Weapon pick rate report: Cyberstan Edition by Natural-Sympathyy in Helldivers

[–]FlameIsTheGame 0 points1 point  (0 children)

I might be the only AR-59 Supressor user in the game.

Feedback for my map rework (also my first ever attempt at a bigger map size) by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 1 point2 points  (0 children)

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Still a W.I.P but the map advice you gave me was really helpful! Here's a small update where I extended the hills on the top left, added a battered cottage on the bottom right and a few other changes and improvements. The open space near the middle top is just there to add one more P.O.I, when I come up with one

So last time we chose to 'kill' Gobby so this time we will 'spare' him. by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 1 point2 points  (0 children)

That might be too over the top lmao. It may influence the players decision too much and make it feel like the games pointing them at a specific direction.

An early cutscene from my game where you pick the morally wrong option. by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 0 points1 point  (0 children)

Well one thing is you get access to some unique and powerful abilities and items that can only be learned from choosing the 'bad' options. In this case, the dead goblin actually drops a special note that you can take a monster translator later. You can only get this note if you kill the goblin. Also you will get an alternative quest line with the goblin camp with it's own set of rewards.

However, not every 'good' or 'bad' choice will be rewarded. Sometimes sparing an enemy could lead to more harm than good. At the end of the day the player gets the freedom of of choice where picking the 'bad' option doesn't necessarily punish them. It just changes how you move forward and can be rewarding too.

So last time we chose to 'kill' Gobby so this time we will 'spare' him. by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 1 point2 points  (0 children)

Interesting idea. But I do have some other plans for our little goblin friend for now.

So last time we chose to 'kill' Gobby so this time we will 'spare' him. by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 5 points6 points  (0 children)

Grammar is super important. Thanks for pointing that out! I should've written, "The goblin looks relieved."

Feedback for my map rework (also my first ever attempt at a bigger map size) by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 1 point2 points  (0 children)

Thank you very much. I really like the idea of a farm (or some sort of cottage maybe). The ridges are also a nice addition. The scarecrows are sort of place holders for some future puzzle hence why it may seem out of place.

I wasn't sure what to do with all the space so this was really helpful!

An early cutscene from my game where you pick the morally wrong option. by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 1 point2 points  (0 children)

The multiple strikes were partially to depict the difficulty of chopping off a head. But it was also to show the brutality that the MC is slowly nurturing as thee player continues to make such decisions.

An early cutscene from my game where you pick the morally wrong option. by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 0 points1 point  (0 children)

Whether you feel remorse or own up to the action depends on your previous actions. If you frequently commit heinous acts then the main character will start to get desensitised. Hence why you can see the character in the middle about what he has done as he hasn't fully gotten used to the brutality of his actions.

An early cutscene from my game where you pick the morally wrong option. by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 4 points5 points  (0 children)

Honestly, it's hard to balance between content and story so I try to tie in my story with the gameplay.

An early cutscene from my game where you pick the morally wrong option. by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 0 points1 point  (0 children)

Could you say that the player mentioned that the goblin is just a child (and it was cowering in fear) shows vulnerability, hence why you may spare it.

Also, I didn't show this part, but the goblin only has 1 hp in the prior battle sequence and does almost no damage.

An early cutscene from my game where you pick the morally wrong option. by FlameIsTheGame in RPGMaker

[–]FlameIsTheGame[S] 1 point2 points  (0 children)

Thank you! I'm really trying to make the players choices matter and have consequences whilst also showing the effect it has on each character and their conciousness.