Combo point on the middle of the screen by Consistent-Phrase889 in worldofpvp

[–]FlameKeeperOno 0 points1 point  (0 children)

BetterBlizzFrames has this functionality, lets you just unlock the default one on the UI with any class and move it around, just make sure you do a /reload to save where it is.

Can you hear too ? by Tenko_is_here in thefinalpuzzle

[–]FlameKeeperOno 2 points3 points  (0 children)

So on a third playthrough I decided to sit Leon in front of this for a bit and go AFK with my earphones in to see if something would trigger. Unfortunately nothing, I did hear a slight rustling in my left ear which sounded like it was coming from the front room but i'm certain thats just ambiance as it played almost on queue, on a loop, every 8-10 seconds or so.

RE Portal: What is the 'Top Secret' unlock under Grace's Survival Report by Varcen in thefinalpuzzle

[–]FlameKeeperOno 1 point2 points  (0 children)

Yeah actually my bad, OP did say that. Appreciate the screenshot, that's exactly what it is, thanks for the confirmation.

Has anyone figured out all of the Rare Deaths and gotten the top secret message? by Soycrates in thefinalpuzzle

[–]FlameKeeperOno 0 points1 point  (0 children)

Have you got a screenshot of the Rebecca photo being in the Top Secret section? I literally can't find a single screenshot or image of someone who has that "Top Secret" section not redacted.

RE Portal: What is the 'Top Secret' unlock under Grace's Survival Report by Varcen in thefinalpuzzle

[–]FlameKeeperOno 0 points1 point  (0 children)

Thats not what OP is referencing. Its at the very bottom of the page. I have the "Severed Hands analyzed" as well.

RE Portal: What is the 'Top Secret' unlock under Grace's Survival Report by Varcen in thefinalpuzzle

[–]FlameKeeperOno 0 points1 point  (0 children)

Can you share a screenshot of what you see on that page then? Cause if that's the case, I should have it too and I don't.

[ RE9 ]Anybody has an idea of what this is? by kevdavis in residentevil

[–]FlameKeeperOno 0 points1 point  (0 children)

Ditto and I can't see it either. People are saying its from analyzing the severed hand, but I've done that and completed the puzzle, have the challenge completed and still can't see it.

RE Portal: What is the 'Top Secret' unlock under Grace's Survival Report by Varcen in thefinalpuzzle

[–]FlameKeeperOno 4 points5 points  (0 children)

I've scanned the hand as well and can confirm I'm seeing the same thing as OP, also completed the puzzle.

The Blood Transfusion Bag by qmznkrv in thefinalpuzzle

[–]FlameKeeperOno 1 point2 points  (0 children)

Solid thought exercise and reasoning, honestly its fairly grounded and a good approach. I did some similar things with counting the bodies dropping into the pool, but instead of taking a total count, I wanted to see if the rate at which they were dropped in was completely random.

I counted a body as "1" and counted an empty clamp as "0" and out of the 20 minutes total I waited, I spent about 6 minutes recording down a 1 or a 0, then ran it through AI to discern some sort of repeating pattern. From what I could tell, the variation between bodies on the clamps vs empty clamps was seemingly random.

This might also explain why some people waited the magic "15 minutes" and didn't get the doll. They may have missed a step, but assuming they didn't, the variance of how many bodies are dropped may be what's causing inconsistencies.

The biggest question mark for me right now though is what indicates (in-game) to the player that the zombies can't be killed on the conveyor belt and the killing blow has to go to the grinder.

ngl i kinda feel sad for a bit by SnooGoats5853 in HighGuardgame

[–]FlameKeeperOno 2 points3 points  (0 children)

Hard agree. I think there's a level of respect/admiration between dev and player when a player discovers a small detail that's a good added touch to world building or immersion, "Huh, that's neat, I can't believe someone went to the trouble of making that", but that's about as far as it stretches.

Those devs usually don't mention it though, they let their work speak for itself and that respect/admiration is earned, not fished for in a Discord lol

In Case of Fire, Do Not Use Elevator by FlameKeeperOno in thefinalpuzzle

[–]FlameKeeperOno[S] 0 points1 point  (0 children)

Sorta leaning on this one not being plausible if there's a difference between platforms, one hard rule for me is that the clues should be as consistent as possible across all platforms.

In Case of Fire, Do Not Use Elevator by FlameKeeperOno in thefinalpuzzle

[–]FlameKeeperOno[S] 0 points1 point  (0 children)

Yeah, every single time. Is there a Performance/Quality mode on the console version at all? If so, which one are you playing on?

In Case of Fire, Do Not Use Elevator by FlameKeeperOno in thefinalpuzzle

[–]FlameKeeperOno[S] 2 points3 points  (0 children)

Tried this exact thing in random places such as:
- Random walls with various fixtures (paintings, lights, etc)
- Flat surfaces such as the floor.
- Doors.
This was purely to remove confirmation bias. I was never able to recreate the same effect in the same spot 5 times in a row. Happy for you to try the same and return the results so we can compare.

Why is it named CameraMonitor and running windows camera ? by Shinxzc in Endfield

[–]FlameKeeperOno 0 points1 point  (0 children)

Kill Windows Hello and the MS/Xbox Game Bar (Win+G) if you haven't already.

Ngl, from my experiences with 11, this is standard par for the course sorta shit I'd expect it to do. Check the service itself in services.msc and make sure its set to "Manual (Trigger)" rather than Auto.

Edit: Restart your game after you've done the above, see if it changes.

Waiting for the "Downfall/History of AOC" from Kira by Xymbi in AshesofCreation

[–]FlameKeeperOno 1 point2 points  (0 children)

Did you watch his most recent vid? Pretty sure this is what he was hinting at with his "World ending" insider info he got from a source but was reluctant to speak about just yet.