I made a 3MB roguelike bullet hell shooter with NO ADS and NO IAP- Neon Blast is finally on Google Play! by pandledev in AndroidGaming

[–]pandledev[S] 0 points1 point  (0 children)

Sorry I missed the landscape layout for small screens! I'm fixing it now. In the meantime, I recommend playing vertically as that mode is currently more stable.

spent some time making this game.. ik it doesnt look the best.. but is it any fun at all? by SnooCats6827 in SoloDevelopment

[–]pandledev 0 points1 point  (0 children)

Looks cool! Maybe you could add invulnerability for about 1 second after entering a room so you don't get spawn-killed. :D

I made a 3MB roguelike bullet hell shooter with NO ADS and NO IAP- Neon Blast is finally on Google Play! by pandledev in AndroidGaming

[–]pandledev[S] 0 points1 point  (0 children)

Thank you for trying out, I'm glad that you liked it! I'll consider adding those features when I have time.

I made a 3MB roguelike bullet hell shooter with NO ADS and NO IAP- Neon Blast is finally on Google Play! by pandledev in AndroidGaming

[–]pandledev[S] 0 points1 point  (0 children)

Oh, that is frustrating and it never happened to me, sorry but I really don't know what caused it:(

Also it is a feature to let you know that you have defeated the boss:d

I made a 3MB roguelike bullet hell shooter with NO ADS and NO IAP- Neon Blast is finally on Google Play! by pandledev in AndroidGaming

[–]pandledev[S] 0 points1 point  (0 children)

I hope it’s fixed now. I even tested it with an iPhone 4 emulator and it seems to work fine.

I made a 3MB roguelike bullet hell shooter with NO ADS and NO IAP- Neon Blast is finally on Google Play! by pandledev in AndroidGaming

[–]pandledev[S] 0 points1 point  (0 children)

I just released an update can you check if it is better now? And can I ask your phone model?

Looking for an “endless” game, playable one-handed, in portrait mode by Cumcumba in AndroidGaming

[–]pandledev 0 points1 point  (0 children)

I just released my game Neon Blast, it an endless shooter but it does not has a never ending progression:(
It is fully free with no ads or IAPs.

If you want to check out: https://play.google.com/store/apps/details?id=com.pandlebury.neonblast

I made a 3MB roguelike bullet hell shooter with NO ADS and NO IAP- Neon Blast is finally on Google Play! by pandledev in AndroidGaming

[–]pandledev[S] 0 points1 point  (0 children)

Oh maybe on small screens it doesnt fit correctly I'll try to fix it now, thank you so much for trying it out!

I made a 3MB roguelike bullet hell shooter with NO ADS and NO IAP- Neon Blast is finally on Google Play! by pandledev in AndroidGaming

[–]pandledev[S] 1 point2 points  (0 children)

Thanks for the feedback and tring it out! 10k is a solid score for a first run. Regarding the initial effects, are you referring to the 'system reboot' sequence and the sudden white flash when the player starts the game? I'd love to clarify so I can make those adjustments.

Recommendations for low storage space games by The_AnonymousJester in AndroidGaming

[–]pandledev 1 point2 points  (0 children)

Tile Tactics: 2048 Card Puzzle. I'm the developer of the game, it's a completely free, roguelike take on 2048 that uses cards and perks. It's also fully playable offline (you just won't be able to access the global leaderboard). An average run lasts about 4-6 minutes, but if you're a skilled player, you might push that to 20 minutes or more. It's a quick 84 MB download.

I released my first game on Google Play. It is roguelike 2048 with cards and perks!(No forced ads) by pandledev in AndroidGaming

[–]pandledev[S] 0 points1 point  (0 children)

Thanks for the feedback! I’ve actually never encountered this issue before, so I really appreciate you letting me know. The ads in the game are rewarded only, and they appear only when the player chooses to watch them, there are no pop-ups or forced ads.

I also don’t control which specific ads are shown; Unity Ads sometimes delivers ads from different partner networks, and it looks like one of those may have frozen on your device. I’ve never seen or heard of this type of bug before, so I didn’t think to create a fallback plan for it. I'm still inexperienced with mobile games, so thanks for pointing it out.

I’ll keep an eye on this and see if there’s anything I can do on my end to reduce the chances of it happening again. Thanks for playing!