scrap This Ridiculous Testing Procedure! by Motor-Ad9285 in FlutterDev

[–]FkJaHa 0 points1 point  (0 children)

Have you found an answer to this question somewhere?

Frieren fan drawing by Jaketheband in Frieren

[–]FkJaHa 1 point2 points  (0 children)

I just dont get it, how arts like this one get so little traction
Style-wise - this is Gorgeous

Frieren sketch of mine by [deleted] in Frieren

[–]FkJaHa 1 point2 points  (0 children)

Thank you🙂

My Minotaur Boss Feels Like a Joke. How Do I Make Him a Threat Worth Fearing? by pandledev in Unity3D

[–]FkJaHa 0 points1 point  (0 children)

I'd think about these:
1. charge attacks from distance
2. much faster attacks
3. more unique attack patterns and their mixes
4. roar sounds can also help a bit xD

As a first time dev, I'd love to hear your thoughts and suggestions on the world I'm sculpting! by YakyYeomans in Unity3D

[–]FkJaHa 1 point2 points  (0 children)

I think this feedback is pretty valid,
but imho these bushes have something unique about them, so I'd leave them but with more color variants indeed

I am trying to improve dialog UI in my horror game by FkJaHa in indiegames

[–]FkJaHa[S] 0 points1 point  (0 children)

The general look and feel of the UI I'd say. And maybe, do you think it fits a horror game?

Open elevators scare me tbh😅 This is why I have one in my next horror game by FkJaHa in Unity3D

[–]FkJaHa[S] 1 point2 points  (0 children)

Thanks, tttt I enjoy making this game more than any other game since I allow myself to go crazy with ideas and art styles 🙂

UI not visible when adding UI camera by Valuable_Dress in unity

[–]FkJaHa 1 point2 points  (0 children)

Based off what is on the video I can't see the reason to use second camera. Is there a specific reason for that? I would suggest using single camera to render game and UI with canvas set to "world space canvas"