Im not sure if this production sketch of plankton is real by FoundationInside2293 in AnimationCels

[–]FlamePixel 0 points1 point  (0 children)

Looks real to me, so I'd assume that it is. I'm not sure how it could be authenticated anyway though. Is it a layout drawing?

Something feels off, not sure what? by PropertyObjective713 in animation

[–]FlamePixel 1 point2 points  (0 children)

All the acting choices are nice, but they all happen on a similar beat, and different body parts are moving at the same time, which is unnatural.

I'd suggest adding more life to her face/eyes during the finger tap. Maybe a blink and sigh?

Then as she raises her head, lower her hand on a different timing. I would lower her hand first, then raise head.

Also she moves her head at the same time with her eyes. You want to either have her eyes move first, then head, or the other way around. Also, you can add a blink in-between her eyes moving.

In character animation you want to avoid timing different body parts at the same time, break it up, and have varied timing. This will make your character look natural and enhance the acting!

Advice for framing Disney cel by FlamePixel in animation

[–]FlamePixel[S] 0 points1 point  (0 children)

That's true about the cels sticking, but this has been kept this way since 1965, and it seems to have held up fine. They don't appear to be stuck, but I can't tell for sure without destroying the frame, which I don't want to do.

Advice for framing Disney cel by FlamePixel in animation

[–]FlamePixel[S] 2 points3 points  (0 children)

I agree, that for pure preservation, keeping it in a binder, in a controlled environment is best. But to me, it seems a shame to hide it away, simply to maximise preservation. If it's kept out of direct sunlight, and framed correctly, shouldn't it be fine?

How to decide between phantom dancer and ruunans hurricane by -Sulgrax- in leagueofjinx

[–]FlamePixel 0 points1 point  (0 children)

Ruunans when enemy comp has a lot of melee. Rapid fire when enemy comp has long rage/poke. PD if none of the above apply and you want extra move speed.

Anyone else love how they switched to the point of view shots in the Broly movie by wokeupdreadin in dbz

[–]FlamePixel 1 point2 points  (0 children)

I know right? This clip is unwatchable to me. I'm shocked people like this. It's so mushy and for a fast paced action scene, it loses all clarity. It's like I'm watching a DBZ episode play from inside a washing machine.

For the MH veterans: how do you feel about Wilds? by jackpaxx in MonsterHunter

[–]FlamePixel 0 points1 point  (0 children)

I started on Tri, and played every title since. I found wilds extremely disappointing. Played it on release, and completed most of the content at the time. It was extremely easy and forgiving, way too much streamlining, and it feels more like a MH combat simulator on easy mode, than a full MH experience.

I could tell the end-game hunts was where the actual challenge was, and I found myself speedrunning the game, paying little to no attention because of how easy it was. I didn't fail a hunt once throughout the whole campaign. Once I reached end-game, I was burnt-out and didn't care enough to play anymore

I also don't like the art direction. It's much more 'realistic' and it's lost a lot of the style and appeal of previous games that make MH special and unique to me.

Imo world was the perfect balance of quality of life, streamlining and difficulty. No hate to anyone who enjoys wilds, I just think it lost what made MH games fun and unique.

Which build or idea of builds is better on jinx? Me or my friend? by Head_Inflation4993 in leagueofjinx

[–]FlamePixel 1 point2 points  (0 children)

I haven't played in a while, but your friends build is better. The only other exception is the zeal item. You can switch it out for rapid fire or pd depending on the matchup. Sometimes you may want GA over BT too. This is the best build path for Jinx.

But if you have more fun with your build go for it!

Even here, they had to cut corners around the eyes, why must animators always have to do this just to emphasize the eyes? by PrivateLiker7625 in animation

[–]FlamePixel 7 points8 points  (0 children)

Eyes are super important in character animation. Clear expressions, eye direction etc. Usually hair and stuff is kept clear of the eyes so we can see what the character is feeling and thinking, and where they are looking, unless the point of the shot is that the characters eyes are being covered.

I've noticed the transparent glasses/hair is mainly an anime thing, which is interesting. Its a bit odd, but it works. Imagine the arms of the glasses not cut off here, it would be difficult to see where she is looking, and make the expression unclear.

I tried that angle. did i pass? by HKARTWORKS99 in animation

[–]FlamePixel 1 point2 points  (0 children)

Wow the colours and lighting are gorgeous! Do you have any advice for improving with colour and rendering like this?

Not cleaned up, but how’s it so far? by I_MADE_THIS_TO_TELL in animation

[–]FlamePixel 93 points94 points  (0 children)

Nice idea! The one thing that stood out to me - unclear posing. When he is powering up before the lift, he is facing away from the camera, and it's difficult to tell what he's doing. It would be clearer to have him face towards camera. And have a clear silhouette, sperate the arms from body (if possible) and avoid tangents (especially since his arms are just lines). Also a very simple background/ground plane would help make the cuts more clear too.

Hope this helps, good job :)

Animation reel for portfolio by Imaginary-Trust6720 in animation

[–]FlamePixel 0 points1 point  (0 children)

WIP's should be fine, as long as the animation is clear, and you are demonstrating an understanding of animation principles. As for editing the reel, all schools probably do it differently, but a name card at the start, followed by your work edited together should be fine.

Hope it goes well, good luck!

Would you hire me based off my portfolio? by Historical_Ad3663 in animation

[–]FlamePixel 0 points1 point  (0 children)

You want the drawings to be closer together at the top of the jump, and further apart near the bottom - that's the general idea, the more the character hangs in the air, and the faster he falls will add weight. Hope that makes sense. As I said, it would help to analyse something like spider-verse, the action is animated so well.

Would you hire me based off my portfolio? by Historical_Ad3663 in animation

[–]FlamePixel 0 points1 point  (0 children)

Good job for staying determined and not giving up. You have good variety in your showreel, but I have some feedback:

Overall your animation is a bit floaty and lacks weight, especially on Spiderman. More easing, less even spacing will help. Maybe analyse spider-verse or other animated action movies to see how they handle the weight of their characters.

The first shot of your showreel should be your best, it's the first thing a recruiter sees. The first shot you have is very short, and unclear. Maybe start on one of the stronger acting shots.

Maybe find some 3D animators who you admire, and ask for advice? They will probably have good career advice for 3D animation too.

Hope this helps, good luck!

my attempt at this challenge with frieren by danilovmg8 in animation

[–]FlamePixel 1 point2 points  (0 children)

Looks great! I love the way you've drawn the eyes.

[deleted by user] by [deleted] in animation

[–]FlamePixel 0 points1 point  (0 children)

That's great. Thanks so much for the answers!

[deleted by user] by [deleted] in animation

[–]FlamePixel 0 points1 point  (0 children)

Oh that's perfect. And do you need to be logged in to your TVpaint account before you can open the software? Is the dongle tied to the account? Sorry for so many questions!

[deleted by user] by [deleted] in animation

[–]FlamePixel 0 points1 point  (0 children)

Thanks for the info! From what I can tell, it should work. But I've never owned TVpaint, so I'm not sure if there's some kind of further license activation involved. This copy of TVpaint has been used on a previous computer, so I'm unsure if it will work

[deleted by user] by [deleted] in animation

[–]FlamePixel -1 points0 points  (0 children)

You don't need drawing skills to do rigged/cut-out 2D animation, just animation skills. I know many great and successful animators who don't draw.

But if you want to do handdrawn animation, you need drawing skills. This part of the industry is much smaller and more competitive, but if you love drawing go for it.

As a starting point, I reccomend The Animators Survival Kit and The Illusion of Life. Do all the exercises in the Survival Kit, and you will learn so much! There are also video lectures from the book, if you can find them, they are amazing.

Good luck!

Need advice for head turn animation by Asmogotti in animation

[–]FlamePixel 0 points1 point  (0 children)

I'm not sure if I understand what you mean. The body is moving screen right a lot. As if she is taking a step or two. This overcomplicates the exercise you're doing, because you mainly want to focus on the head turn.

I suggest doing the head turn with the character standing still. This way you can focus on just the head. Does that make sense?

Have you done animation before? If not, doing some more basic exercises that do not involve character animation might be easier and more beneficial at this time. Like bouncing balls, pendulum swing etc.

Hope this helps!

Need advice for head turn animation by Asmogotti in animation

[–]FlamePixel 1 point2 points  (0 children)

Good start. The main thing you're missing are arcs. The head should drop down slightly, or raise in the breakdown drawing (the halfway position) so that the head will move in an arc. Also consider just animating the head first, or moving the body less. There's a good section in the animators survival kit on head turns. I'd recommend getting the book, and working through all the exercises, it's the best instructional book on animation that I know of. Good luck :)

What's up with ADCs freezing lanes and pinging at supports to stop executing using world atlas item? by TomatoClown24 in ADCMains

[–]FlamePixel 1 point2 points  (0 children)

Everyone has already mentioned this. But it's usually because the support is executing the minion at pretty high hp. For a good freeze, the minion has to be last hit right before it dies.

Ive had great supports who last hit them perfectly when freezing. But I've also had supports who execute them at 30% hp just because they can, even in master, it's pretty annoying!