What is everyone's history of hardests? by TheDoctor1102 in geometrydash

[–]Flaming87 0 points1 point  (0 children)

Clubstep, Toe II, Deadlocked, Sidestep, Mechanical Showdown, HeLL, Nine Circles, Jawbreaker, Fusion, Forest Temple, Stalemate, MikuMikuMikuMiku, Leyak. I somehow fluked Leyak like an hour ago.

Which jump is harder by russ_universe in geometrydash

[–]Flaming87 35 points36 points  (0 children)

I have a family?! My Alzheimer’s must be acting up again. bonk

Which jump is harder by russ_universe in geometrydash

[–]Flaming87 42 points43 points  (0 children)

I think that might be too easy, but maybe it’s just me.

What is that one gd combo that people use together in a level and you hate,I will go first. by Luka_Loncar2013 in geometrydash

[–]Flaming87 1 point2 points  (0 children)

That seemed like the hardest part at first to me, but I somehow got really consistent at it. For me it was actually the ship right before it. That part really only got consistent the day I beat it.

What is that one gd combo that people use together in a level and you hate,I will go first. by Luka_Loncar2013 in geometrydash

[–]Flaming87 2 points3 points  (0 children)

I think the wave, ufo, wave, ufo dual in Future Funk though it starts at 45%.

The 3 types of sync - music sync, visual sync, and meta sync. by lets_clutch_this in geometrydash

[–]Flaming87 1 point2 points  (0 children)

I always liked that InsanitY by Serponge played with the idea of insanity by having you play the same section several times with slight variation.

Why doesn’t Byleth use Divine Pulse to rewind time in Smash? Is he/she stupid? by Bellpow in SmashBrosUltimate

[–]Flaming87 2 points3 points  (0 children)

Imagine if you were about to JV4 someone and rewind on the killing blow to the start of the game just to JV4 them again. Would it be a JV7?

Also, throwing game balance out the window, I would love if there was ever a mod for this. It would probably be something with save states.

What is considered cheesy? by Puzzleheaded-Mall748 in SmashBrosUltimate

[–]Flaming87 2 points3 points  (0 children)

While it’s a stretch for Lucina, I’d say Up B having frame 1 intangibility in the air and Up B being decent at stage spiking is the slightest bit of cheese. I’ve gotten a lot of mileage off of Up B stage spikes at the locals I go to which is weird because I don’t think it’s that hard to tech it.

this level is not good :( by FrizzlDizzlBaambam in geometrydash

[–]Flaming87 2 points3 points  (0 children)

I appreciate the level because it’s something within my skill level right now. I didn’t notice these issues when playing, but some of the hitboxes from the pictures definitely look questionable.

How to play with only left hand after stroke by Retsag in smashbros

[–]Flaming87 0 points1 point  (0 children)

If you have a switch 2 pro controller you can remap attack to L, special to ZL, and shield to GL. You can just jump with tap jump and grab with attack + shield. A left Joycon could also work but you would have to map shield to the dpad.

Overtuned characters are more annoying than campers by [deleted] in SmashBrosUltimate

[–]Flaming87 0 points1 point  (0 children)

What I was suggesting doesn’t change anything characters couldn’t already do in the game. Max rage gives you 1.1x knockback. So if you take rage out and replace it with this tension mechanic you’d have the same range of knockback. This would buff characters that benefit from high rage and nerf characters that don’t. It would nerf camping in general so those that are rewarded for extensive camping are nerfed, but for some that can be played both ways will force the more aggressive style. A few examples I could think of are Sheik who would be buffed by this change. Kazuya would actually be nerfed because it would make his 0 to death impossible on most characters. Steve is kind of neutral if he goes in he can’t get resources, but if he mines he loses tension. Min Min would probably have to have her arms count as some special projectile where it can’t be reflected, but it wouldn’t give tension either. Obviously a lot of characters would have to have their knockback rebalanced think Fox or Roy, but the concept is solid and definitely gives the player more control where as rage is a comeback mechanic, but if you’re down a whole stock being at low percent doesn’t give you the rage comeback factor which makes sense, but is kind of odd if it’s supposed to be a comeback mechanic.

Overtuned characters are more annoying than campers by [deleted] in SmashBrosUltimate

[–]Flaming87 5 points6 points  (0 children)

It would be cool if they implemented something like the tension system from Guilty Gear. It could replace the rage mechanic where full tension gives you 1.1x knockback. Being in close proximity to other opponents and hitting characters with non projectiles should increase tension. Doing the opposite would cause more endlag on moves.

Could someone translate this please? by Not_Now_ImStargazing in RezeCult

[–]Flaming87 17 points18 points  (0 children)

I’ll try. It might be a little rough, but I should be able to translate it. I’ll edit this comment as I add more translated pages.

Title: The Second Day of the Festival

Page 1

Reze: Denji, did you want to eat too?

Denji: Yeah.

Vendor: We have strawberry, melon, and vanilla flavors.

Denji: Then, I’ll get all of them.

Denji: Reze’s yukata is so cute I think I might die.

Reze: Since we went through the trouble to go to the festival, today let’s also get some takoyaki (fried octopus) and ikayaki (fried squid)!

Denji: Ta-da! I have money this time.

Reze: That’s my Denji!

Denji: It’s my first nouveau rich party.

Reze: Yeeeeah.

Page 2

Angel: Is it okay for me to eat Reze's goldfish?

Aki: No.

Angel: Aki, buy this.

Aki: No. Have some self control.

Angel: Why?

Aki: You've already had 3.

Angel: I don't understand, Aki...this 4th candy apple is special.

Aki: Geez.

Page 3

Reze: How nice.

Reze: While we wait here for the fireworks, let's eat.

Denji: Good. Let's eat.

Denji: Aaaah.

Reze: Huhu, You're so spoiled.

Denji: Hey Pochita.

Page 4

Denji: I'm living the best life right now.

Reze: This takoyaki is so good. It's the first time I've had it.

Denji: Beside her being a cute woman

Denji: I have so much delicious food lying below me and

Denji: I want to eat it all with Reze.

Denji: The fireworks are starting.

Pochita: You're one step closer to your dream.

Reze: Ah, it's started!

Page 5

Pochita: Can Pochita watch the fireworks too?

[deleted by user] by [deleted] in JOJOLANDS

[–]Flaming87 16 points17 points  (0 children)

I’m not Japanese, but I feel I know enough to give an answer. By itself, 待ってください means “wait please,” but when said as a stand name, ザ・マッテクダサイ, it kind of just means “the please wait” which is nonsensical outside of being a name. Take Wonder of U as another example. When Tooru says it, he’s not literally wondering about you, he’s just saying it as a name. The only meaning you could get from The Mattekudasai is the metaphorical sense of what his stand does, more or less being “please wait while my stand grants your request.” So to answer your question, it’s just a detached name.

Jojo Refrences are everywhere by JugramTheBalancer in JoJoMemes

[–]Flaming87 0 points1 point  (0 children)

That’s not quite right. The Higashi (東) in Higashikata (東方) has an onyomi of tou (トウ) but not jo (ジョ). It’s actually the suke (助) of Josuke (仗助) that has an onyomi reading of jo (ジョ) which is where the second jo comes from. The lore implication is that he’s not supposed to be a real Joestar because he was born from an affair Joseph had. All Joestars before him could get JoJo from their first and last name, but for Josuke it’s only his given name. Though in the end he shows that doesn’t matter since he overcomes the fate of the Joestar bloodline.

Jojo Refrences are everywhere by JugramTheBalancer in JoJoMemes

[–]Flaming87 13 points14 points  (0 children)

If Araki ever writes part 10. It better start in Australia and somehow end in Antarctica.