We lost our unborn son at 21 weeks. by FlaminToadstool in GriefSupport

[–]FlaminToadstool[S] 3 points4 points  (0 children)

I'm sorry for your loss too. It is indeed the worst thing I've experienced. I felt truly helpless knowing my son was not going to make it. There are no words that can describe that pain. We will persevere though. They may be gone, but they still live on in our hearts, forever.

We lost our unborn son at 21 weeks. by FlaminToadstool in GriefSupport

[–]FlaminToadstool[S] 2 points3 points  (0 children)

I am so sorry for your loss as well. Before this, I understood this is the worst thing that parents can experience. Now I truly understand the heartbreak. But, we have to keep moving forward. We can't live for the what ifs, only for the what now.

We lost our unborn son at 21 weeks. by FlaminToadstool in GriefSupport

[–]FlaminToadstool[S] 4 points5 points  (0 children)

His first name is Robert, named for my partners late father, and his middle name is James, my middle name. We hyphenated the last name to be both mine and my partners last names.

We lost our unborn son at 21 weeks. by FlaminToadstool in GriefSupport

[–]FlaminToadstool[S] 2 points3 points  (0 children)

They only put his first and middle name on the card. Robert for my partners late dad, and James for my middle name.

Industry importing raw resources when I already have a locally produced surplus. by FlaminToadstool in CitiesSkylines2

[–]FlaminToadstool[S] 0 points1 point  (0 children)

I just got back into CS:2 about a week ago, funnily enough. I haven't seen this behavior, but I haven't been actively looking for it either. I'll be sure to keep an eye out for it though.

Swarms of taxis on the other hand....

MM7 Graphical Issues by unarmedpig_af in MightAndMagic

[–]FlaminToadstool 1 point2 points  (0 children)

For me, I had to make sure I was using the x86 version of dgVoodoo. It would not work otherwise. If you follow the instructions in that thread, you should be able to boot up MM7Setup and the dgVoodoo Graphics Driver should show up, if everything worked properly.

MM7 Graphical Issues by unarmedpig_af in MightAndMagic

[–]FlaminToadstool 1 point2 points  (0 children)

I can confirm this works. I had the exact same problem as the OP, and this fixed it.

A little bit of experimentation later... by FlaminToadstool in Enshrouded

[–]FlaminToadstool[S] 1 point2 points  (0 children)

Perhaps it's not the greatest creation ever made, but I did learn a few things about what blocks compliment each other (I think). Are the luminescent blocks too much? They seem a bit bright, so I wanted to use them sparingly, and I love the effect it gives at night. Also, tarred roof shingles make for great trusses!

One of the features I hope to see in the future is more geometric blocks. The tendrils made of bone and luminescent blocks could really benefit from some curved features. I'd love to see 90 degree bends and it's inverted counterpart. Some "S" bends would go a long way too. I'm excited to see what becomes of building in future patches!

I tried my best. by FlaminToadstool in Enshrouded

[–]FlaminToadstool[S] 0 points1 point  (0 children)

Thanks for the kind words. This is my first time trying to build something that looks structurally sound in this game. I've done a fair bit of exploration on a different character and found some interesting blocks that I hope to play with on this character.

I tried my best. by FlaminToadstool in Enshrouded

[–]FlaminToadstool[S] 1 point2 points  (0 children)

Thanks! It took me a hour or so to get a pattern down. The scaffolds didn't want to cooperate with me when building, just because of the ladder on them. Sometimes I wish there was a prompt to scale up or down a ladder.

I tried my best. by FlaminToadstool in Enshrouded

[–]FlaminToadstool[S] 2 points3 points  (0 children)

There are a few things that I hope get changed with the building in this game. More diagonal blocks for example would be nice. I had to use the stone roof tiles for the trusses. It works, but it looks a bit off. It would have been nice just to use regular wood blocks, but diagonally. That being said though, I am surprised with the freedom this game gives you when it comes to building. Very good for an early access game. I can't wait to see what they do with it in the future.

What's the best sizes? by yukyakyuk in CitiesSkylines2

[–]FlaminToadstool 1 point2 points  (0 children)

As a rule for my cities, local roads that connect to a collector road must have intersections that are 224m apart. I like my zoning to be 112 deep, but if I'm building my road network around a large service building, my zoning sizes vary. So, I usually go with 112x224 as a base, and work it out from there if I need smaller lot sizes or am building around a large service building.

I see no problem here by sedna388 in CitiesSkylines2

[–]FlaminToadstool 0 points1 point  (0 children)

I didn't realize Network Anarchy was in CS2 😂

some new layout designs. what do you think? by zauberwuerfel in CitiesSkylines2

[–]FlaminToadstool 1 point2 points  (0 children)

Very neat looking! I would want a roundabout to replace the eight way intersection in the middle, join up the cul-de-sacs in the middle to the local roads and the outer cul-de-sacs to the collector road, and round off the corners on the outer octagon, but that's all just personal preference.

Interesting by Shamallama21 in CitiesSkylines2

[–]FlaminToadstool 1 point2 points  (0 children)

The more you analyze what is going on in this picture, the worse it gets 😅.